{ "__note__": "This is file is autogenerated, do not edit it manually", "__version__": "0.0.1", "data": [ { "id": "longbowman-2-council-hall", "baseId": "longbowman", "name": "Longbowman ", "age": 2, "civs": [ "en" ], "description": "Cheap long-ranged infantry with good damage vs. unarmored targets.\n\n+ Long range\n\n+ Can construct Palings to fend off cavalry charges\n\n- Slow movement speed", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": true, "hitpoints": 70, "movement": { "speed": 1.13 }, "costs": { "food": 40, "wood": 50, "stone": 0, "gold": 0, "total": 90, "popcap": 1, "time": 8 }, "attack": { "melee": 0, "ranged": 6, "siege": 0, "fire": 0, "speed": 1.5, "dps": 4 }, "range": { "min": 0, "max": 7 }, "vision": { "lineOfSight": 44, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "council-hall" ], "icon": "https://data.aoe4world.com/images/units/longbowman-2.png" }, { "id": "longbowman-2", "baseId": "longbowman", "name": "Longbowman ", "age": 2, "civs": [ "en" ], "description": "Cheap long-ranged infantry with good damage vs. unarmored targets.\n\n+ Long range\n\n+ Can construct Palings to fend off cavalry charges\n\n- Slow movement speed", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": true, "hitpoints": 70, "movement": { "speed": 1.13 }, "costs": { "food": 40, "wood": 50, "stone": 0, "gold": 0, "total": 90, "popcap": 1, "time": 15 }, "attack": { "melee": 0, "ranged": 6, "siege": 0, "fire": 0, "speed": 1.5, "dps": 4 }, "range": { "min": 0, "max": 7 }, "vision": { "lineOfSight": 44, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/longbowman-2.png" }, { "id": "longbowman-3-council-hall", "baseId": "longbowman", "name": "Longbowman ", "age": 3, "civs": [ "en" ], "description": "Cheap long-ranged infantry with good damage vs. unarmored targets.\n\n+ Long range\n\n+ Can construct Palings to fend off cavalry charges\n\n- Slow movement speed", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": true, "hitpoints": 80, "movement": { "speed": 1.13 }, "costs": { "food": 40, "wood": 50, "stone": 0, "gold": 0, "total": 90, "popcap": 1, "time": 8 }, "attack": { "melee": 0, "ranged": 8, "siege": 0, "fire": 0, "speed": 1.5, "dps": 5.3 }, "range": { "min": 0, "max": 7 }, "vision": { "lineOfSight": 44, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "council-hall" ], "icon": "https://data.aoe4world.com/images/units/longbowman-2.png" }, { "id": "longbowman-3", "baseId": "longbowman", "name": "Longbowman ", "age": 3, "civs": [ "en" ], "description": "Cheap long-ranged infantry with good damage vs. unarmored targets.\n\n+ Long range\n\n+ Can construct Palings to fend off cavalry charges\n\n- Slow movement speed", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": true, "hitpoints": 80, "movement": { "speed": 1.13 }, "costs": { "food": 40, "wood": 50, "stone": 0, "gold": 0, "total": 90, "popcap": 1, "time": 15 }, "attack": { "melee": 0, "ranged": 8, "siege": 0, "fire": 0, "speed": 1.5, "dps": 5.3 }, "range": { "min": 0, "max": 7 }, "vision": { "lineOfSight": 44, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/longbowman-3.png" }, { "id": "longbowman-4-council-hall", "baseId": "longbowman", "name": "Longbowman ", "age": 4, "civs": [ "en" ], "description": "Cheap long-ranged infantry with good damage vs. unarmored targets.\n\n+ Long range\n\n+ Can construct Palings to fend off cavalry charges\n\n- Slow movement speed", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": true, "hitpoints": 95, "movement": { "speed": 1.13 }, "costs": { "food": 40, "wood": 50, "stone": 0, "gold": 0, "total": 90, "popcap": 1, "time": 8 }, "attack": { "melee": 0, "ranged": 9, "siege": 0, "fire": 0, "speed": 1.5, "dps": 6 }, "range": { "min": 0, "max": 7 }, "vision": { "lineOfSight": 44, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "council-hall" ], "icon": "https://data.aoe4world.com/images/units/longbowman-2.png" }, { "id": "longbowman-4", "baseId": "longbowman", "name": "Longbowman ", "age": 4, "civs": [ "en" ], "description": "Cheap long-ranged infantry with good damage vs. unarmored targets.\n\n+ Long range\n\n+ Can construct Palings to fend off cavalry charges\n\n- Slow movement speed", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": true, "hitpoints": 95, "movement": { "speed": 1.13 }, "costs": { "food": 40, "wood": 50, "stone": 0, "gold": 0, "total": 90, "popcap": 1, "time": 15 }, "attack": { "melee": 0, "ranged": 9, "siege": 0, "fire": 0, "speed": 1.5, "dps": 6 }, "range": { "min": 0, "max": 7 }, "vision": { "lineOfSight": 44, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/longbowman-4.png" }, { "id": "man-at-arms-1", "baseId": "man-at-arms", "name": "Man-at-Arms ", "age": 1, "civs": [ "en" ], "description": "Tough infantry with good damage.\n\n+ High armor\n\n- Slow movement", "class": "Heavy", "classes": [ "Heavy Melee Infantry" ], "unique": true, "hitpoints": 100, "movement": { "speed": 1.13 }, "costs": { "food": 100, "wood": 0, "stone": 0, "gold": 20, "total": 120, "popcap": 1, "time": 22 }, "attack": { "melee": 8, "ranged": 0, "siege": 0, "fire": 10, "speed": 1.25, "dps": 6.4 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 2, "ranged": 2, "fire": 0 }, "producedBy": [ "barrack" ], "icon": "https://data.aoe4world.com/images/units/man-at-arms-1.png" }, { "id": "villager-1-english", "baseId": "villager", "name": "Villager", "age": 1, "civs": [ "en" ], "description": "Gathers Wood, Food, Stone, and Gold. Builds and repairs buildings and can repair siege engines and naval units.\n\n+ Uses a bow to attack\n\n- Weak in combat", "class": "Economic", "classes": [ "Worker" ], "unique": true, "hitpoints": 50, "movement": { "speed": 1.13 }, "costs": { "food": 50, "wood": 0, "stone": 0, "gold": 0, "total": 50, "popcap": 1, "time": 20 }, "attack": { "melee": 0, "ranged": 6, "siege": 0, "fire": 10, "speed": 3.75, "dps": 1.6 }, "range": { "min": 0, "max": 5.5 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "town-center" ], "icon": "https://data.aoe4world.com/images/units/villager.png" }, { "id": "wynguard-army-4", "baseId": "wynguard-army", "name": "Wynguard Army ", "age": 4, "civs": [ "en" ], "description": "Produces an army including one each of Longbowman, Spearman, Man-at-Arms, Knight, and Trebuchet.", "class": "Mixed", "classes": [ "Mixed Force Army" ], "unique": true, "hitpoints": 0, "movement": { "speed": 0 }, "costs": { "food": 100, "wood": 100, "stone": 0, "gold": 200, "total": 400, "popcap": 7, "time": 75 }, "attack": { "melee": 0, "ranged": 0, "siege": 0, "fire": 0, "speed": 0, "dps": 0 }, "range": { "min": 0, "max": 0 }, "vision": { "lineOfSight": 0, "heightOfSight": 0 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "wynguard-palace" ], "icon": "https://data.aoe4world.com/images/units/wynguard-army.png" }, { "id": "landsknecht-3-5-units", "baseId": "landsknecht", "name": "Landsknecht ", "age": 3, "civs": [ "hr" ], "description": "Brave, unarmored infantry with enormous two-handed swords effective in mixed armies.\n\n+ Melee attack deals area damage\n\n- Low health", "class": "Light", "classes": [ "Light Melee Infantry" ], "unique": true, "hitpoints": 80, "movement": { "speed": 1.25 }, "costs": { "food": 300, "wood": 0, "stone": 0, "gold": 500, "total": 800, "popcap": 5, "time": 22 }, "attack": { "melee": 17, "ranged": 0, "siege": 0, "fire": 16, "speed": 1.25, "dps": 13.6 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "burgrave-palace" ], "icon": "https://data.aoe4world.com/images/units/landsknecht-3.png" }, { "id": "landsknecht-3", "baseId": "landsknecht", "name": "Landsknecht ", "age": 3, "civs": [ "hr" ], "description": "Brave, unarmored infantry with enormous two-handed swords effective in mixed armies.\n\n+ Melee attack deals area damage\n\n- Low health", "class": "Light", "classes": [ "Light Melee Infantry" ], "unique": true, "hitpoints": 80, "movement": { "speed": 1.25 }, "costs": { "food": 60, "wood": 0, "stone": 0, "gold": 100, "total": 160, "popcap": 1, "time": 22 }, "attack": { "melee": 17, "ranged": 0, "siege": 0, "fire": 16, "speed": 1.25, "dps": 13.6 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "barrack" ], "icon": "https://data.aoe4world.com/images/units/landsknecht-3.png" }, { "id": "landsknecht-4-5-units", "baseId": "landsknecht", "name": "Landsknecht ", "age": 4, "civs": [ "hr" ], "description": "Brave, unarmored infantry with enormous two-handed swords effective in mixed armies.\n\n+ Melee attack deals area damage\n\n- Low health", "class": "Light", "classes": [ "Light Melee Infantry" ], "unique": true, "hitpoints": 95, "movement": { "speed": 1.25 }, "costs": { "food": 300, "wood": 0, "stone": 0, "gold": 500, "total": 800, "popcap": 5, "time": 22 }, "attack": { "melee": 20, "ranged": 0, "siege": 0, "fire": 20, "speed": 1.25, "dps": 16 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "burgrave-palace" ], "icon": "https://data.aoe4world.com/images/units/landsknecht-3.png" }, { "id": "landsknecht-4", "baseId": "landsknecht", "name": "Landsknecht ", "age": 4, "civs": [ "hr" ], "description": "Brave, unarmored infantry with enormous two-handed swords effective in mixed armies.\n\n+ Melee attack deals area damage\n\n- Low health", "class": "Light", "classes": [ "Light Melee Infantry" ], "unique": true, "hitpoints": 95, "movement": { "speed": 1.25 }, "costs": { "food": 60, "wood": 0, "stone": 0, "gold": 100, "total": 160, "popcap": 1, "time": 22 }, "attack": { "melee": 20, "ranged": 0, "siege": 0, "fire": 20, "speed": 1.25, "dps": 16 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "barrack" ], "icon": "https://data.aoe4world.com/images/units/landsknecht-4.png" }, { "id": "man-at-arms-3-5-units", "baseId": "man-at-arms", "name": "Man-at-Arms ", "age": 3, "civs": [ "hr" ], "description": "Tough infantry with good damage.\n\n+ High armor\n\n- Slow movement", "class": "Heavy", "classes": [ "Heavy Melee Infantry" ], "unique": true, "hitpoints": 155, "movement": { "speed": 1.13 }, "costs": { "food": 500, "wood": 0, "stone": 0, "gold": 100, "total": 600, "popcap": 5, "time": 22 }, "attack": { "melee": 12, "ranged": 0, "siege": 0, "fire": 13, "speed": 1.25, "dps": 9.6 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 4, "ranged": 4, "fire": 0 }, "producedBy": [ "burgrave-palace" ], "icon": "https://data.aoe4world.com/images/units/man-at-arms-1.png" }, { "id": "man-at-arms-4-5-units", "baseId": "man-at-arms", "name": "Man-at-Arms ", "age": 4, "civs": [ "hr" ], "description": "Tough infantry with good damage.\n\n+ High armor\n\n- Slow movement", "class": "Heavy", "classes": [ "Heavy Melee Infantry" ], "unique": true, "hitpoints": 180, "movement": { "speed": 1.13 }, "costs": { "food": 500, "wood": 0, "stone": 0, "gold": 100, "total": 600, "popcap": 5, "time": 22 }, "attack": { "melee": 14, "ranged": 0, "siege": 0, "fire": 16, "speed": 1.25, "dps": 11.2 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 5, "ranged": 5, "fire": 0 }, "producedBy": [ "burgrave-palace" ], "icon": "https://data.aoe4world.com/images/units/man-at-arms-1.png" }, { "id": "prelate-1", "baseId": "prelate", "name": "Prelate ", "age": 1, "civs": [ "hr" ], "description": "Support unit with no combat capability. Automatically inspires Villagers to greatly improve their gather rate. Can pick up Relics, convert enemy units, and capture Sacred Sites starting in the Castle Age (III).\n\n+ Heals friendly units\n\n- Low health", "class": "Religious", "classes": [ "Religious" ], "unique": true, "hitpoints": 90, "movement": { "speed": 1 }, "costs": { "food": 0, "wood": 0, "stone": 0, "gold": 100, "total": 100, "popcap": 1, "time": 20 }, "attack": { "melee": 0, "ranged": 0, "siege": 0, "fire": 0, "speed": 0, "dps": 0 }, "range": { "min": 0, "max": 0 }, "vision": { "lineOfSight": 30, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "town-center" ], "icon": "https://data.aoe4world.com/images/units/prelate.png" }, { "id": "prelate-3", "baseId": "prelate", "name": "Prelate ", "age": 3, "civs": [ "hr" ], "description": "Support unit with no combat capability. Automatically inspires Villagers to greatly improve their gather rate. Can pick up Relics, convert enemy units, and capture Sacred Sites starting in the Castle Age (III).\n\n+ Heals friendly units\n\n- Low health", "class": "Religious", "classes": [ "Religious" ], "unique": true, "hitpoints": 90, "movement": { "speed": 1 }, "costs": { "food": 0, "wood": 0, "stone": 0, "gold": 100, "total": 100, "popcap": 1, "time": 20 }, "attack": { "melee": 0, "ranged": 0, "siege": 0, "fire": 0, "speed": 0, "dps": 0 }, "range": { "min": 0, "max": 0 }, "vision": { "lineOfSight": 30, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "monastery" ], "icon": "https://data.aoe4world.com/images/units/prelate.png" }, { "id": "spearman-3-5-units", "baseId": "spearman", "name": "Spearman ", "age": 3, "civs": [ "hr" ], "description": "Infantry best used against mounted units.\n\n+ Anti-cavalry specialist\n\n- Susceptible to light ranged attacks\n\n- Weak against armored infantry", "class": "Light", "classes": [ "Light Melee Infantry" ], "unique": true, "hitpoints": 110, "movement": { "speed": 1.25 }, "costs": { "food": 300, "wood": 100, "stone": 0, "gold": 0, "total": 400, "popcap": 5, "time": 15 }, "attack": { "melee": 9, "ranged": 0, "siege": 0, "fire": 16, "speed": 1.75, "dps": 5.1 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "burgrave-palace" ], "icon": "https://data.aoe4world.com/images/units/spearman-1.png" }, { "id": "spearman-4-5-units", "baseId": "spearman", "name": "Spearman ", "age": 4, "civs": [ "hr" ], "description": "Infantry best used against mounted units.\n\n+ Anti-cavalry specialist\n\n- Susceptible to light ranged attacks\n\n- Weak against armored infantry", "class": "Light", "classes": [ "Light Melee Infantry" ], "unique": true, "hitpoints": 130, "movement": { "speed": 1.25 }, "costs": { "food": 300, "wood": 100, "stone": 0, "gold": 0, "total": 400, "popcap": 5, "time": 15 }, "attack": { "melee": 11, "ranged": 0, "siege": 0, "fire": 20, "speed": 1.75, "dps": 6.3 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "burgrave-palace" ], "icon": "https://data.aoe4world.com/images/units/spearman-1.png" }, { "id": "villager-4-palace-of-swabia", "baseId": "villager", "name": "Villager", "age": 4, "civs": [ "hr" ], "description": "Gathers Wood, Food, Stone, and Gold. Builds and repairs buildings and can repair siege engines and naval units.\n\n- Weak in combat", "class": "Economic", "classes": [ "Worker" ], "unique": true, "hitpoints": 50, "movement": { "speed": 1.13 }, "costs": { "food": 12, "wood": 0, "stone": 0, "gold": 0, "total": 12, "popcap": 1, "time": 5 }, "attack": { "melee": 6, "ranged": 0, "siege": 0, "fire": 10, "speed": 3.75, "dps": 1.6 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "palace-of-swabia" ], "icon": "https://data.aoe4world.com/images/units/villager.png" }, { "id": "arbaletrier-3-keep-influence", "baseId": "arbaletrier", "name": "Arbalétrier ", "age": 3, "civs": [ "fr" ], "description": "High damage ranged unit with a defensive pavise shield. Best used when supported by others.