# Unity Lifecycle Workflow ```mermaid flowchart TD A[Get token from backend] --> B[Initialize Unity wrapper] B --> C[Bind SDK events] C --> D[Join session] D --> E[Map state to Unity scene/UI] E --> F[Handle media and participant updates] F --> G[Leave session] G --> H[Dispose wrapper/resources] ``` ## Operational sequence 1. Request token from backend. 2. Initialize SDK wrapper and event handlers. 3. Join session with topic/session name and display identity. 4. Start/stop local media via wrapper APIs. 5. Apply participant/media updates to Unity scene objects. 6. Cleanly dispose resources on leave or scene switch.