# Unreal High-Level Scenarios ## Scenario 1: Virtual event experience - Unreal scene renders branded environment. - Meeting SDK feeds participant media into scene surfaces. - Hosts control sessions from Unreal UI panel. ## Scenario 2: Industrial remote collaboration - Engineers join a meeting from Unreal simulation app. - Shared scene context accompanies live meeting discussion. - Blueprint layer drives low-code UI interactions. ## Scenario 3: Training/education simulation - Learners join via Unreal experience. - Session controls and overlays are simplified in Blueprint. - Fallback path exists for wrapper/API differences across versions.