# Unity Session Join Pattern ```csharp public async Task JoinVideoSession(string sessionName, string userName) { var token = await tokenClient.FetchVideoToken(sessionName, userName); zoomSdk.Initialize(initParams); zoomSdk.OnSessionJoin += HandleSessionJoin; zoomSdk.JoinSession(sessionName, userName, token); zoomSdk.GetAudioHelper().StartAudio(); zoomSdk.GetVideoHelper().StartVideo(); } ``` ## Notes - Bind/unbind Unity event handlers during scene lifecycle. - Guard against stale handlers when reloading scenes.