\n\n+ Anti-armor specialist\n\n+ Comes with melee armor\n\n- Low health\n\n", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": true, "hitpoints": 80, "movement": { "speed": 1.13 }, "costs": { "food": 64, "wood": 0, "stone": 0, "gold": 32, "total": 96, "popcap": 1, "time": 22 }, "attack": { "melee": 0, "ranged": 12, "siege": 0, "fire": 0, "speed": 2, "dps": 6 }, "range": { "min": 0, "max": 5 }, "vision": { "lineOfSight": 40, "heightOfSight": 10 }, "armor": { "melee": 1, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/arbaletrier-3.png" }, { "id": "arbaletrier-3", "baseId": "arbaletrier", "name": "Arbalétrier ", "age": 3, "civs": [ "fr" ], "description": "High damage ranged unit with a defensive pavise shield. Best used when supported by others.\n\n+ Anti-armor specialist\n\n+ Comes with melee armor\n\n- Low health\n\n", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": true, "hitpoints": 80, "movement": { "speed": 1.13 }, "costs": { "food": 80, "wood": 0, "stone": 0, "gold": 40, "total": 120, "popcap": 1, "time": 22 }, "attack": { "melee": 0, "ranged": 12, "siege": 0, "fire": 0, "speed": 2, "dps": 6 }, "range": { "min": 0, "max": 5 }, "vision": { "lineOfSight": 40, "heightOfSight": 10 }, "armor": { "melee": 1, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/arbaletrier-3.png" }, { "id": "arbaletrier-4-keep-influence", "baseId": "arbaletrier", "name": "Arbalétrier ", "age": 4, "civs": [ "fr" ], "description": "High damage ranged unit with a defensive pavise shield. Best used when supported by others.\n\n+ Anti-armor specialist\n\n+ Comes with melee armor\n\n- Low health\n\n", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": true, "hitpoints": 95, "movement": { "speed": 1.13 }, "costs": { "food": 64, "wood": 0, "stone": 0, "gold": 32, "total": 96, "popcap": 1, "time": 22 }, "attack": { "melee": 0, "ranged": 15, "siege": 0, "fire": 0, "speed": 2, "dps": 7.5 }, "range": { "min": 0, "max": 5 }, "vision": { "lineOfSight": 40, "heightOfSight": 10 }, "armor": { "melee": 2, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/arbaletrier-3.png" }, { "id": "arbaletrier-4", "baseId": "arbaletrier", "name": "Arbalétrier ", "age": 4, "civs": [ "fr" ], "description": "High damage ranged unit with a defensive pavise shield. Best used when supported by others.\n\n+ Anti-armor specialist\n\n+ Comes with melee armor\n\n- Low health\n\n", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": true, "hitpoints": 95, "movement": { "speed": 1.13 }, "costs": { "food": 80, "wood": 0, "stone": 0, "gold": 40, "total": 120, "popcap": 1, "time": 22 }, "attack": { "melee": 0, "ranged": 15, "siege": 0, "fire": 0, "speed": 2, "dps": 7.5 }, "range": { "min": 0, "max": 5 }, "vision": { "lineOfSight": 40, "heightOfSight": 10 }, "armor": { "melee": 2, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/arbaletrier-4.png" }, { "id": "archer-3-keep-influence", "baseId": "archer", "name": "Archer ", "age": 3, "civs": [ "fr" ], "description": "Cheap ranged infantry with good damage vs. unarmored targets.\n\n+ High rate of fire\n\n- Weak vs armored targets", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": true, "hitpoints": 80, "movement": { "speed": 1.25 }, "costs": { "food": 24, "wood": 40, "stone": 0, "gold": 0, "total": 64, "popcap": 1, "time": 15 }, "attack": { "melee": 0, "ranged": 7, "siege": 0, "fire": 0, "speed": 1.5, "dps": 4.7 }, "range": { "min": 0, "max": 5 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/archer-2.png" }, { "id": "archer-4-keep-influence", "baseId": "archer", "name": "Archer ", "age": 4, "civs": [ "fr" ], "description": "Cheap ranged infantry with good damage vs. unarmored targets.\n\n+ High rate of fire\n\n- Weak vs armored targets", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": true, "hitpoints": 95, "movement": { "speed": 1.25 }, "costs": { "food": 24, "wood": 40, "stone": 0, "gold": 0, "total": 64, "popcap": 1, "time": 15 }, "attack": { "melee": 0, "ranged": 8, "siege": 0, "fire": 0, "speed": 1.5, "dps": 5.3 }, "range": { "min": 0, "max": 5 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/archer-2.png" }, { "id": "cannon-4", "baseId": "cannon", "name": "Cannon ", "age": 4, "civs": [ "fr" ], "description": "Most powerful siege cannon. Excellent against buildings or any stubborn targets.\n\n+ Bonus damage to buildings", "class": "Siege", "classes": [ "Siege", "Gunpowder" ], "unique": true, "hitpoints": 320, "movement": { "speed": 0.88 }, "costs": { "food": 0, "wood": 400, "stone": 0, "gold": 600, "total": 1000, "popcap": 3, "time": 45 }, "attack": { "melee": 0, "ranged": 0, "siege": 200, "fire": 0, "speed": 5.25, "dps": 38.1 }, "range": { "min": 3.8, "max": 10 }, "vision": { "lineOfSight": 56, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 12, "fire": 0 }, "producedBy": [ "siege-workshop" ], "icon": "https://data.aoe4world.com/images/units/cannon-4.png" }, { "id": "handcannoneer-4-keep-influence", "baseId": "handcannoneer", "name": "Handcannoneer ", "age": 4, "civs": [ "fr" ], "description": "Powerful all-purpose ranged infantry.\n\n+ High damage\n\n- High cost\n\n- Slow movement speed", "class": "Light", "classes": [ "Light Ranged Gunpowder Infantry" ], "unique": true, "hitpoints": 150, "movement": { "speed": 1.13 }, "costs": { "food": 96, "wood": 0, "stone": 0, "gold": 96, "total": 192, "popcap": 1, "time": 35 }, "attack": { "melee": 0, "ranged": 35, "siege": 0, "fire": 0, "speed": 2, "dps": 17.5 }, "range": { "min": 0, "max": 4 }, "vision": { "lineOfSight": 32, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/handcannoneer.png" }, { "id": "horseman-2-school-of-cavalry", "baseId": "horseman", "name": "Horseman", "age": 2, "civs": [ "fr" ], "description": "Mobile cavalry effective at raiding and flanking.\n\n+ High movement speed\n\n- Weak vs melee units", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": true, "hitpoints": 125, "movement": { "speed": 1.88 }, "costs": { "food": 100, "wood": 20, "stone": 0, "gold": 0, "total": 120, "popcap": 1, "time": 18 }, "attack": { "melee": 9, "ranged": 0, "siege": 0, "fire": 13, "speed": 1.62, "dps": 5.6 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 2, "fire": 0 }, "producedBy": [ "school-of-cavalry" ], "icon": "https://data.aoe4world.com/images/units/horseman-1.png" }, { "id": "horseman-3-keep-influence", "baseId": "horseman", "name": "Horseman ", "age": 3, "civs": [ "fr" ], "description": "Mobile cavalry effective at raiding and flanking.\n\n+ High movement speed\n\n- Weak vs melee units", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": true, "hitpoints": 155, "movement": { "speed": 1.88 }, "costs": { "food": 80, "wood": 16, "stone": 0, "gold": 0, "total": 96, "popcap": 1, "time": 18 }, "attack": { "melee": 11, "ranged": 0, "siege": 0, "fire": 16, "speed": 1.62, "dps": 6.8 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 2, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/horseman-1.png" }, { "id": "horseman-3-school-of-cavalry", "baseId": "horseman", "name": "Horseman", "age": 3, "civs": [ "fr" ], "description": "Mobile cavalry effective at raiding and flanking.\n\n+ High movement speed\n\n- Weak vs melee units", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": true, "hitpoints": 155, "movement": { "speed": 1.88 }, "costs": { "food": 100, "wood": 20, "stone": 0, "gold": 0, "total": 120, "popcap": 1, "time": 18 }, "attack": { "melee": 11, "ranged": 0, "siege": 0, "fire": 16, "speed": 1.62, "dps": 6.8 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 2, "fire": 0 }, "producedBy": [ "school-of-cavalry" ], "icon": "https://data.aoe4world.com/images/units/horseman-1.png" }, { "id": "horseman-4-keep-influence", "baseId": "horseman", "name": "Horseman ", "age": 4, "civs": [ "fr" ], "description": "Mobile cavalry effective at raiding and flanking.\n\n+ High movement speed\n\n- Weak vs melee units", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": true, "hitpoints": 180, "movement": { "speed": 1.88 }, "costs": { "food": 80, "wood": 16, "stone": 0, "gold": 0, "total": 96, "popcap": 1, "time": 18 }, "attack": { "melee": 13, "ranged": 0, "siege": 0, "fire": 20, "speed": 1.62, "dps": 8 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 2, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/horseman-1.png" }, { "id": "horseman-4-school-of-cavalry", "baseId": "horseman", "name": "Horseman", "age": 4, "civs": [ "fr" ], "description": "Mobile cavalry effective at raiding and flanking.\n\n+ High movement speed\n\n- Weak vs melee units", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": true, "hitpoints": 180, "movement": { "speed": 1.88 }, "costs": { "food": 100, "wood": 20, "stone": 0, "gold": 0, "total": 120, "popcap": 1, "time": 18 }, "attack": { "melee": 13, "ranged": 0, "siege": 0, "fire": 20, "speed": 1.62, "dps": 8 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 2, "fire": 0 }, "producedBy": [ "school-of-cavalry" ], "icon": "https://data.aoe4world.com/images/units/horseman-1.png" }, { "id": "royal-cannon-4", "baseId": "royal-cannon", "name": "Royal Cannon ", "age": 4, "civs": [ "fr" ], "description": "Most powerful siege cannon. Excellent against buildings or any stubborn targets.\n\n+ Bonus damage to buildings", "class": "Siege", "classes": [ "Siege", "Gunpowder" ], "unique": true, "hitpoints": 384, "movement": { "speed": 0.88 }, "costs": { "food": 0, "wood": 400, "stone": 0, "gold": 600, "total": 1000, "popcap": 3, "time": 45 }, "attack": { "melee": 0, "ranged": 0, "siege": 240, "fire": 0, "speed": 5.25, "dps": 45.7 }, "range": { "min": 3.8, "max": 10 }, "vision": { "lineOfSight": 56, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 12, "fire": 0 }, "producedBy": [ "siege-workshop" ], "icon": "https://data.aoe4world.com/images/units/royal-cannon.png" }, { "id": "royal-culverin-4", "baseId": "royal-culverin", "name": "Royal Culverin", "age": 4, "civs": [ "fr" ], "description": "Long-range cannon made for destroying siege equipment.\n\n+ Bonus damage to siege weapons\n\n+ Attacks without having to set up\n\n- Low damage to buildings", "class": "Siege", "classes": [ "Siege", "Gunpowder" ], "unique": true, "hitpoints": 480, "movement": { "speed": 0.75 }, "costs": { "food": 0, "wood": 400, "stone": 0, "gold": 600, "total": 1000, "popcap": 3, "time": 45 }, "attack": { "melee": 0, "ranged": 102, "siege": 0, "fire": 0, "speed": 4.25, "dps": 24 }, "range": { "min": 1.3, "max": 12 }, "vision": { "lineOfSight": 64, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 15, "fire": 0 }, "producedBy": [ "college-of-artillery" ], "icon": "https://data.aoe4world.com/images/units/royal-culverin.png" }, { "id": "royal-knight-2-school-of-cavalry", "baseId": "royal-knight", "name": "Royal Knight ", "age": 2, "civs": [ "fr" ], "description": "Gain bonus damage for 3 seconds after charging. Effective against most units.\n\n+ Heavy armor\n\n+ Strong in melee combat\n\n- Countered by Spearmen and Crossbowmen", "class": "Heavy", "classes": [ "Heavy Melee Cavalry" ], "unique": true, "hitpoints": 190, "movement": { "speed": 1.63 }, "costs": { "food": 140, "wood": 0, "stone": 0, "gold": 100, "total": 240, "popcap": 1, "time": 29 }, "attack": { "melee": 19, "ranged": 0, "siege": 0, "fire": 13, "speed": 1.38, "dps": 13.8 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 3, "ranged": 3, "fire": 0 }, "producedBy": [ "school-of-cavalry" ], "icon": "https://data.aoe4world.com/images/units/royal-knight-2.png" }, { "id": "royal-knight-2", "baseId": "royal-knight", "name": "Royal Knight ", "age": 2, "civs": [ "fr" ], "description": "Gain bonus damage for 3 seconds after charging. Effective against most units.\n\n+ Heavy armor\n\n+ Strong in melee combat\n\n- Countered by Spearmen and Crossbowmen", "class": "Heavy", "classes": [ "Heavy Melee Cavalry" ], "unique": true, "hitpoints": 190, "movement": { "speed": 1.63 }, "costs": { "food": 140, "wood": 0, "stone": 0, "gold": 100, "total": 240, "popcap": 1, "time": 35 }, "attack": { "melee": 19, "ranged": 0, "siege": 0, "fire": 13, "speed": 1.38, "dps": 13.8 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 3, "ranged": 3, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/royal-knight-2.png" }, { "id": "royal-knight-3-keep-influence", "baseId": "royal-knight", "name": "Royal Knight ", "age": 3, "civs": [ "fr" ], "description": "Gain bonus damage for 3 seconds after charging. Effective against most units.\n\n+ Heavy armor\n\n+ Strong in melee combat\n\n- Countered by Spearmen and Crossbowmen", "class": "Heavy", "classes": [ "Heavy Melee Cavalry" ], "unique": true, "hitpoints": 230, "movement": { "speed": 1.63 }, "costs": { "food": 112, "wood": 0, "stone": 0, "gold": 80, "total": 192, "popcap": 1, "time": 29 }, "attack": { "melee": 24, "ranged": 0, "siege": 0, "fire": 16, "speed": 1.38, "dps": 17.4 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 4, "ranged": 4, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/royal-knight-2.png" }, { "id": "royal-knight-3-school-of-cavalry", "baseId": "royal-knight", "name": "Royal Knight ", "age": 3, "civs": [ "fr" ], "description": "Gain bonus damage for 3 seconds after charging. Effective against most units.\n\n+ Heavy armor\n\n+ Strong in melee combat\n\n- Countered by Spearmen and Crossbowmen", "class": "Heavy", "classes": [ "Heavy Melee Cavalry" ], "unique": true, "hitpoints": 230, "movement": { "speed": 1.63 }, "costs": { "food": 140, "wood": 0, "stone": 0, "gold": 100, "total": 240, "popcap": 1, "time": 29 }, "attack": { "melee": 24, "ranged": 0, "siege": 0, "fire": 16, "speed": 1.38, "dps": 17.4 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 4, "ranged": 4, "fire": 0 }, "producedBy": [ "school-of-cavalry" ], "icon": "https://data.aoe4world.com/images/units/royal-knight-2.png" }, { "id": "royal-knight-3", "baseId": "royal-knight", "name": "Royal Knight ", "age": 3, "civs": [ "fr" ], "description": "Gain bonus damage for 3 seconds after charging. Effective against most units.\n\n+ Heavy armor\n\n+ Strong in melee combat\n\n- Countered by Spearmen and Crossbowmen", "class": "Heavy", "classes": [ "Heavy Melee Cavalry" ], "unique": true, "hitpoints": 230, "movement": { "speed": 1.63 }, "costs": { "food": 140, "wood": 0, "stone": 0, "gold": 100, "total": 240, "popcap": 1, "time": 35 }, "attack": { "melee": 24, "ranged": 0, "siege": 0, "fire": 16, "speed": 1.38, "dps": 17.4 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 4, "ranged": 4, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/royal-knight-3.png" }, { "id": "royal-knight-4-keep-influence", "baseId": "royal-knight", "name": "Royal Knight ", "age": 4, "civs": [ "fr" ], "description": "Gain bonus damage for 3 seconds after charging. Effective against most units.