# Meeting SDK Unreal Guide ## Scope Unreal Engine Meeting SDK wrapper integration with C++ and Blueprint exposure. ## Validation Snapshot - Docs coverage includes: get-started, integrate, PKCE auth, error codes, and reference landing. - API reference capture is a single consolidated wrapper reference page. - Local package checked: `zoom-meeting-sdk-unreal-engine-6.1.5-full` (`UE v5.4.3`) with sample project. ## Practical Guidance 1. Validate wrapper version alignment before coding. 2. Confirm C++ wrapper method availability vs Blueprint wrapper availability. 3. Treat wrapper docs as mapping docs, then cross-check behavior against Meeting SDK Windows/native references for base semantics.