# Unity High-Level Scenarios ## 1. Interactive virtual events - Unity scene-based sessions with branded interaction elements. - Runtime participant controls and custom overlays. ## 2. Training simulators with live instructor - Instructor-led sessions embedded into simulation environments. - Tokenized joins mapped to training cohorts. ## 3. Support walkthrough spaces - Agent + customer co-presence in guided Unity environments. - Scene state tied to session participant roles. ## 4. Product demo theaters - Host-controlled interactive demo rooms. - Event callbacks drive stage, spotlight, and audience states. ## 5. Experimental mixed-reality collaboration - Session media integrated with custom rendering pipelines. - Explicit fallback when wrapper feature parity is incomplete.