\n\n+ Heavy armor\n\n+ Strong in melee combat\n\n- Countered by Spearmen and Crossbowmen", "class": "Heavy", "classes": [ "Heavy Melee Cavalry" ], "unique": true, "hitpoints": 270, "movement": { "speed": 1.63 }, "costs": { "food": 112, "wood": 0, "stone": 0, "gold": 80, "total": 192, "popcap": 1, "time": 29 }, "attack": { "melee": 29, "ranged": 0, "siege": 0, "fire": 20, "speed": 1.38, "dps": 21 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 5, "ranged": 5, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/royal-knight-2.png" }, { "id": "royal-knight-4-school-of-cavalry", "baseId": "royal-knight", "name": "Royal Knight ", "age": 4, "civs": [ "fr" ], "description": "Gain bonus damage for 3 seconds after charging. Effective against most units.\n\n+ Heavy armor\n\n+ Strong in melee combat\n\n- Countered by Spearmen and Crossbowmen", "class": "Heavy", "classes": [ "Heavy Melee Cavalry" ], "unique": true, "hitpoints": 270, "movement": { "speed": 1.63 }, "costs": { "food": 140, "wood": 0, "stone": 0, "gold": 100, "total": 240, "popcap": 1, "time": 29 }, "attack": { "melee": 29, "ranged": 0, "siege": 0, "fire": 20, "speed": 1.38, "dps": 21 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 5, "ranged": 5, "fire": 0 }, "producedBy": [ "school-of-cavalry" ], "icon": "https://data.aoe4world.com/images/units/royal-knight-2.png" }, { "id": "royal-knight-4", "baseId": "royal-knight", "name": "Royal Knight ", "age": 4, "civs": [ "fr" ], "description": "Gain bonus damage for 3 seconds after charging. Effective against most units.\n\n+ Heavy armor\n\n+ Strong in melee combat\n\n- Countered by Spearmen and Crossbowmen", "class": "Heavy", "classes": [ "Heavy Melee Cavalry" ], "unique": true, "hitpoints": 270, "movement": { "speed": 1.63 }, "costs": { "food": 140, "wood": 0, "stone": 0, "gold": 100, "total": 240, "popcap": 1, "time": 35 }, "attack": { "melee": 29, "ranged": 0, "siege": 0, "fire": 20, "speed": 1.38, "dps": 21 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 5, "ranged": 5, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/royal-knight-4.png" }, { "id": "royal-ribauldequin-4", "baseId": "royal-ribauldequin", "name": "Royal Ribauldequin", "age": 4, "civs": [ "fr" ], "description": "Five-barreled gunpowder weapon effective against massed units. Deals little damage to buildings.\n\n+ Can hit multiple targets in a single volley\n\n- Short range\n\n- Low ranged armor", "class": "Siege", "classes": [ "Siege", "Gunpowder" ], "unique": true, "hitpoints": 576, "movement": { "speed": 0.88 }, "costs": { "food": 0, "wood": 400, "stone": 0, "gold": 600, "total": 1000, "popcap": 3, "time": 45 }, "attack": { "melee": 0, "ranged": 250, "siege": 0, "fire": 0, "speed": 5.45, "dps": 45.9 }, "range": { "min": 0, "max": 3.8 }, "vision": { "lineOfSight": 45, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 10 }, "producedBy": [ "college-of-artillery" ], "icon": "https://data.aoe4world.com/images/units/royal-ribauldequin.png" }, { "id": "scout-2-school-of-cavalry", "baseId": "scout", "name": "Scout", "age": 2, "civs": [ "fr" ], "description": "Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\n\n+ Able to see into Stealth Forests\n\n+ High movement speed\n\n- Very weak in combat", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": true, "hitpoints": 110, "movement": { "speed": 1.63 }, "costs": { "food": 60, "wood": 0, "stone": 0, "gold": 0, "total": 60, "popcap": 1, "time": 15 }, "attack": { "melee": 4, "ranged": 0, "siege": 0, "fire": 13, "speed": 3.75, "dps": 1.1 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 41, "heightOfSight": 501 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "school-of-cavalry" ], "icon": "https://data.aoe4world.com/images/units/scout.png" }, { "id": "scout-3-keep-influence", "baseId": "scout", "name": "Scout ", "age": 3, "civs": [ "fr" ], "description": "Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\n\n+ Able to see into Stealth Forests\n\n+ High movement speed\n\n- Very weak in combat", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": true, "hitpoints": 110, "movement": { "speed": 1.63 }, "costs": { "food": 48, "wood": 0, "stone": 0, "gold": 0, "total": 48, "popcap": 1, "time": 15 }, "attack": { "melee": 4, "ranged": 0, "siege": 0, "fire": 16, "speed": 3.75, "dps": 1.1 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 41, "heightOfSight": 501 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/scout.png" }, { "id": "scout-3-school-of-cavalry", "baseId": "scout", "name": "Scout", "age": 3, "civs": [ "fr" ], "description": "Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\n\n+ Able to see into Stealth Forests\n\n+ High movement speed\n\n- Very weak in combat", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": true, "hitpoints": 110, "movement": { "speed": 1.63 }, "costs": { "food": 60, "wood": 0, "stone": 0, "gold": 0, "total": 60, "popcap": 1, "time": 15 }, "attack": { "melee": 4, "ranged": 0, "siege": 0, "fire": 16, "speed": 3.75, "dps": 1.1 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 41, "heightOfSight": 501 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "school-of-cavalry" ], "icon": "https://data.aoe4world.com/images/units/scout.png" }, { "id": "scout-4-keep-influence", "baseId": "scout", "name": "Scout ", "age": 4, "civs": [ "fr" ], "description": "Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\n\n+ Able to see into Stealth Forests\n\n+ High movement speed\n\n- Very weak in combat", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": true, "hitpoints": 110, "movement": { "speed": 1.63 }, "costs": { "food": 48, "wood": 0, "stone": 0, "gold": 0, "total": 48, "popcap": 1, "time": 15 }, "attack": { "melee": 4, "ranged": 0, "siege": 0, "fire": 20, "speed": 3.75, "dps": 1.1 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 41, "heightOfSight": 501 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/scout.png" }, { "id": "scout-4-school-of-cavalry", "baseId": "scout", "name": "Scout", "age": 4, "civs": [ "fr" ], "description": "Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\n\n+ Able to see into Stealth Forests\n\n+ High movement speed\n\n- Very weak in combat", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": true, "hitpoints": 110, "movement": { "speed": 1.63 }, "costs": { "food": 60, "wood": 0, "stone": 0, "gold": 0, "total": 60, "popcap": 1, "time": 15 }, "attack": { "melee": 4, "ranged": 0, "siege": 0, "fire": 20, "speed": 3.75, "dps": 1.1 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 41, "heightOfSight": 501 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "school-of-cavalry" ], "icon": "https://data.aoe4world.com/images/units/scout.png" }, { "id": "trader-2-chamber-of-commerce", "baseId": "trader", "name": "Trader", "age": 2, "civs": [ "fr" ], "description": "Traders generate Gold when assigned to trade with a Trade Post or another player’s Market. Once assigned to trade, the Trader makes repeated trips between its Home Market and the Trade Target. You can assign a new Home Market if you wish to.", "class": "Economic", "classes": [ "Worker", "Cavalry" ], "unique": true, "hitpoints": 90, "movement": { "speed": 1 }, "costs": { "food": 0, "wood": 75, "stone": 0, "gold": 75, "total": 150, "popcap": 1, "time": 35 }, "attack": { "melee": 0, "ranged": 0, "siege": 0, "fire": 0, "speed": 0, "dps": 0 }, "range": { "min": 0, "max": 0 }, "vision": { "lineOfSight": 35, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "chamber-of-commerce" ], "icon": "https://data.aoe4world.com/images/units/trader.png" }, { "id": "villager-1-french", "baseId": "villager", "name": "Villager", "age": 1, "civs": [ "fr" ], "description": "Gathers Wood, Food, Stone, and Gold. Builds and repairs buildings and can repair siege engines and naval units.\n\n- Weak in combat", "class": "Economic", "classes": [ "Worker" ], "unique": true, "hitpoints": 50, "movement": { "speed": 1.13 }, "costs": { "food": 50, "wood": 0, "stone": 0, "gold": 0, "total": 50, "popcap": 1, "time": 18 }, "attack": { "melee": 6, "ranged": 0, "siege": 0, "fire": 10, "speed": 3.75, "dps": 1.6 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "town-center" ], "icon": "https://data.aoe4world.com/images/units/villager.png" }, { "id": "villager-2-french", "baseId": "villager", "name": "Villager", "age": 2, "civs": [ "fr" ], "description": "Gathers Wood, Food, Stone, and Gold. Builds and repairs buildings and can repair siege engines and naval units.\n\n- Weak in combat", "class": "Economic", "classes": [ "Worker" ], "unique": true, "hitpoints": 50, "movement": { "speed": 1.13 }, "costs": { "food": 50, "wood": 0, "stone": 0, "gold": 0, "total": 50, "popcap": 1, "time": 17 }, "attack": { "melee": 6, "ranged": 0, "siege": 0, "fire": 10, "speed": 3.75, "dps": 1.6 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "town-center" ], "icon": "https://data.aoe4world.com/images/units/villager.png" }, { "id": "villager-3-french", "baseId": "villager", "name": "Villager", "age": 3, "civs": [ "fr" ], "description": "Gathers Wood, Food, Stone, and Gold. Builds and repairs buildings and can repair siege engines and naval units.\n\n- Weak in combat", "class": "Economic", "classes": [ "Worker" ], "unique": true, "hitpoints": 50, "movement": { "speed": 1.13 }, "costs": { "food": 50, "wood": 0, "stone": 0, "gold": 0, "total": 50, "popcap": 1, "time": 16 }, "attack": { "melee": 6, "ranged": 0, "siege": 0, "fire": 10, "speed": 3.75, "dps": 1.6 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "town-center" ], "icon": "https://data.aoe4world.com/images/units/villager.png" }, { "id": "villager-4-french", "baseId": "villager", "name": "Villager", "age": 4, "civs": [ "fr" ], "description": "Gathers Wood, Food, Stone, and Gold. Builds and repairs buildings and can repair siege engines and naval units.\n\n- Weak in combat", "class": "Economic", "classes": [ "Worker" ], "unique": true, "hitpoints": 50, "movement": { "speed": 1.13 }, "costs": { "food": 50, "wood": 0, "stone": 0, "gold": 0, "total": 50, "popcap": 1, "time": 16 }, "attack": { "melee": 6, "ranged": 0, "siege": 0, "fire": 10, "speed": 3.75, "dps": 1.6 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "town-center" ], "icon": "https://data.aoe4world.com/images/units/villager.png" }, { "id": "bombard-4-clocktower", "baseId": "bombard", "name": "Bombard ", "age": 4, "civs": [ "ch" ], "description": "Intimidating siege gun excellent against buildings or any stubborn targets.\n\n+ High damage\n\n- Must be set up to fire", "class": "Siege", "classes": [ "Siege", "Gunpowder" ], "unique": true, "hitpoints": 720, "movement": { "speed": 0.88 }, "costs": { "food": 0, "wood": 400, "stone": 0, "gold": 600, "total": 1000, "popcap": 3, "time": 45 }, "attack": { "melee": 0, "ranged": 0, "siege": 170, "fire": 0, "speed": 4.25, "dps": 40 }, "range": { "min": 3.8, "max": 10 }, "vision": { "lineOfSight": 56, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 12, "fire": 0 }, "producedBy": [ "astronomical-clocktower" ], "icon": "https://data.aoe4world.com/images/units/bombard.png" }, { "id": "fire-lancer-3", "baseId": "fire-lancer", "name": "Fire Lancer ", "age": 3, "civs": [ "ch" ], "description": "Unarmored cavalry wielding explosive-tipped lances for an impressive charge attack.\n\n+ Charge deals area damage\n\n+ Effective raiding unit against buildings and siege engines\n\n- Weak in melee combat", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": true, "hitpoints": 155, "movement": { "speed": 1.5 }, "costs": { "food": 120, "wood": 20, "stone": 0, "gold": 20, "total": 160, "popcap": 1, "time": 22 }, "attack": { "melee": 11, "ranged": 0, "siege": 0, "fire": 36, "speed": 1.62, "dps": 6.8 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 45, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/fire-lancer-3.png" }, { "id": "fire-lancer-4-spirit-way", "baseId": "fire-lancer", "name": "Fire Lancer ", "age": 4, "civs": [ "ch" ], "description": "Unarmored cavalry wielding explosive-tipped lances for an impressive charge attack.\n\n+ Charge deals area damage\n\n+ Effective raiding unit against buildings and siege engines\n\n- Weak in melee combat", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": true, "hitpoints": 180, "movement": { "speed": 1.5 }, "costs": { "food": 84, "wood": 14, "stone": 0, "gold": 14, "total": 112, "popcap": 1, "time": 22 }, "attack": { "melee": 15, "ranged": 0, "siege": 0, "fire": 40, "speed": 1.62, "dps": 9.3 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 45, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/fire-lancer-3.png" }, { "id": "fire-lancer-4", "baseId": "fire-lancer", "name": "Fire Lancer ", "age": 4, "civs": [ "ch" ], "description": "Unarmored cavalry wielding explosive-tipped lances for an impressive charge attack.\n\n+ Charge deals area damage\n\n+ Effective raiding unit against buildings and siege engines\n\n- Weak in melee combat", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": true, "hitpoints": 180, "movement": { "speed": 1.5 }, "costs": { "food": 120, "wood": 20, "stone": 0, "gold": 20, "total": 160, "popcap": 1, "time": 22 }, "attack": { "melee": 13, "ranged": 0, "siege": 0, "fire": 40, "speed": 1.62, "dps": 8 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 45, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/fire-lancer-4.png" }, { "id": "grenadier-4-spirit-way", "baseId": "grenadier", "name": "Grenadier ", "age": 4, "civs": [ "ch" ], "description": "Advanced ranged infantry with thrown explosive canisters that deal damage in a small area.\n\n+ Deals area damage\n\n- Short range\n\n- Slow movement speed", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": true, "hitpoints": 150, "movement": { "speed": 1.13 }, "costs": { "food": 84, "wood": 42, "stone": 0, "gold": 42, "total": 168, "popcap": 1, "time": 30 }, "attack": { "melee": 0, "ranged": 15, "siege": 0, "fire": 0, "speed": 1.5, "dps": 10 }, "range": { "min": 0, "max": 4 }, "vision": { "lineOfSight": 50, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/grenadier-2.png" }, { "id": "grenadier-4", "baseId": "grenadier", "name": "Grenadier ", "age": 4, "civs": [ "ch" ], "description": "Advanced ranged infantry with thrown explosive canisters that deal damage in a small area.\n\n+ Deals area damage\n\n- Short range\n\n- Slow movement speed", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": true, "hitpoints": 150, "movement": { "speed": 1.13 }, "costs": { "food": 120, "wood": 60, "stone": 0, "gold": 60, "total": 240, "popcap": 1, "time": 30 }, "attack": { "melee": 0, "ranged": 15, "siege": 0, "fire": 0, "speed": 1.5, "dps": 10 }, "range": { "min": 0, "max": 4 }, "vision": { "lineOfSight": 50, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/grenadier-4.png" }, { "id": "imperial-official-1", "baseId": "imperial-official", "name": "Imperial Official ", "age": 1, "civs": [ "ch" ], "description": "Economic support unit with no combat capability. Will automatically gather Tax (Gold) from buildings.\n\n+ Can be tasked with improving a building’s efficiency\n\n- Only a certain number of Officials can exist at a time", "class": "Economic", "classes": [ "Worker" ], "unique": true, "hitpoints": 75, "movement": { "speed": 1.13 }, "costs": { "food": 150, "wood": 0, "stone": 0, "gold": 0, "total": 150, "popcap": 1, "time": 20 }, "attack": { "melee": 0, "ranged": 0, "siege": 0, "fire": 0, "speed": 0, "dps": 0 }, "range": { "min": 0, "max": 0 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "town-center" ], "icon": "https://data.aoe4world.com/images/units/imperial-official.png" }, { "id": "mangonel-3-clocktower", "baseId": "mangonel", "name": "Mangonel ", "age": 3, "civs": [ "ch" ], "description": "Fires multiple projectiles dealing damage in an area.