CacheParty ghcr.io/antiremy/cacheparty:latest https://github.com/antiremy/CacheParty/pkgs/container/cacheparty br0 false https://github.com/antiremy/CacheParty/issues https://github.com/antiremy/CacheParty https://github.com/antiremy/CacheParty#readme CacheParty is a LAN game-download cache: a single-binary, drop-in replacement for lancachenet/monolithic. It caches plain-HTTP downloads from Steam, Battle.net, Epic, Riot, Xbox/WSUS, PlayStation and everything else in uklans/cache-domains, so each game is downloaded from the internet once and then served to every PC on your network at LAN speed. It uses the same environment variables and access.log format as monolithic, and adds streaming request coalescing, adaptive read-ahead, an internet download speed limit, fast restarts and a built-in dashboard with live throughput and per-game, per-client traffic. Setup: give the container its own IP on br0 (ports 80 and 443 are taken by the Unraid web UI), then point lancache-dns, Pi-hole or AdGuard Home at that IP for the cache-domains lists. HTTPS (:443) is passed through, not cached. CacheParty cannot read an existing monolithic cache, so give it an empty cache folder. Network:Proxy Downloaders: http://[IP]:[PORT:8080]/ https://raw.githubusercontent.com/antiremy/unraid-templates/main/templates/cacheparty.xml https://raw.githubusercontent.com/antiremy/unraid-templates/main/images/cacheparty.png https://raw.githubusercontent.com/antiremy/CacheParty/main/docs/images/dashboard.png https://raw.githubusercontent.com/antiremy/CacheParty/main/docs/images/dashboard-charts.png MIT lancache monolithic steam battle.net epic game cache lan party A dedicated IP address for the container (br0 or another custom network), and a DNS server such as lancache-dns, Pi-hole or AdGuard Home that resolves the cache-domains hostnames to that IP. /mnt/user/cacheparty/ /mnt/user/appdata/cacheparty/ 1000g 8.8.8.8 8.8.4.4 0 10g 3560d 64 1m https://github.com/uklans/cache-domains.git master false cachelog 80 443 8080