# Unity Video SDK Overview ## What this platform skill is for - Integrating Zoom Video SDK wrapper into Unity projects - Building custom in-scene video interaction experiences - Mapping session lifecycle and participant events into Unity game loop/UI ## Primary implementation path 1. Backend generates short-lived Video SDK token. 2. Unity initializes wrapper objects and event bindings. 3. Unity joins session with session name and user identity. 4. Unity updates scene/UI based on SDK callbacks. 5. Unity leaves session and disposes wrapper resources cleanly. ## Prerequisites - Unity project with packaged `ZoomVideoSDK.unitypackage` - Backend token endpoint - Platform-specific permissions for mic/camera on target builds ## Important notes - Unity wrapper version may lag native SDK versions. - Validate feature availability before promising parity with native platforms. ## Source links - Docs: https://developers.zoom.us/docs/video-sdk/unity/ - API reference: https://marketplacefront.zoom.us/sdk/custom/unity/index.html