\n\n+ Effective against massed units\n\n- Must be set up to fire", "class": "Siege", "classes": [ "Siege" ], "unique": true, "hitpoints": 360, "movement": { "speed": 0.88 }, "costs": { "food": 0, "wood": 400, "stone": 0, "gold": 200, "total": 600, "popcap": 3, "time": 40 }, "attack": { "melee": 0, "ranged": 0, "siege": 0, "fire": 0, "speed": 6.75, "dps": 5.3 }, "range": { "min": 3, "max": 9 }, "vision": { "lineOfSight": 52, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 8, "fire": 0 }, "producedBy": [ "astronomical-clocktower" ], "icon": "https://data.aoe4world.com/images/units/mangonel.png" }, { "id": "nest-of-bees-3-clocktower", "baseId": "nest-of-bees", "name": "Nest of Bees ", "age": 3, "civs": [ "ch" ], "description": "Innovative field weapon capable of firing a barrage of rockets to damage defensive positions and clumped enemy troops.\n\n+ Good area of effect damage against most targets\n\n- Slowest movement speed\n\n- Weak if surrounded", "class": "Siege", "classes": [ "Siege", "Gunpowder" ], "unique": true, "hitpoints": 300, "movement": { "speed": 0.94 }, "costs": { "food": 0, "wood": 300, "stone": 0, "gold": 300, "total": 600, "popcap": 3, "time": 40 }, "attack": { "melee": 0, "ranged": 0, "siege": 80, "fire": 0, "speed": 5.5, "dps": 14.5 }, "range": { "min": 3, "max": 8 }, "vision": { "lineOfSight": 64, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 8, "fire": 0 }, "producedBy": [ "astronomical-clocktower" ], "icon": "https://data.aoe4world.com/images/units/nest-of-bees.png" }, { "id": "nest-of-bees-3", "baseId": "nest-of-bees", "name": "Nest of Bees ", "age": 3, "civs": [ "ch" ], "description": "Innovative field weapon capable of firing a barrage of rockets to damage defensive positions and clumped enemy troops.\n\n+ Good area of effect damage against most targets\n\n- Slowest movement speed\n\n- Weak if surrounded", "class": "Siege", "classes": [ "Siege", "Gunpowder" ], "unique": true, "hitpoints": 200, "movement": { "speed": 0.94 }, "costs": { "food": 0, "wood": 300, "stone": 0, "gold": 300, "total": 600, "popcap": 3, "time": 40 }, "attack": { "melee": 0, "ranged": 0, "siege": 80, "fire": 0, "speed": 5.5, "dps": 14.5 }, "range": { "min": 3, "max": 8 }, "vision": { "lineOfSight": 64, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 8, "fire": 0 }, "producedBy": [ "siege-workshop" ], "icon": "https://data.aoe4world.com/images/units/nest-of-bees-3.png" }, { "id": "palace-guard-3", "baseId": "palace-guard", "name": "Palace Guard ", "age": 3, "civs": [ "ch" ], "description": "Tough infantry with good damage. Move faster than Men-At-Arms, but with reduced armor.\n\n+ Armored\n\n- Countered by Crossbowmen, Knights, and Lancers", "class": "Heavy", "classes": [ "Heavy Melee Infantry" ], "unique": true, "hitpoints": 155, "movement": { "speed": 1.38 }, "costs": { "food": 100, "wood": 0, "stone": 0, "gold": 20, "total": 120, "popcap": 1, "time": 22 }, "attack": { "melee": 12, "ranged": 0, "siege": 0, "fire": 16, "speed": 1.25, "dps": 9.6 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 3, "ranged": 3, "fire": 0 }, "producedBy": [ "barrack" ], "icon": "https://data.aoe4world.com/images/units/palace-guard-3.png" }, { "id": "palace-guard-4", "baseId": "palace-guard", "name": "Palace Guard ", "age": 4, "civs": [ "ch" ], "description": "Tough infantry with good damage. Move faster than Men-At-Arms, but with reduced armor.\n\n+ Armored\n\n- Countered by Crossbowmen, Knights, and Lancers", "class": "Heavy", "classes": [ "Heavy Melee Infantry" ], "unique": true, "hitpoints": 180, "movement": { "speed": 1.38 }, "costs": { "food": 100, "wood": 0, "stone": 0, "gold": 20, "total": 120, "popcap": 1, "time": 22 }, "attack": { "melee": 14, "ranged": 0, "siege": 0, "fire": 20, "speed": 1.25, "dps": 11.2 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 4, "ranged": 4, "fire": 0 }, "producedBy": [ "barrack" ], "icon": "https://data.aoe4world.com/images/units/palace-guard-4.png" }, { "id": "springald-3-clocktower", "baseId": "springald", "name": "Springald ", "age": 3, "civs": [ "ch" ], "description": "Effective at taking out high value targets at long range. Fires after quickly setting up.\n\n+ Long range\n\n+ Bonus damage vs siege engines\n\n- Trivial damage vs. buildings", "class": "Siege", "classes": [ "Siege" ], "unique": true, "hitpoints": 300, "movement": { "speed": 0.94 }, "costs": { "food": 0, "wood": 250, "stone": 0, "gold": 250, "total": 500, "popcap": 3, "time": 30 }, "attack": { "melee": 0, "ranged": 30, "siege": 0, "fire": 0, "speed": 4, "dps": 7.5 }, "range": { "min": 1.3, "max": 10 }, "vision": { "lineOfSight": 56, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 8, "fire": 0 }, "producedBy": [ "astronomical-clocktower" ], "icon": "https://data.aoe4world.com/images/units/springald.png" }, { "id": "trebuchet-3-clocktower", "baseId": "trebuchet", "name": "Trebuchet ", "age": 3, "civs": [ "ch" ], "description": "Powerful siege engine effective at destroying buildings and walls over a great distance.\n\n+ Bonus damage vs buildings\n\n- Must be set up to fire\n\n- Inaccurate against units", "class": "Siege", "classes": [ "Siege" ], "unique": true, "hitpoints": 600, "movement": { "speed": 0.63 }, "costs": { "food": 0, "wood": 500, "stone": 0, "gold": 250, "total": 750, "popcap": 3, "time": 40 }, "attack": { "melee": 0, "ranged": 0, "siege": 150, "fire": 0, "speed": 12.5, "dps": 12 }, "range": { "min": 2.8, "max": 16 }, "vision": { "lineOfSight": 80, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 8, "fire": 0 }, "producedBy": [ "astronomical-clocktower" ], "icon": "https://data.aoe4world.com/images/units/trebuchet.png" }, { "id": "zhuge-nu-2", "baseId": "zhuge-nu", "name": "Zhuge Nu ", "age": 2, "civs": [ "ch" ], "description": "Fires bolts with a ferocious damage potential against enemy units.\n\n+ High rate of fire\n\n- Ineffective vs armored targets", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": true, "hitpoints": 70, "movement": { "speed": 1.13 }, "costs": { "food": 20, "wood": 30, "stone": 0, "gold": 30, "total": 80, "popcap": 1, "time": 15 }, "attack": { "melee": 0, "ranged": 12, "siege": 0, "fire": 0, "speed": 1.25, "dps": 9.6 }, "range": { "min": 0, "max": 4.5 }, "vision": { "lineOfSight": 40, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/zhuge-nu-2.png" }, { "id": "zhuge-nu-3", "baseId": "zhuge-nu", "name": "Zhuge Nu ", "age": 3, "civs": [ "ch" ], "description": "Fires bolts with a ferocious damage potential against enemy units.\n\n+ High rate of fire\n\n- Ineffective vs armored targets", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": true, "hitpoints": 80, "movement": { "speed": 1.13 }, "costs": { "food": 20, "wood": 30, "stone": 0, "gold": 30, "total": 80, "popcap": 1, "time": 15 }, "attack": { "melee": 0, "ranged": 15, "siege": 0, "fire": 0, "speed": 1.25, "dps": 12 }, "range": { "min": 0, "max": 4.5 }, "vision": { "lineOfSight": 40, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/zhuge-nu-3.png" }, { "id": "zhuge-nu-4-spirit-way", "baseId": "zhuge-nu", "name": "Zhuge Nu ", "age": 4, "civs": [ "ch" ], "description": "Fires bolts with a ferocious damage potential against enemy units.\n\n+ High rate of fire\n\n- Ineffective vs armored targets", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": true, "hitpoints": 95, "movement": { "speed": 1.13 }, "costs": { "food": 14, "wood": 21, "stone": 0, "gold": 21, "total": 56, "popcap": 1, "time": 15 }, "attack": { "melee": 0, "ranged": 18, "siege": 0, "fire": 0, "speed": 1.25, "dps": 14.4 }, "range": { "min": 0, "max": 4.5 }, "vision": { "lineOfSight": 40, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/zhuge-nu-2.png" }, { "id": "zhuge-nu-4", "baseId": "zhuge-nu", "name": "Zhuge Nu ", "age": 4, "civs": [ "ch" ], "description": "Fires bolts with a ferocious damage potential against enemy units.\n\n+ High rate of fire\n\n- Ineffective vs armored targets", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": true, "hitpoints": 95, "movement": { "speed": 1.13 }, "costs": { "food": 20, "wood": 30, "stone": 0, "gold": 30, "total": 80, "popcap": 1, "time": 15 }, "attack": { "melee": 0, "ranged": 18, "siege": 0, "fire": 0, "speed": 1.25, "dps": 14.4 }, "range": { "min": 0, "max": 4.5 }, "vision": { "lineOfSight": 40, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/zhuge-nu-4.png" }, { "id": "scholar-1-dome-of-the-faith", "baseId": "scholar", "name": "Scholar ", "age": 1, "civs": [ "de" ], "description": "Support unit with no combat capability. Can be garrisoned in a Mosque or Madrasa to research technology more quickly. Can pick up Relics, convert enemy units, and capture Sacred Sites starting in the Castle Age (III).\n\n+ Heals friendly units\n\n- Low health", "class": "Religious", "classes": [ "Religious" ], "unique": true, "hitpoints": 90, "movement": { "speed": 1 }, "costs": { "food": 0, "wood": 0, "stone": 0, "gold": 75, "total": 75, "popcap": 1, "time": 45 }, "attack": { "melee": 0, "ranged": 0, "siege": 0, "fire": 0, "speed": 0, "dps": 0 }, "range": { "min": 0, "max": 0 }, "vision": { "lineOfSight": 30, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "dome-of-the-faith" ], "icon": "https://data.aoe4world.com/images/units/scholar.png" }, { "id": "scholar-1", "baseId": "scholar", "name": "Scholar ", "age": 1, "civs": [ "de" ], "description": "Support unit with no combat capability. Can be garrisoned in a Mosque or Madrasa to research technology more quickly. Can pick up Relics, convert enemy units, and capture Sacred Sites starting in the Castle Age (III).\n\n+ Heals friendly units\n\n- Low health", "class": "Religious", "classes": [ "Religious" ], "unique": true, "hitpoints": 90, "movement": { "speed": 1 }, "costs": { "food": 0, "wood": 0, "stone": 0, "gold": 150, "total": 150, "popcap": 1, "time": 45 }, "attack": { "melee": 0, "ranged": 0, "siege": 0, "fire": 0, "speed": 0, "dps": 0 }, "range": { "min": 0, "max": 0 }, "vision": { "lineOfSight": 30, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "mosque" ], "icon": "https://data.aoe4world.com/images/units/scholar.png" }, { "id": "tower-elephant-3", "baseId": "tower-elephant", "name": "Tower Elephant ", "age": 3, "civs": [ "de" ], "description": "Powerful ranged cavalry that can fire while moving.\n\n+ High health\n\n+ Mounted with powerful archers\n\n+ Capable of attacking Stone Walls\n\n- Slow movement speed", "class": "None", "classes": [ "Ranged Cavalry", "Elephant" ], "unique": true, "hitpoints": 960, "movement": { "speed": 0.88 }, "costs": { "food": 400, "wood": 0, "stone": 0, "gold": 600, "total": 1000, "popcap": 3, "time": 60 }, "attack": { "melee": 0, "ranged": 30, "siege": 0, "fire": 0, "speed": 1.25, "dps": 24 }, "range": { "min": 0, "max": 5 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 4, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/tower-elephant-3.png" }, { "id": "tower-elephant-4-palace-of-the-sultan", "baseId": "tower-elephant", "name": "Tower Elephant ", "age": 4, "civs": [ "de" ], "description": "Powerful ranged cavalry that can fire while moving.\n\n+ High health\n\n+ Mounted with powerful archers\n\n+ Capable of attacking Stone Walls\n\n- Slow movement speed", "class": "None", "classes": [ "Ranged Cavalry", "Elephant" ], "unique": true, "hitpoints": 960, "movement": { "speed": 0.88 }, "costs": { "food": 0, "wood": 0, "stone": 0, "gold": 0, "total": 0, "popcap": 3, "time": 199 }, "attack": { "melee": 0, "ranged": 30, "siege": 0, "fire": 0, "speed": 1.25, "dps": 24 }, "range": { "min": 0, "max": 5 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 4, "fire": 0 }, "producedBy": [ "palace-of-the-sultan" ], "icon": "https://data.aoe4world.com/images/units/tower-elephant.png" }, { "id": "tower-elephant-4", "baseId": "tower-elephant", "name": "Tower Elephant ", "age": 4, "civs": [ "de" ], "description": "Powerful ranged cavalry that can fire while moving.\n\n+ High health\n\n+ Mounted with powerful archers\n\n+ Capable of attacking Stone Walls\n\n- Slow movement speed", "class": "None", "classes": [ "Ranged Cavalry", "Elephant" ], "unique": true, "hitpoints": 960, "movement": { "speed": 0.88 }, "costs": { "food": 400, "wood": 0, "stone": 0, "gold": 600, "total": 1000, "popcap": 3, "time": 60 }, "attack": { "melee": 0, "ranged": 30, "siege": 0, "fire": 0, "speed": 1.25, "dps": 24 }, "range": { "min": 0, "max": 5 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 4, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/tower-elephant-4.png" }, { "id": "war-elephant-3", "baseId": "war-elephant", "name": "War Elephant ", "age": 3, "civs": [ "de" ], "description": "Heavy cavalry effective against cavalry, siege weapons, walls, and buildings.\n\n+ High health and armor\n\n+ Mounted with an advanced Spearman\n\n+ Capable of attacking Stone Walls\n\n- Slow movement speed\n\n", "class": "Heavy", "classes": [ "Heavy Melee Cavalry", "Elephant" ], "unique": true, "hitpoints": 1400, "movement": { "speed": 1 }, "costs": { "food": 600, "wood": 0, "stone": 0, "gold": 400, "total": 1000, "popcap": 3, "time": 60 }, "attack": { "melee": 20, "ranged": 0, "siege": 0, "fire": 0, "speed": 1.75, "dps": 11.4 }, "range": { "min": 0, "max": 1.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 4, "ranged": 2, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/war-elephant.png" }, { "id": "war-elephant-4", "baseId": "war-elephant", "name": "War Elephant ", "age": 4, "civs": [ "de" ], "description": "Heavy cavalry effective against cavalry, siege weapons, walls, and buildings.\n\n+ High health and armor\n\n+ Mounted with an advanced Spearman\n\n+ Capable of attacking Stone Walls\n\n- Slow movement speed\n\n", "class": "Heavy", "classes": [ "Heavy Melee Cavalry", "Elephant" ], "unique": true, "hitpoints": 1400, "movement": { "speed": 1 }, "costs": { "food": 600, "wood": 0, "stone": 0, "gold": 400, "total": 1000, "popcap": 3, "time": 60 }, "attack": { "melee": 20, "ranged": 0, "siege": 0, "fire": 0, "speed": 1.75, "dps": 11.4 }, "range": { "min": 0, "max": 1.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 4, "ranged": 2, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/war-elephant.png" }, { "id": "battering-ram-1", "baseId": "battering-ram", "name": "Battering Ram", "age": 1, "civs": [ "ab" ], "description": "Durable infantry transport effective against buildings and walls.