# Unity Architecture Concept ```mermaid flowchart LR Scene[Unity Scene + UI] --> SessionMgr[Session Manager Script] SessionMgr --> Wrapper[Zoom Video SDK Unity Wrapper] SessionMgr --> TokenAPI[Token API] TokenAPI --> Signer[Server JWT Signer] Wrapper --> Events[SDK Event Callbacks] Events --> SessionMgr SessionMgr --> Scene ``` ## Design guidance - Keep wrapper calls behind one Session Manager abstraction. - Convert SDK callbacks into explicit Unity state updates. - Avoid direct credential logic in Unity client.