# Unreal Join/Start Pattern ## Join/Start Sequence 1. Initialize wrapper SDK context. 2. Authenticate with backend-provided short-lived token/signature. 3. Trigger join/start through wrapper API. 4. Bind wrapper event callbacks before user-interactive meeting controls. ## Blueprint/C++ Guardrails - Confirm node/function exists in selected wrapper mode. - For modified wrapper methods, verify input/output differences from native docs. - Keep a thin C++ adapter for shared validation logic when Blueprint nodes diverge.