\n\n+ High ranged armor\n\n+ High health\n\n- Can only attack buildings\n\n- Slow movement speed", "class": "Siege", "classes": [ "Siege" ], "unique": true, "hitpoints": 700, "movement": { "speed": 0.75 }, "costs": { "food": 0, "wood": 300, "stone": 0, "gold": 0, "total": 300, "popcap": 1, "time": 80 }, "attack": { "melee": 0, "ranged": 0, "siege": 200, "fire": 0, "speed": 5, "dps": 40 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 30, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 30, "fire": 0 }, "producedBy": [ "infantry-units" ], "icon": "https://data.aoe4world.com/images/units/battering-ram.png" }, { "id": "camel-archer-2", "baseId": "camel-archer", "name": "Camel Archer ", "age": 2, "civs": [ "ab" ], "description": "Highly mobile and durable ranged unit effective against all cavalry.\n\n+Bonus damage vs spearmen\n\n+Causes enemy cavalry to deal less damage\n\n-High cost", "class": "Light", "classes": [ "Light Ranged Cavalry", "Camel" ], "unique": true, "hitpoints": 175, "movement": { "speed": 1.63 }, "costs": { "food": 180, "wood": 60, "stone": 0, "gold": 0, "total": 240, "popcap": 1, "time": 35 }, "attack": { "melee": 0, "ranged": 10, "siege": 0, "fire": 0, "speed": 1.25, "dps": 8 }, "range": { "min": 0, "max": 3.8 }, "vision": { "lineOfSight": 38, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/camel-archer-2.png" }, { "id": "camel-archer-3", "baseId": "camel-archer", "name": "Camel Archer ", "age": 3, "civs": [ "ab" ], "description": "Highly mobile and durable ranged unit effective against all cavalry.\n\n+Bonus damage vs spearmen\n\n+Causes enemy cavalry to deal less damage\n\n-High cost", "class": "Light", "classes": [ "Light Ranged Cavalry", "Camel" ], "unique": true, "hitpoints": 210, "movement": { "speed": 1.63 }, "costs": { "food": 180, "wood": 60, "stone": 0, "gold": 0, "total": 240, "popcap": 1, "time": 35 }, "attack": { "melee": 0, "ranged": 12, "siege": 0, "fire": 0, "speed": 1.25, "dps": 9.6 }, "range": { "min": 0, "max": 3.8 }, "vision": { "lineOfSight": 38, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/camel-archer-3.png" }, { "id": "camel-archer-4", "baseId": "camel-archer", "name": "Camel Archer ", "age": 4, "civs": [ "ab" ], "description": "Highly mobile and durable ranged unit effective against all cavalry.\n\n+Bonus damage vs spearmen\n\n+Causes enemy cavalry to deal less damage\n\n-High cost", "class": "Light", "classes": [ "Light Ranged Cavalry", "Camel" ], "unique": true, "hitpoints": 250, "movement": { "speed": 1.63 }, "costs": { "food": 180, "wood": 60, "stone": 0, "gold": 0, "total": 240, "popcap": 1, "time": 35 }, "attack": { "melee": 0, "ranged": 14, "siege": 0, "fire": 0, "speed": 1.25, "dps": 11.2 }, "range": { "min": 0, "max": 3.8 }, "vision": { "lineOfSight": 38, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/camel-archer-4.png" }, { "id": "camel-rider-3", "baseId": "camel-rider", "name": "Camel Rider ", "age": 3, "civs": [ "ab" ], "description": "Highly mobile and durable melee unit effective against all cavalry.\n\n+Bonus damage to cavalry\n\n+Causes enemy cavalry to deal less damage\n\n-High cost", "class": "Light", "classes": [ "Light Melee Cavalry", "Camel" ], "unique": true, "hitpoints": 270, "movement": { "speed": 1.63 }, "costs": { "food": 180, "wood": 0, "stone": 0, "gold": 60, "total": 240, "popcap": 1, "time": 35 }, "attack": { "melee": 9, "ranged": 0, "siege": 0, "fire": 16, "speed": 1, "dps": 9 }, "range": { "min": 0, "max": 0.4 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/camel-rider-3.png" }, { "id": "camel-rider-4", "baseId": "camel-rider", "name": "Camel Rider ", "age": 4, "civs": [ "ab" ], "description": "Highly mobile and durable melee unit effective against all cavalry.\n\n+Bonus damage to cavalry\n\n+Causes enemy cavalry to deal less damage\n\n-High cost", "class": "Light", "classes": [ "Light Melee Cavalry", "Camel" ], "unique": true, "hitpoints": 320, "movement": { "speed": 1.63 }, "costs": { "food": 180, "wood": 0, "stone": 0, "gold": 60, "total": 240, "popcap": 1, "time": 35 }, "attack": { "melee": 10, "ranged": 0, "siege": 0, "fire": 20, "speed": 1, "dps": 10 }, "range": { "min": 0, "max": 0.4 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/camel-rider-4.png" }, { "id": "imam-3", "baseId": "imam", "name": "Imam", "age": 3, "civs": [ "ab" ], "description": "Support unit with no combat capability. Can pick up Relics, convert enemy units, and capture Sacred Sites.\n\n+ Heals friendly units\n\n- Slow movement speed", "class": "Religious", "classes": [ "Religious" ], "unique": true, "hitpoints": 90, "movement": { "speed": 1 }, "costs": { "food": 0, "wood": 0, "stone": 0, "gold": 150, "total": 150, "popcap": 1, "time": 45 }, "attack": { "melee": 0, "ranged": 0, "siege": 0, "fire": 0, "speed": 0, "dps": 0 }, "range": { "min": 0, "max": 0 }, "vision": { "lineOfSight": 30, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "mosque" ], "icon": "https://data.aoe4world.com/images/units/imam.png" }, { "id": "siege-tower-1", "baseId": "siege-tower", "name": "Siege Tower", "age": 1, "civs": [ "ab" ], "description": "Tall infantry transport with no combat capability. Allows garrisoned infantry to be unloaded directly onto Stone Walls.\n\n+ High ranged armor\n\n- Cannot attack\n\n- Slow movement speed", "class": "Siege", "classes": [ "Siege" ], "unique": true, "hitpoints": 480, "movement": { "speed": 0.63 }, "costs": { "food": 0, "wood": 125, "stone": 0, "gold": 0, "total": 125, "popcap": 3, "time": 45 }, "attack": { "melee": 0, "ranged": 0, "siege": 0, "fire": 0, "speed": 0, "dps": 0 }, "range": { "min": 0, "max": 0 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 8, "fire": 0 }, "producedBy": [ "infantry-units" ], "icon": "https://data.aoe4world.com/images/units/siege-tower.png" }, { "id": "trader-2-abbasid", "baseId": "trader", "name": "Trader", "age": 2, "civs": [ "ab" ], "description": "Traders generate Gold when assigned to trade with a Trade Post or another player’s Market. Once assigned to trade, the Trader makes repeated trips between its Home Market and the Trade Target. You can assign a new Home Market if you wish to.", "class": "Economic", "classes": [ "Worker", "Cavalry" ], "unique": true, "hitpoints": 90, "movement": { "speed": 1 }, "costs": { "food": 0, "wood": 50, "stone": 0, "gold": 50, "total": 100, "popcap": 1, "time": 35 }, "attack": { "melee": 0, "ranged": 0, "siege": 0, "fire": 0, "speed": 0, "dps": 0 }, "range": { "min": 0, "max": 0 }, "vision": { "lineOfSight": 35, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "market" ], "icon": "https://data.aoe4world.com/images/units/trader.png" }, { "id": "archer-2-ovoo", "baseId": "archer", "name": "Archer ", "age": 2, "civs": [ "mo" ], "description": "Cheap ranged infantry with good damage vs. unarmored targets.\n\n+ High rate of fire\n\n- Weak vs armored targets", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": true, "hitpoints": 70, "movement": { "speed": 1.25 }, "costs": { "food": 30, "wood": 50, "stone": 80, "gold": 0, "total": 160, "popcap": 2, "time": 15 }, "attack": { "melee": 0, "ranged": 5, "siege": 0, "fire": 0, "speed": 1.5, "dps": 3.3 }, "range": { "min": 0, "max": 5 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/archer-2.png" }, { "id": "archer-3-ovoo", "baseId": "archer", "name": "Archer ", "age": 3, "civs": [ "mo" ], "description": "Cheap ranged infantry with good damage vs. unarmored targets.\n\n+ High rate of fire\n\n- Weak vs armored targets", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": true, "hitpoints": 80, "movement": { "speed": 1.25 }, "costs": { "food": 30, "wood": 50, "stone": 80, "gold": 0, "total": 160, "popcap": 2, "time": 15 }, "attack": { "melee": 0, "ranged": 7, "siege": 0, "fire": 0, "speed": 1.5, "dps": 4.7 }, "range": { "min": 0, "max": 5 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/archer-2.png" }, { "id": "archer-4-ovoo", "baseId": "archer", "name": "Archer ", "age": 4, "civs": [ "mo" ], "description": "Cheap ranged infantry with good damage vs. unarmored targets.\n\n+ High rate of fire\n\n- Weak vs armored targets", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": true, "hitpoints": 95, "movement": { "speed": 1.25 }, "costs": { "food": 30, "wood": 50, "stone": 80, "gold": 0, "total": 160, "popcap": 2, "time": 15 }, "attack": { "melee": 0, "ranged": 8, "siege": 0, "fire": 0, "speed": 1.5, "dps": 5.3 }, "range": { "min": 0, "max": 5 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/archer-2.png" }, { "id": "bombard-4-ovoo", "baseId": "bombard", "name": "Bombard ", "age": 4, "civs": [ "mo" ], "description": "Intimidating siege gun excellent against buildings or any stubborn targets.\n\n+ High damage\n\n- Must be set up to fire", "class": "Siege", "classes": [ "Siege", "Gunpowder" ], "unique": true, "hitpoints": 480, "movement": { "speed": 0.88 }, "costs": { "food": 0, "wood": 400, "stone": 1000, "gold": 600, "total": 2000, "popcap": 6, "time": 45 }, "attack": { "melee": 0, "ranged": 0, "siege": 170, "fire": 0, "speed": 4.25, "dps": 40 }, "range": { "min": 3.8, "max": 10 }, "vision": { "lineOfSight": 56, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 12, "fire": 0 }, "producedBy": [ "siege-workshop" ], "icon": "https://data.aoe4world.com/images/units/bombard.png" }, { "id": "crossbowman-3-ovoo", "baseId": "crossbowman", "name": "Crossbowman ", "age": 3, "civs": [ "mo" ], "description": "Powerful all-purpose ranged infantry.\n\n+ High damage\n\n- High cost\n\n- Slow movement speed", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": true, "hitpoints": 80, "movement": { "speed": 1.13 }, "costs": { "food": 80, "wood": 0, "stone": 120, "gold": 40, "total": 240, "popcap": 2, "time": 22 }, "attack": { "melee": 0, "ranged": 12, "siege": 0, "fire": 0, "speed": 2, "dps": 6 }, "range": { "min": 0, "max": 5 }, "vision": { "lineOfSight": 40, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/crossbowman-2.png" }, { "id": "crossbowman-4-ovoo", "baseId": "crossbowman", "name": "Crossbowman ", "age": 4, "civs": [ "mo" ], "description": "Powerful all-purpose ranged infantry.\n\n+ High damage\n\n- High cost\n\n- Slow movement speed", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": true, "hitpoints": 95, "movement": { "speed": 1.13 }, "costs": { "food": 80, "wood": 0, "stone": 120, "gold": 40, "total": 240, "popcap": 2, "time": 22 }, "attack": { "melee": 0, "ranged": 15, "siege": 0, "fire": 0, "speed": 2, "dps": 7.5 }, "range": { "min": 0, "max": 5 }, "vision": { "lineOfSight": 40, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/crossbowman-2.png" }, { "id": "handcannoneer-4-ovoo", "baseId": "handcannoneer", "name": "Handcannoneer ", "age": 4, "civs": [ "mo" ], "description": "Powerful all-purpose ranged infantry.\n\n+ High damage\n\n- High cost\n\n- Slow movement speed", "class": "Light", "classes": [ "Light Ranged Gunpowder Infantry" ], "unique": true, "hitpoints": 150, "movement": { "speed": 1.13 }, "costs": { "food": 120, "wood": 0, "stone": 240, "gold": 120, "total": 480, "popcap": 2, "time": 35 }, "attack": { "melee": 0, "ranged": 35, "siege": 0, "fire": 0, "speed": 2, "dps": 17.5 }, "range": { "min": 0, "max": 4 }, "vision": { "lineOfSight": 32, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/handcannoneer.png" }, { "id": "horseman-1", "baseId": "horseman", "name": "Horseman ", "age": 1, "civs": [ "mo" ], "description": "Mobile cavalry effective at raiding and flanking.\n\n+ High movement speed\n\n- Weak vs melee units", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": true, "hitpoints": 100, "movement": { "speed": 1.88 }, "costs": { "food": 100, "wood": 20, "stone": 0, "gold": 0, "total": 120, "popcap": 1, "time": 22 }, "attack": { "melee": 7, "ranged": 0, "siege": 0, "fire": 10, "speed": 1.62, "dps": 4.3 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 1, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/horseman-1.png" }, { "id": "horseman-2-ovoo", "baseId": "horseman", "name": "Horseman ", "age": 2, "civs": [ "mo" ], "description": "Mobile cavalry effective at raiding and flanking.\n\n+ High movement speed\n\n- Weak vs melee units", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": true, "hitpoints": 125, "movement": { "speed": 1.88 }, "costs": { "food": 100, "wood": 20, "stone": 120, "gold": 0, "total": 240, "popcap": 2, "time": 22 }, "attack": { "melee": 9, "ranged": 0, "siege": 0, "fire": 13, "speed": 1.62, "dps": 5.6 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 2, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/horseman-1.png" }, { "id": "horseman-3-ovoo", "baseId": "horseman", "name": "Horseman ", "age": 3, "civs": [ "mo" ], "description": "Mobile cavalry effective at raiding and flanking.\n\n+ High movement speed\n\n- Weak vs melee units", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": true, "hitpoints": 155, "movement": { "speed": 1.88 }, "costs": { "food": 100, "wood": 20, "stone": 120, "gold": 0, "total": 240, "popcap": 2, "time": 22 }, "attack": { "melee": 11, "ranged": 0, "siege": 0, "fire": 16, "speed": 1.62, "dps": 6.8 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 2, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/horseman-1.png" }, { "id": "horseman-4-ovoo", "baseId": "horseman", "name": "Horseman ", "age": 4, "civs": [ "mo" ], "description": "Mobile cavalry effective at raiding and flanking.\n\n+ High movement speed\n\n- Weak vs melee units", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": true, "hitpoints": 180, "movement": { "speed": 1.88 }, "costs": { "food": 100, "wood": 20, "stone": 120, "gold": 0, "total": 240, "popcap": 2, "time": 22 }, "attack": { "melee": 13, "ranged": 0, "siege": 0, "fire": 20, "speed": 1.62, "dps": 8 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 2, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/horseman-1.png" }, { "id": "horseman-ovoo-1", "baseId": "horseman-ovoo", "name": "Horseman Ovoo", "age": 1, "civs": [ "mo" ], "description": "Mobile cavalry effective at raiding and flanking.\n\n+ High movement speed\n\n- Weak vs melee units", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": true, "hitpoints": 100, "movement": { "speed": 1.88 }, "costs": { "food": 100, "wood": 20, "stone": 120, "gold": 0, "total": 240, "popcap": 2, "time": 22 }, "attack": { "melee": 7, "ranged": 0, "siege": 0, "fire": 10, "speed": 1.62, "dps": 4.3 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 1, "fire": 0 }, "producedBy": [ "stable" ] }, { "id": "khaganate-units-4", "baseId": "khaganate-units", "name": "Khaganate Units ", "age": 4, "civs": [ "mo" ], "description": "Spawns a cavalry army of Horsemen, Mangudai, or Lancers every 90 seconds.", "class": "Mixed", "classes": [ "" ], "unique": true, "hitpoints": 0, "movement": { "speed": 0 }, "costs": { "food": 0, "wood": 0, "stone": 0, "gold": 0, "total": 0, "popcap": 0, "time": 90 }, "attack": { "melee": 0, "ranged": 0, "siege": 0, "fire": 0, "speed": 0, "dps": 0 }, "range": { "min": 0, "max": 0 }, "vision": { "lineOfSight": 0, "heightOfSight": 0 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "khaganate-palace" ] }, { "id": "khan-1", "baseId": "khan", "name": "Khan ", "age": 1, "civs": [ "mo" ], "description": "Potent ranged cavalry leader able to ignite Signal Arrows to improve the combat capabilities of nearby military units. Reappears at a Town Center if killed.\n\n+ Vision of a Scout\n\n+ Herds sheep\n\n+ High utility in large armies\n\n+ Automatically improves as the Ages are advanced\n\n- Only a single Khan per Mongol Civilization at a time", "class": "Light", "classes": [ "Light Ranged Cavalry" ], "unique": true, "hitpoints": 90, "movement": { "speed": 1.63 }, "costs": { "food": 0, "wood": 0, "stone": 0, "gold": 0, "total": 0, "popcap": 1, "time": 120 }, "attack": { "melee": 0, "ranged": 2, "siege": 0, "fire": 0, "speed": 1.88, "dps": 1.1 }, "range": { "min": 0, "max": 5 }, "vision": { "lineOfSight": 41, "heightOfSight": 501 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "town-center" ], "icon": "https://data.aoe4world.com/images/units/khan-1.png" }, { "id": "khan-2", "baseId": "khan", "name": "Khan ", "age": 2, "civs": [ "mo" ], "description": "Potent ranged cavalry leader able to ignite Signal Arrows to improve the combat capabilities of nearby military units. Reappears at a Town Center if killed.\n\n+ Vision of a Scout\n\n+ Herds sheep\n\n+ High utility in large armies\n\n+ Automatically improves as the Ages are advanced\n\n- Only a single Khan per Mongol Civilization at a time", "class": "Light", "classes": [ "Light Ranged Cavalry" ], "unique": true, "hitpoints": 115, "movement": { "speed": 1.63 }, "costs": { "food": 0, "wood": 0, "stone": 0, "gold": 0, "total": 0, "popcap": 1, "time": 120 }, "attack": { "melee": 0, "ranged": 4, "siege": 0, "fire": 0, "speed": 1.88, "dps": 2.1 }, "range": { "min": 0, "max": 6 }, "vision": { "lineOfSight": 50, "heightOfSight": 501 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "town-center" ], "icon": "https://data.aoe4world.com/images/units/khan-2.png" }, { "id": "khan-3", "baseId": "khan", "name": "Khan ", "age": 3, "civs": [ "mo" ], "description": "Potent ranged cavalry leader able to ignite Signal Arrows to improve the combat capabilities of nearby military units. Reappears at a Town Center if killed.\n\n+ Vision of a Scout\n\n+ Herds sheep\n\n+ High utility in large armies\n\n+ Automatically improves as the Ages are advanced\n\n- Only a single Khan per Mongol Civilization at a time", "class": "Light", "classes": [ "Light Ranged Cavalry" ], "unique": true, "hitpoints": 300, "movement": { "speed": 1.63 }, "costs": { "food": 0, "wood": 0, "stone": 0, "gold": 0, "total": 0, "popcap": 1, "time": 120 }, "attack": { "melee": 0, "ranged": 12, "siege": 0, "fire": 0, "speed": 1.88, "dps": 6.4 }, "range": { "min": 0, "max": 7 }, "vision": { "lineOfSight": 55, "heightOfSight": 501 }, "armor": { "melee": 1, "ranged": 1, "fire": 0 }, "producedBy": [ "town-center" ], "icon": "https://data.aoe4world.com/images/units/khan-3.png" }, { "id": "khan-4", "baseId": "khan", "name": "Khan ", "age": 4, "civs": [ "mo" ], "description": "Potent ranged cavalry leader able to ignite Signal Arrows to improve the combat capabilities of nearby military units. Reappears at a Town Center if killed.\n\n+ Vision of a Scout\n\n+ Herds sheep\n\n+ High utility in large armies\n\n+ Automatically improves as the Ages are advanced\n\n- Only a single Khan per Mongol Civilization at a time", "class": "Light", "classes": [ "Light Ranged Cavalry" ], "unique": true, "hitpoints": 450, "movement": { "speed": 1.75 }, "costs": { "food": 0, "wood": 0, "stone": 0, "gold": 0, "total": 0, "popcap": 1, "time": 120 }, "attack": { "melee": 0, "ranged": 24, "siege": 0, "fire": 0, "speed": 1.88, "dps": 12.8 }, "range": { "min": 0, "max": 7 }, "vision": { "lineOfSight": 60, "heightOfSight": 501 }, "armor": { "melee": 2, "ranged": 2, "fire": 0 }, "producedBy": [ "town-center" ], "icon": "https://data.aoe4world.com/images/units/khan-4.png" }, { "id": "lancer-3-ovoo", "baseId": "lancer", "name": "Lancer ", "age": 3, "civs": [ "mo" ], "description": "Expensive cavalry with a powerful charge.\n\n+ Heavy armor\n\n+ Strong in melee combat\n\n- Countered by Spearmen and Crossbowmen", "class": "Heavy", "classes": [ "Heavy Melee Cavalry" ], "unique": true, "hitpoints": 230, "movement": { "speed": 1.63 }, "costs": { "food": 140, "wood": 0, "stone": 240, "gold": 100, "total": 480, "popcap": 2, "time": 35 }, "attack": { "melee": 24, "ranged": 0, "siege": 0, "fire": 16, "speed": 1.38, "dps": 17.4 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 4, "ranged": 4, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/lancer-4.png" }, { "id": "lancer-4-ovoo", "baseId": "lancer", "name": "Lancer ", "age": 4, "civs": [ "mo" ], "description": "Expensive cavalry with a powerful charge.\n\n+ Heavy armor\n\n+ Strong in melee combat\n\n- Countered by Spearmen and Crossbowmen", "class": "Heavy", "classes": [ "Heavy Melee Cavalry" ], "unique": true, "hitpoints": 270, "movement": { "speed": 1.63 }, "costs": { "food": 140, "wood": 0, "stone": 240, "gold": 100, "total": 480, "popcap": 2, "time": 35 }, "attack": { "melee": 29, "ranged": 0, "siege": 0, "fire": 20, "speed": 1.38, "dps": 21 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 5, "ranged": 5, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/lancer-4.png" }, { "id": "man-at-arms-3-ovoo", "baseId": "man-at-arms", "name": "Man-at-Arms ", "age": 3, "civs": [ "mo" ], "description": "Tough infantry with good damage.\n\n+ High armor\n\n- Slow movement", "class": "Heavy", "classes": [ "Heavy Melee Infantry" ], "unique": true, "hitpoints": 155, "movement": { "speed": 1.13 }, "costs": { "food": 100, "wood": 0, "stone": 0, "gold": 20, "total": 120, "popcap": 2, "time": 22 }, "attack": { "melee": 12, "ranged": 0, "siege": 0, "fire": 13, "speed": 1.25, "dps": 9.6 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 4, "ranged": 4, "fire": 0 }, "producedBy": [ "barrack" ], "icon": "https://data.aoe4world.com/images/units/man-at-arms-1.png" }, { "id": "man-at-arms-4-ovoo", "baseId": "man-at-arms", "name": "Man-at-Arms ", "age": 4, "civs": [ "mo" ], "description": "Tough infantry with good damage.\n\n+ High armor\n\n- Slow movement", "class": "Heavy", "classes": [ "Heavy Melee Infantry" ], "unique": true, "hitpoints": 180, "movement": { "speed": 1.13 }, "costs": { "food": 100, "wood": 0, "stone": 0, "gold": 20, "total": 120, "popcap": 2, "time": 22 }, "attack": { "melee": 14, "ranged": 0, "siege": 0, "fire": 16, "speed": 1.25, "dps": 11.2 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 5, "ranged": 5, "fire": 0 }, "producedBy": [ "barrack" ], "icon": "https://data.aoe4world.com/images/units/man-at-arms-1.png" }, { "id": "mangonel-3-ovoo", "baseId": "mangonel", "name": "Mangonel ", "age": 3, "civs": [ "mo" ], "description": "Fires multiple projectiles dealing damage in an area.\n\n+ Effective against massed units\n\n- Must be set up to fire", "class": "Siege", "classes": [ "Siege" ], "unique": true, "hitpoints": 240, "movement": { "speed": 0.88 }, "costs": { "food": 0, "wood": 400, "stone": 600, "gold": 200, "total": 1200, "popcap": 6, "time": 40 }, "attack": { "melee": 0, "ranged": 0, "siege": 0, "fire": 0, "speed": 6.75, "dps": 5.3 }, "range": { "min": 3, "max": 9 }, "vision": { "lineOfSight": 52, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 8, "fire": 0 }, "producedBy": [ "siege-workshop" ], "icon": "https://data.aoe4world.com/images/units/mangonel.png" }, { "id": "mangudai-2-ovoo", "baseId": "mangudai", "name": "Mangudai ", "age": 2, "civs": [ "mo" ], "description": "Confounding mobile ranged cavalry that can fire while moving.\n\n+ High rate of fire\n\n- Low weapon range", "class": "Light", "classes": [ "Light Ranged Cavalry" ], "unique": true, "hitpoints": 85, "movement": { "speed": 1.63 }, "costs": { "food": 120, "wood": 0, "stone": 160, "gold": 40, "total": 320, "popcap": 2, "time": 30 }, "attack": { "melee": 0, "ranged": 7, "siege": 0, "fire": 0, "speed": 1.25, "dps": 5.6 }, "range": { "min": 0, "max": 3.5 }, "vision": { "lineOfSight": 34, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/mangudai.png" }, { "id": "mangudai-2", "baseId": "mangudai", "name": "Mangudai ", "age": 2, "civs": [ "mo" ], "description": "Confounding mobile ranged cavalry that can fire while moving.\n\n+ High rate of fire\n\n- Low weapon range", "class": "Light", "classes": [ "Light Ranged Cavalry" ], "unique": true, "hitpoints": 85, "movement": { "speed": 1.63 }, "costs": { "food": 120, "wood": 0, "stone": 0, "gold": 40, "total": 160, "popcap": 1, "time": 30 }, "attack": { "melee": 0, "ranged": 7, "siege": 0, "fire": 0, "speed": 1.25, "dps": 5.6 }, "range": { "min": 0, "max": 3.5 }, "vision": { "lineOfSight": 34, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/mangudai.png" }, { "id": "mangudai-3-ovoo", "baseId": "mangudai", "name": "Mangudai ", "age": 3, "civs": [ "mo" ], "description": "Confounding mobile ranged cavalry that can fire while moving.\n\n+ High rate of fire\n\n- Low weapon range", "class": "Light", "classes": [ "Light Ranged Cavalry" ], "unique": true, "hitpoints": 105, "movement": { "speed": 1.63 }, "costs": { "food": 120, "wood": 0, "stone": 160, "gold": 40, "total": 320, "popcap": 2, "time": 30 }, "attack": { "melee": 0, "ranged": 9, "siege": 0, "fire": 0, "speed": 1.25, "dps": 7.2 }, "range": { "min": 0, "max": 3.5 }, "vision": { "lineOfSight": 34, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/mangudai.png" }, { "id": "mangudai-3", "baseId": "mangudai", "name": "Mangudai ", "age": 3, "civs": [ "mo" ], "description": "Confounding mobile ranged cavalry that can fire while moving.\n\n+ High rate of fire\n\n- Low weapon range", "class": "Light", "classes": [ "Light Ranged Cavalry" ], "unique": true, "hitpoints": 105, "movement": { "speed": 1.63 }, "costs": { "food": 120, "wood": 0, "stone": 0, "gold": 40, "total": 160, "popcap": 1, "time": 30 }, "attack": { "melee": 0, "ranged": 9, "siege": 0, "fire": 0, "speed": 1.25, "dps": 7.2 }, "range": { "min": 0, "max": 3.5 }, "vision": { "lineOfSight": 34, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/mangudai-3.png" }, { "id": "mangudai-4-ovoo", "baseId": "mangudai", "name": "Mangudai ", "age": 4, "civs": [ "mo" ], "description": "Confounding mobile ranged cavalry that can fire while moving.\n\n+ High rate of fire\n\n- Low weapon range", "class": "Light", "classes": [ "Light Ranged Cavalry" ], "unique": true, "hitpoints": 120, "movement": { "speed": 1.63 }, "costs": { "food": 120, "wood": 0, "stone": 160, "gold": 40, "total": 320, "popcap": 2, "time": 30 }, "attack": { "melee": 0, "ranged": 10, "siege": 0, "fire": 0, "speed": 1.25, "dps": 8 }, "range": { "min": 0, "max": 3.5 }, "vision": { "lineOfSight": 34, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/mangudai.png" }, { "id": "mangudai-4", "baseId": "mangudai", "name": "Mangudai ", "age": 4, "civs": [ "mo" ], "description": "Confounding mobile ranged cavalry that can fire while moving.\n\n+ High rate of fire\n\n- Low weapon range", "class": "Light", "classes": [ "Light Ranged Cavalry" ], "unique": true, "hitpoints": 120, "movement": { "speed": 1.63 }, "costs": { "food": 120, "wood": 0, "stone": 0, "gold": 40, "total": 160, "popcap": 1, "time": 30 }, "attack": { "melee": 0, "ranged": 10, "siege": 0, "fire": 0, "speed": 1.25, "dps": 8 }, "range": { "min": 0, "max": 3.5 }, "vision": { "lineOfSight": 34, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/mangudai-4.png" }, { "id": "scout-1-ovoo", "baseId": "scout", "name": "Scout ", "age": 1, "civs": [ "mo" ], "description": "Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\n\n+ Able to see into Stealth Forests\n\n+ High movement speed\n\n- Very weak in combat", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": true, "hitpoints": 110, "movement": { "speed": 1.63 }, "costs": { "food": 60, "wood": 0, "stone": 60, "gold": 0, "total": 120, "popcap": 2, "time": 20 }, "attack": { "melee": 4, "ranged": 0, "siege": 0, "fire": 10, "speed": 3.75, "dps": 1.1 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 41, "heightOfSight": 501 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "town-center" ], "icon": "https://data.aoe4world.com/images/units/scout.png" }, { "id": "scout-2-ovoo", "baseId": "scout", "name": "Scout ", "age": 2, "civs": [ "mo" ], "description": "Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\n\n+ Able to see into Stealth Forests\n\n+ High movement speed\n\n- Very weak in combat", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": true, "hitpoints": 110, "movement": { "speed": 1.63 }, "costs": { "food": 60, "wood": 0, "stone": 60, "gold": 0, "total": 120, "popcap": 2, "time": 20 }, "attack": { "melee": 4, "ranged": 0, "siege": 0, "fire": 13, "speed": 3.75, "dps": 1.1 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 41, "heightOfSight": 501 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "town-center" ], "icon": "https://data.aoe4world.com/images/units/scout.png" }, { "id": "scout-3-ovoo", "baseId": "scout", "name": "Scout ", "age": 3, "civs": [ "mo" ], "description": "Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\n\n+ Able to see into Stealth Forests\n\n+ High movement speed\n\n- Very weak in combat", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": true, "hitpoints": 110, "movement": { "speed": 1.63 }, "costs": { "food": 60, "wood": 0, "stone": 60, "gold": 0, "total": 120, "popcap": 2, "time": 20 }, "attack": { "melee": 4, "ranged": 0, "siege": 0, "fire": 16, "speed": 3.75, "dps": 1.1 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 41, "heightOfSight": 501 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "town-center" ], "icon": "https://data.aoe4world.com/images/units/scout.png" }, { "id": "scout-4-ovoo", "baseId": "scout", "name": "Scout ", "age": 4, "civs": [ "mo" ], "description": "Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\n\n+ Able to see into Stealth Forests\n\n+ High movement speed\n\n- Very weak in combat", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": true, "hitpoints": 110, "movement": { "speed": 1.63 }, "costs": { "food": 60, "wood": 0, "stone": 60, "gold": 0, "total": 120, "popcap": 2, "time": 20 }, "attack": { "melee": 4, "ranged": 0, "siege": 0, "fire": 20, "speed": 3.75, "dps": 1.1 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 41, "heightOfSight": 501 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "town-center" ], "icon": "https://data.aoe4world.com/images/units/scout.png" }, { "id": "shaman-3-ovoo", "baseId": "shaman", "name": "Shaman ", "age": 3, "civs": [ "mo" ], "description": "Support unit with no combat capability. Can pick up Relics, convert enemy units, and capture Sacred Sites.\n\n+ Heals friendly units\n\n- Slow movement speed", "class": "Religious", "classes": [ "Religious" ], "unique": true, "hitpoints": 90, "movement": { "speed": 1 }, "costs": { "food": 0, "wood": 0, "stone": 150, "gold": 150, "total": 300, "popcap": 2, "time": 45 }, "attack": { "melee": 0, "ranged": 0, "siege": 0, "fire": 0, "speed": 0, "dps": 0 }, "range": { "min": 0, "max": 0 }, "vision": { "lineOfSight": 30, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "prayer-tent" ], "icon": "https://data.aoe4world.com/images/units/shaman.png" }, { "id": "shaman-3", "baseId": "shaman", "name": "Shaman", "age": 3, "civs": [ "mo" ], "description": "Support unit with no combat capability. Can pick up Relics, convert enemy units, and capture Sacred Sites.\n\n+ Heals friendly units\n\n- Slow movement speed", "class": "Religious", "classes": [ "Religious" ], "unique": true, "hitpoints": 90, "movement": { "speed": 1 }, "costs": { "food": 0, "wood": 0, "stone": 0, "gold": 150, "total": 150, "popcap": 1, "time": 45 }, "attack": { "melee": 0, "ranged": 0, "siege": 0, "fire": 0, "speed": 0, "dps": 0 }, "range": { "min": 0, "max": 0 }, "vision": { "lineOfSight": 30, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "prayer-tent" ], "icon": "https://data.aoe4world.com/images/units/shaman.png" }, { "id": "spearman-1-ovoo", "baseId": "spearman", "name": "Spearman ", "age": 1, "civs": [ "mo" ], "description": "Infantry best used against mounted units.\n\n+ Anti-cavalry specialist\n\n- Susceptible to light ranged attacks\n\n- Weak against armored infantry", "class": "Light", "classes": [ "Light Melee Infantry" ], "unique": true, "hitpoints": 70, "movement": { "speed": 1.25 }, "costs": { "food": 60, "wood": 20, "stone": 80, "gold": 0, "total": 160, "popcap": 2, "time": 15 }, "attack": { "melee": 6, "ranged": 0, "siege": 0, "fire": 10, "speed": 1.75, "dps": 3.4 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "barrack" ], "icon": "https://data.aoe4world.com/images/units/spearman-1.png" }, { "id": "spearman-2-ovoo", "baseId": "spearman", "name": "Spearman ", "age": 2, "civs": [ "mo" ], "description": "Infantry best used against mounted units.\n\n+ Anti-cavalry specialist\n\n- Susceptible to light ranged attacks\n\n- Weak against armored infantry", "class": "Light", "classes": [ "Light Melee Infantry" ], "unique": true, "hitpoints": 90, "movement": { "speed": 1.25 }, "costs": { "food": 60, "wood": 20, "stone": 80, "gold": 0, "total": 160, "popcap": 2, "time": 15 }, "attack": { "melee": 8, "ranged": 0, "siege": 0, "fire": 13, "speed": 1.75, "dps": 4.6 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "barrack" ], "icon": "https://data.aoe4world.com/images/units/spearman-1.png" }, { "id": "spearman-3-ovoo", "baseId": "spearman", "name": "Spearman ", "age": 3, "civs": [ "mo" ], "description": "Infantry best used against mounted units.\n\n+ Anti-cavalry specialist\n\n- Susceptible to light ranged attacks\n\n- Weak against armored infantry", "class": "Light", "classes": [ "Light Melee Infantry" ], "unique": true, "hitpoints": 110, "movement": { "speed": 1.25 }, "costs": { "food": 60, "wood": 20, "stone": 80, "gold": 0, "total": 160, "popcap": 2, "time": 15 }, "attack": { "melee": 9, "ranged": 0, "siege": 0, "fire": 16, "speed": 1.75, "dps": 5.1 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "barrack" ], "icon": "https://data.aoe4world.com/images/units/spearman-1.png" }, { "id": "spearman-4-ovoo", "baseId": "spearman", "name": "Spearman ", "age": 4, "civs": [ "mo" ], "description": "Infantry best used against mounted units.\n\n+ Anti-cavalry specialist\n\n- Susceptible to light ranged attacks\n\n- Weak against armored infantry", "class": "Light", "classes": [ "Light Melee Infantry" ], "unique": true, "hitpoints": 130, "movement": { "speed": 1.25 }, "costs": { "food": 60, "wood": 20, "stone": 80, "gold": 0, "total": 160, "popcap": 2, "time": 15 }, "attack": { "melee": 11, "ranged": 0, "siege": 0, "fire": 20, "speed": 1.75, "dps": 6.3 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "barrack" ], "icon": "https://data.aoe4world.com/images/units/spearman-1.png" }, { "id": "springald-3-ovoo", "baseId": "springald", "name": "Springald ", "age": 3, "civs": [ "mo" ], "description": "Effective at taking out high value targets at long range. Fires after quickly setting up.\n\n+ Long range\n\n+ Bonus damage vs siege engines\n\n- Trivial damage vs. buildings", "class": "Siege", "classes": [ "Siege" ], "unique": true, "hitpoints": 200, "movement": { "speed": 0.94 }, "costs": { "food": 0, "wood": 250, "stone": 400, "gold": 250, "total": 900, "popcap": 6, "time": 30 }, "attack": { "melee": 0, "ranged": 30, "siege": 0, "fire": 0, "speed": 4, "dps": 7.5 }, "range": { "min": 1.3, "max": 10 }, "vision": { "lineOfSight": 56, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 8, "fire": 0 }, "producedBy": [ "siege-workshop" ], "icon": "https://data.aoe4world.com/images/units/springald.png" }, { "id": "traction-trebuchet-3-ovoo", "baseId": "traction-trebuchet", "name": "Traction Trebuchet ", "age": 3, "civs": [ "mo" ], "description": "Powerful siege engine effective at destroying buildings and walls over a long distance.\n\n+ Bonus damage vs buildings\n\n+ High mobility\n\n- Must be set up to fire\n\n- Inaccurate against units", "class": "Siege", "classes": [ "Siege" ], "unique": true, "hitpoints": 320, "movement": { "speed": 0.88 }, "costs": { "food": 0, "wood": 400, "stone": 650, "gold": 150, "total": 1200, "popcap": 6, "time": 35 }, "attack": { "melee": 0, "ranged": 0, "siege": 100, "fire": 0, "speed": 9.5, "dps": 10.5 }, "range": { "min": 2.8, "max": 13 }, "vision": { "lineOfSight": 68, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 8, "fire": 0 }, "producedBy": [ "siege-workshop" ], "icon": "https://data.aoe4world.com/images/units/traction-trebuchet.png" }, { "id": "traction-trebuchet-3", "baseId": "traction-trebuchet", "name": "Traction Trebuchet ", "age": 3, "civs": [ "mo" ], "description": "Powerful siege engine effective at destroying buildings and walls over a long distance.\n\n+ Bonus damage vs buildings\n\n+ High mobility\n\n- Must be set up to fire\n\n- Inaccurate against units", "class": "Siege", "classes": [ "Siege" ], "unique": true, "hitpoints": 320, "movement": { "speed": 0.88 }, "costs": { "food": 0, "wood": 400, "stone": 0, "gold": 150, "total": 550, "popcap": 3, "time": 35 }, "attack": { "melee": 0, "ranged": 0, "siege": 100, "fire": 0, "speed": 9.5, "dps": 10.5 }, "range": { "min": 2.8, "max": 13 }, "vision": { "lineOfSight": 68, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 8, "fire": 0 }, "producedBy": [ "siege-workshop" ], "icon": "https://data.aoe4world.com/images/units/traction-trebuchet.png" }, { "id": "trader-2-ovoo", "baseId": "trader", "name": "Trader ", "age": 2, "civs": [ "mo" ], "description": "Traders generate Gold when assigned to trade with a Trade Post or another player’s Market. Once assigned to trade, the Trader makes repeated trips between its Home Market and the Trade Target. You can assign a new Home Market if you wish to.", "class": "Economic", "classes": [ "Worker", "Cavalry" ], "unique": true, "hitpoints": 90, "movement": { "speed": 1 }, "costs": { "food": 0, "wood": 75, "stone": 150, "gold": 75, "total": 300, "popcap": 2, "time": 35 }, "attack": { "melee": 0, "ranged": 0, "siege": 0, "fire": 0, "speed": 0, "dps": 0 }, "range": { "min": 0, "max": 0 }, "vision": { "lineOfSight": 35, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "market" ], "icon": "https://data.aoe4world.com/images/units/trader.png" }, { "id": "trader-2-the-silver-tree", "baseId": "trader", "name": "Trader", "age": 2, "civs": [ "mo" ], "description": "Traders generate Gold when assigned to trade with a Trade Post or another player’s Market. Once assigned to trade, the Trader makes repeated trips between its Home Market and the Trade Target. You can assign a new Home Market if you wish to.", "class": "Economic", "classes": [ "Worker", "Cavalry" ], "unique": true, "hitpoints": 90, "movement": { "speed": 1 }, "costs": { "food": 0, "wood": 75, "stone": 0, "gold": 37, "total": 112, "popcap": 1, "time": 17 }, "attack": { "melee": 0, "ranged": 0, "siege": 0, "fire": 0, "speed": 0, "dps": 0 }, "range": { "min": 0, "max": 0 }, "vision": { "lineOfSight": 35, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "the-silver-tree" ], "icon": "https://data.aoe4world.com/images/units/trader.png" }, { "id": "villager-1-ovoo", "baseId": "villager", "name": "Villager ", "age": 1, "civs": [ "mo" ], "description": "Gathers Wood, Food, Stone, and Gold. Builds and repairs buildings and can repair siege engines and naval units.\n\n- Weak in combat", "class": "Economic", "classes": [ "Worker" ], "unique": true, "hitpoints": 50, "movement": { "speed": 1.13 }, "costs": { "food": 50, "wood": 0, "stone": 50, "gold": 0, "total": 100, "popcap": 2, "time": 20 }, "attack": { "melee": 6, "ranged": 0, "siege": 0, "fire": 10, "speed": 3.75, "dps": 1.6 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "town-center" ], "icon": "https://data.aoe4world.com/images/units/villager.png" }, { "id": "bombard-4-high-armory", "baseId": "bombard", "name": "Bombard ", "age": 4, "civs": [ "ru" ], "description": "Intimidating siege gun excellent against buildings or any stubborn targets.\n\n+ High damage\n\n- Must be set up to fire", "class": "Siege", "classes": [ "Siege", "Gunpowder" ], "unique": true, "hitpoints": 480, "movement": { "speed": 0.88 }, "costs": { "food": 0, "wood": 320, "stone": 0, "gold": 480, "total": 800, "popcap": 3, "time": 45 }, "attack": { "melee": 0, "ranged": 0, "siege": 170, "fire": 0, "speed": 4.25, "dps": 40 }, "range": { "min": 3.8, "max": 10 }, "vision": { "lineOfSight": 56, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 12, "fire": 0 }, "producedBy": [ "siege-workshop" ], "icon": "https://data.aoe4world.com/images/units/bombard.png" }, { "id": "horse-archer-3", "baseId": "horse-archer", "name": "Horse Archer ", "age": 3, "civs": [ "ru" ], "description": "Highly mobile ranged cavalry effective against slower melee units.\n\n+ High mobility\n\n- Weak vs ranged units", "class": "Light", "classes": [ "Light Ranged Cavalry" ], "unique": true, "hitpoints": 85, "movement": { "speed": 1.63 }, "costs": { "food": 80, "wood": 40, "stone": 0, "gold": 0, "total": 128, "popcap": 1, "time": 22 }, "attack": { "melee": 0, "ranged": 12, "siege": 0, "fire": 0, "speed": 2.5, "dps": 4.8 }, "range": { "min": 0, "max": 4.5 }, "vision": { "lineOfSight": 34, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/horse-archer-3.png" }, { "id": "horse-archer-4", "baseId": "horse-archer", "name": "Horse Archer ", "age": 4, "civs": [ "ru" ], "description": "Highly mobile ranged cavalry effective against slower melee units.\n\n+ High mobility\n\n- Weak vs ranged units", "class": "Light", "classes": [ "Light Ranged Cavalry" ], "unique": true, "hitpoints": 100, "movement": { "speed": 1.63 }, "costs": { "food": 80, "wood": 40, "stone": 0, "gold": 0, "total": 124, "popcap": 1, "time": 22 }, "attack": { "melee": 0, "ranged": 12, "siege": 0, "fire": 0, "speed": 2.5, "dps": 4.8 }, "range": { "min": 0, "max": 4.5 }, "vision": { "lineOfSight": 34, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/horse-archer-4.png" }, { "id": "knight-2", "baseId": "knight", "name": "Knight ", "age": 2, "civs": [ "ru" ], "description": "Expensive cavalry with a powerful charge.\n\n+ Heavy armor\n\n+ Strong in melee combat\n\n- Countered by Spearmen and Crossbowmen", "class": "Heavy", "classes": [ "Heavy Melee Cavalry" ], "unique": true, "hitpoints": 190, "movement": { "speed": 1.63 }, "costs": { "food": 140, "wood": 0, "stone": 0, "gold": 100, "total": 240, "popcap": 1, "time": 35 }, "attack": { "melee": 19, "ranged": 0, "siege": 0, "fire": 13, "speed": 1.38, "dps": 13.8 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 3, "ranged": 3, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/knight-2.png" }, { "id": "mangonel-3-high-armory", "baseId": "mangonel", "name": "Mangonel ", "age": 3, "civs": [ "ru" ], "description": "Fires multiple projectiles dealing damage in an area.\n\n+ Effective against massed units\n\n- Must be set up to fire", "class": "Siege", "classes": [ "Siege" ], "unique": true, "hitpoints": 240, "movement": { "speed": 0.88 }, "costs": { "food": 0, "wood": 320, "stone": 0, "gold": 160, "total": 480, "popcap": 3, "time": 40 }, "attack": { "melee": 0, "ranged": 0, "siege": 0, "fire": 0, "speed": 6.75, "dps": 5.3 }, "range": { "min": 3, "max": 9 }, "vision": { "lineOfSight": 52, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 8, "fire": 0 }, "producedBy": [ "siege-workshop" ], "icon": "https://data.aoe4world.com/images/units/mangonel.png" }, { "id": "scout-1-hunting-cabin", "baseId": "scout", "name": "Scout", "age": 1, "civs": [ "ru" ], "description": "Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\n\n+ Able to see into Stealth Forests\n\n+ High movement speed\n\n- Very weak in combat", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": true, "hitpoints": 110, "movement": { "speed": 1.63 }, "costs": { "food": 60, "wood": 0, "stone": 0, "gold": 0, "total": 60, "popcap": 1, "time": 20 }, "attack": { "melee": 4, "ranged": 0, "siege": 0, "fire": 10, "speed": 3.75, "dps": 1.1 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 41, "heightOfSight": 501 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "hunting-cabin" ], "icon": "https://data.aoe4world.com/images/units/scout.png" }, { "id": "springald-3-high-armory", "baseId": "springald", "name": "Springald ", "age": 3, "civs": [ "ru" ], "description": "Effective at taking out high value targets at long range. Fires after quickly setting up.\n\n+ Long range\n\n+ Bonus damage vs siege engines\n\n- Trivial damage vs. buildings", "class": "Siege", "classes": [ "Siege" ], "unique": true, "hitpoints": 200, "movement": { "speed": 0.94 }, "costs": { "food": 0, "wood": 200, "stone": 0, "gold": 200, "total": 400, "popcap": 3, "time": 30 }, "attack": { "melee": 0, "ranged": 30, "siege": 0, "fire": 0, "speed": 4, "dps": 7.5 }, "range": { "min": 1.3, "max": 10 }, "vision": { "lineOfSight": 56, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 8, "fire": 0 }, "producedBy": [ "siege-workshop" ], "icon": "https://data.aoe4world.com/images/units/springald.png" }, { "id": "streltsy-4", "baseId": "streltsy", "name": "Streltsy ", "age": 4, "civs": [ "ru" ], "description": "Most powerful ranged infantry with reasonable melee capabilities. Increased rate of fire while stationary.\n\n+ High damage\n\n+ Lower cost than Handcannoneer\n\n- Slow movement speed", "class": "Light", "classes": [ "Light Ranged Gunpowder Infantry" ], "unique": true, "hitpoints": 150, "movement": { "speed": 1.13 }, "costs": { "food": 90, "wood": 0, "stone": 0, "gold": 90, "total": 180, "popcap": 1, "time": 35 }, "attack": { "melee": 0, "ranged": 35, "siege": 0, "fire": 0, "speed": 2, "dps": 17.5 }, "range": { "min": 0, "max": 4 }, "vision": { "lineOfSight": 32, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/streltsy.png" }, { "id": "trebuchet-3-high-armory", "baseId": "trebuchet", "name": "Trebuchet ", "age": 3, "civs": [ "ru" ], "description": "Powerful siege engine effective at destroying buildings and walls over a great distance.\n\n+ Bonus damage vs buildings\n\n- Must be set up to fire\n\n- Inaccurate against units", "class": "Siege", "classes": [ "Siege" ], "unique": true, "hitpoints": 400, "movement": { "speed": 0.63 }, "costs": { "food": 0, "wood": 400, "stone": 0, "gold": 200, "total": 600, "popcap": 3, "time": 40 }, "attack": { "melee": 0, "ranged": 0, "siege": 150, "fire": 0, "speed": 12.5, "dps": 12 }, "range": { "min": 2.8, "max": 16 }, "vision": { "lineOfSight": 80, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 8, "fire": 0 }, "producedBy": [ "siege-workshop" ], "icon": "https://data.aoe4world.com/images/units/trebuchet.png" }, { "id": "warrior-monk-3-abbey-of-the-trinity", "baseId": "warrior-monk", "name": "Warrior Monk ", "age": 3, "civs": [ "ru" ], "description": "Military-minded support unit that improves combat capabilities of nearby units after it attacks. Can pick up Relics, convert enemy units, and capture Sacred Sites.\n\n+ Heals friendly units\n\n+ High utility in large armies\n\n- Low damage", "class": "Religious", "classes": [ "Religious Cavalry" ], "unique": true, "hitpoints": 190, "movement": { "speed": 1.63 }, "costs": { "food": 20, "wood": 0, "stone": 0, "gold": 100, "total": 120, "popcap": 1, "time": 45 }, "attack": { "melee": 11, "ranged": 0, "siege": 0, "fire": 0, "speed": 1.62, "dps": 6.8 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 30, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "abbey-of-the-trinity" ], "icon": "https://data.aoe4world.com/images/units/warrior-monk.png" }, { "id": "warrior-monk-3", "baseId": "warrior-monk", "name": "Warrior Monk ", "age": 3, "civs": [ "ru" ], "description": "Military-minded support unit that improves combat capabilities of nearby units after it attacks. Can pick up Relics, convert enemy units, and capture Sacred Sites.\n\n+ Heals friendly units\n\n+ High utility in large armies\n\n- Low damage", "class": "Religious", "classes": [ "Religious Cavalry" ], "unique": true, "hitpoints": 190, "movement": { "speed": 1.63 }, "costs": { "food": 40, "wood": 0, "stone": 0, "gold": 200, "total": 240, "popcap": 1, "time": 45 }, "attack": { "melee": 11, "ranged": 0, "siege": 0, "fire": 0, "speed": 1.62, "dps": 6.8 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 30, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "monastery" ], "icon": "https://data.aoe4world.com/images/units/warrior-monk.png" }, { "id": "archer-2", "baseId": "archer", "name": "Archer", "age": 2, "civs": [ "hr", "fr", "ch", "de", "ab", "mo", "ru" ], "description": "Cheap ranged infantry with good damage vs. unarmored targets.\n\n+ High rate of fire\n\n- Weak vs armored targets", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": false, "hitpoints": 70, "movement": { "speed": 1.25 }, "costs": { "food": 30, "wood": 50, "stone": 0, "gold": 0, "total": 80, "popcap": 1, "time": 15 }, "attack": { "melee": 0, "ranged": 5, "siege": 0, "fire": 0, "speed": 1.5, "dps": 3.3 }, "range": { "min": 0, "max": 5 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/archer-2.png" }, { "id": "archer-3", "baseId": "archer", "name": "Archer", "age": 3, "civs": [ "hr", "fr", "ch", "de", "ab", "mo", "ru" ], "description": "Cheap ranged infantry with good damage vs. unarmored targets.\n\n+ High rate of fire\n\n- Weak vs armored targets", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": false, "hitpoints": 80, "movement": { "speed": 1.25 }, "costs": { "food": 30, "wood": 50, "stone": 0, "gold": 0, "total": 80, "popcap": 1, "time": 15 }, "attack": { "melee": 0, "ranged": 7, "siege": 0, "fire": 0, "speed": 1.5, "dps": 4.7 }, "range": { "min": 0, "max": 5 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/archer-3.png" }, { "id": "archer-4", "baseId": "archer", "name": "Archer", "age": 4, "civs": [ "hr", "fr", "ch", "de", "ab", "mo", "ru" ], "description": "Cheap ranged infantry with good damage vs. unarmored targets.\n\n+ High rate of fire\n\n- Weak vs armored targets", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": false, "hitpoints": 95, "movement": { "speed": 1.25 }, "costs": { "food": 30, "wood": 50, "stone": 0, "gold": 0, "total": 80, "popcap": 1, "time": 15 }, "attack": { "melee": 0, "ranged": 8, "siege": 0, "fire": 0, "speed": 1.5, "dps": 5.3 }, "range": { "min": 0, "max": 5 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/archer-4.png" }, { "id": "battering-ram-2", "baseId": "battering-ram", "name": "Battering Ram", "age": 2, "civs": [ "en", "hr", "fr", "ch", "de", "mo", "ru" ], "description": "Durable infantry transport effective against buildings and walls.\n\n+ High ranged armor\n\n+ High health\n\n- Can only attack buildings\n\n- Slow movement speed", "class": "Siege", "classes": [ "Siege" ], "unique": false, "hitpoints": 700, "movement": { "speed": 0.75 }, "costs": { "food": 0, "wood": 300, "stone": 0, "gold": 0, "total": 300, "popcap": 1, "time": 80 }, "attack": { "melee": 0, "ranged": 0, "siege": 200, "fire": 0, "speed": 5, "dps": 40 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 30, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 30, "fire": 0 }, "producedBy": [ "infantry-units" ], "icon": "https://data.aoe4world.com/images/units/battering-ram-2.png" }, { "id": "bombard-4", "baseId": "bombard", "name": "Bombard", "age": 4, "civs": [ "en", "hr", "fr", "ch", "de", "ab", "mo", "ru" ], "description": "Intimidating siege gun excellent against buildings or any stubborn targets.\n\n+ High damage\n\n- Must be set up to fire", "class": "Siege", "classes": [ "Siege", "Gunpowder" ], "unique": false, "hitpoints": 480, "movement": { "speed": 0.88 }, "costs": { "food": 0, "wood": 400, "stone": 0, "gold": 600, "total": 1000, "popcap": 3, "time": 45 }, "attack": { "melee": 0, "ranged": 0, "siege": 170, "fire": 0, "speed": 4.25, "dps": 40 }, "range": { "min": 3.8, "max": 10 }, "vision": { "lineOfSight": 56, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 12, "fire": 0 }, "producedBy": [ "siege-workshop" ], "icon": "https://data.aoe4world.com/images/units/bombard-4.png" }, { "id": "crossbowman-3", "baseId": "crossbowman", "name": "Crossbowman", "age": 3, "civs": [ "en", "hr", "ch", "de", "ab", "mo", "ru" ], "description": "Powerful all-purpose ranged infantry.\n\n+ High damage\n\n- High cost\n\n- Slow movement speed", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": false, "hitpoints": 80, "movement": { "speed": 1.13 }, "costs": { "food": 80, "wood": 0, "stone": 0, "gold": 40, "total": 120, "popcap": 1, "time": 22 }, "attack": { "melee": 0, "ranged": 12, "siege": 0, "fire": 0, "speed": 2, "dps": 6 }, "range": { "min": 0, "max": 5 }, "vision": { "lineOfSight": 40, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/crossbowman-3.png" }, { "id": "crossbowman-4", "baseId": "crossbowman", "name": "Crossbowman", "age": 4, "civs": [ "en", "hr", "ch", "de", "ab", "mo", "ru" ], "description": "Powerful all-purpose ranged infantry.\n\n+ High damage\n\n- High cost\n\n- Slow movement speed", "class": "Light", "classes": [ "Light Ranged Infantry" ], "unique": false, "hitpoints": 95, "movement": { "speed": 1.13 }, "costs": { "food": 80, "wood": 0, "stone": 0, "gold": 40, "total": 120, "popcap": 1, "time": 22 }, "attack": { "melee": 0, "ranged": 15, "siege": 0, "fire": 0, "speed": 2, "dps": 7.5 }, "range": { "min": 0, "max": 5 }, "vision": { "lineOfSight": 40, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/crossbowman-4.png" }, { "id": "culverin-4", "baseId": "culverin", "name": "Culverin", "age": 4, "civs": [ "hr", "ab" ], "description": "Long-range cannon made for destroying siege equipment.\n\n+ Bonus damage to siege weapons\n\n+ Attacks without having to set up\n\n- Low damage to buildings", "class": "Siege", "classes": [ "Siege", "Gunpowder" ], "unique": false, "hitpoints": 400, "movement": { "speed": 0.75 }, "costs": { "food": 0, "wood": 400, "stone": 0, "gold": 600, "total": 1000, "popcap": 3, "time": 45 }, "attack": { "melee": 0, "ranged": 85, "siege": 0, "fire": 0, "speed": 4.25, "dps": 20 }, "range": { "min": 1.3, "max": 12 }, "vision": { "lineOfSight": 64, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 12, "fire": 0 }, "producedBy": [ "siege-workshop" ], "icon": "https://data.aoe4world.com/images/units/culverin-4.png" }, { "id": "handcannoneer-4", "baseId": "handcannoneer", "name": "Handcannoneer", "age": 4, "civs": [ "en", "hr", "fr", "ch", "de", "ab", "mo" ], "description": "Powerful all-purpose ranged infantry.\n\n+ High damage\n\n- High cost\n\n- Slow movement speed", "class": "Light", "classes": [ "Light Ranged Gunpowder Infantry" ], "unique": false, "hitpoints": 150, "movement": { "speed": 1.13 }, "costs": { "food": 120, "wood": 0, "stone": 0, "gold": 120, "total": 240, "popcap": 1, "time": 35 }, "attack": { "melee": 0, "ranged": 35, "siege": 0, "fire": 0, "speed": 2, "dps": 17.5 }, "range": { "min": 0, "max": 4 }, "vision": { "lineOfSight": 32, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "archery-range" ], "icon": "https://data.aoe4world.com/images/units/handcannoneer-4.png" }, { "id": "horseman-2", "baseId": "horseman", "name": "Horseman", "age": 2, "civs": [ "en", "hr", "fr", "ch", "de", "ab", "mo", "ru" ], "description": "Mobile cavalry effective at raiding and flanking.\n\n+ High movement speed\n\n- Weak vs melee units", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": false, "hitpoints": 125, "movement": { "speed": 1.88 }, "costs": { "food": 100, "wood": 20, "stone": 0, "gold": 0, "total": 120, "popcap": 1, "time": 22 }, "attack": { "melee": 9, "ranged": 0, "siege": 0, "fire": 13, "speed": 1.62, "dps": 5.6 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 2, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/horseman-2.png" }, { "id": "horseman-3", "baseId": "horseman", "name": "Horseman", "age": 3, "civs": [ "en", "hr", "fr", "ch", "de", "ab", "mo", "ru" ], "description": "Mobile cavalry effective at raiding and flanking.\n\n+ High movement speed\n\n- Weak vs melee units", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": false, "hitpoints": 155, "movement": { "speed": 1.88 }, "costs": { "food": 100, "wood": 20, "stone": 0, "gold": 0, "total": 120, "popcap": 1, "time": 22 }, "attack": { "melee": 11, "ranged": 0, "siege": 0, "fire": 16, "speed": 1.62, "dps": 6.8 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 2, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/horseman-3.png" }, { "id": "horseman-4", "baseId": "horseman", "name": "Horseman", "age": 4, "civs": [ "en", "hr", "fr", "ch", "de", "ab", "mo", "ru" ], "description": "Mobile cavalry effective at raiding and flanking.\n\n+ High movement speed\n\n- Weak vs melee units", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": false, "hitpoints": 180, "movement": { "speed": 1.88 }, "costs": { "food": 100, "wood": 20, "stone": 0, "gold": 0, "total": 120, "popcap": 1, "time": 22 }, "attack": { "melee": 13, "ranged": 0, "siege": 0, "fire": 20, "speed": 1.62, "dps": 8 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 2, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/horseman-4.png" }, { "id": "knight-3", "baseId": "knight", "name": "Knight", "age": 3, "civs": [ "en", "hr", "ru" ], "description": "Expensive cavalry with a powerful charge.\n\n+ Heavy armor\n\n+ Strong in melee combat\n\n- Countered by Spearmen and Crossbowmen", "class": "Heavy", "classes": [ "Heavy Melee Cavalry" ], "unique": false, "hitpoints": 230, "movement": { "speed": 1.63 }, "costs": { "food": 140, "wood": 0, "stone": 0, "gold": 100, "total": 240, "popcap": 1, "time": 35 }, "attack": { "melee": 24, "ranged": 0, "siege": 0, "fire": 16, "speed": 1.38, "dps": 17.4 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 4, "ranged": 4, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/knight-3.png" }, { "id": "knight-4", "baseId": "knight", "name": "Knight", "age": 4, "civs": [ "en", "hr", "ru" ], "description": "Expensive cavalry with a powerful charge.\n\n+ Heavy armor\n\n+ Strong in melee combat\n\n- Countered by Spearmen and Crossbowmen", "class": "Heavy", "classes": [ "Heavy Melee Cavalry" ], "unique": false, "hitpoints": 270, "movement": { "speed": 1.63 }, "costs": { "food": 140, "wood": 0, "stone": 0, "gold": 100, "total": 240, "popcap": 1, "time": 35 }, "attack": { "melee": 29, "ranged": 0, "siege": 0, "fire": 20, "speed": 1.38, "dps": 21 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 5, "ranged": 5, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/knight-4.png" }, { "id": "lancer-3", "baseId": "lancer", "name": "Lancer", "age": 3, "civs": [ "ch", "de", "ab", "mo" ], "description": "Expensive cavalry with a powerful charge.\n\n+ Heavy armor\n\n+ Strong in melee combat\n\n- Countered by Spearmen and Crossbowmen", "class": "Heavy", "classes": [ "Heavy Melee Cavalry" ], "unique": false, "hitpoints": 230, "movement": { "speed": 1.63 }, "costs": { "food": 140, "wood": 0, "stone": 0, "gold": 100, "total": 240, "popcap": 1, "time": 35 }, "attack": { "melee": 24, "ranged": 0, "siege": 0, "fire": 16, "speed": 1.38, "dps": 17.4 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 4, "ranged": 4, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/lancer-4.png" }, { "id": "lancer-4", "baseId": "lancer", "name": "Lancer", "age": 4, "civs": [ "ch", "de", "ab", "mo" ], "description": "Expensive cavalry with a powerful charge.\n\n+ Heavy armor\n\n+ Strong in melee combat\n\n- Countered by Spearmen and Crossbowmen", "class": "Heavy", "classes": [ "Heavy Melee Cavalry" ], "unique": false, "hitpoints": 270, "movement": { "speed": 1.63 }, "costs": { "food": 140, "wood": 0, "stone": 0, "gold": 100, "total": 240, "popcap": 1, "time": 35 }, "attack": { "melee": 29, "ranged": 0, "siege": 0, "fire": 20, "speed": 1.38, "dps": 21 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 5, "ranged": 5, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/lancer-4.png" }, { "id": "man-at-arms-2", "baseId": "man-at-arms", "name": "Man-at-Arms ", "age": 2, "civs": [ "en", "hr" ], "description": "Tough infantry with good damage.\n\n+ High armor\n\n- Slow movement", "class": "Heavy", "classes": [ "Heavy Melee Infantry" ], "unique": false, "hitpoints": 120, "movement": { "speed": 1.13 }, "costs": { "food": 100, "wood": 0, "stone": 0, "gold": 20, "total": 120, "popcap": 1, "time": 22 }, "attack": { "melee": 10, "ranged": 0, "siege": 0, "fire": 10, "speed": 1.25, "dps": 8 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 3, "ranged": 3, "fire": 0 }, "producedBy": [ "barrack" ], "icon": "https://data.aoe4world.com/images/units/man-at-arms-2.png" }, { "id": "man-at-arms-3", "baseId": "man-at-arms", "name": "Man-at-Arms", "age": 3, "civs": [ "en", "hr", "fr", "de", "ab", "mo", "ru" ], "description": "Tough infantry with good damage.\n\n+ High armor\n\n- Slow movement", "class": "Heavy", "classes": [ "Heavy Melee Infantry" ], "unique": false, "hitpoints": 155, "movement": { "speed": 1.13 }, "costs": { "food": 100, "wood": 0, "stone": 0, "gold": 20, "total": 120, "popcap": 1, "time": 22 }, "attack": { "melee": 12, "ranged": 0, "siege": 0, "fire": 13, "speed": 1.25, "dps": 9.6 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 4, "ranged": 4, "fire": 0 }, "producedBy": [ "barrack" ], "icon": "https://data.aoe4world.com/images/units/man-at-arms-3.png" }, { "id": "man-at-arms-4", "baseId": "man-at-arms", "name": "Man-at-Arms", "age": 4, "civs": [ "en", "hr", "fr", "de", "ab", "mo", "ru" ], "description": "Tough infantry with good damage.\n\n+ High armor\n\n- Slow movement", "class": "Heavy", "classes": [ "Heavy Melee Infantry" ], "unique": false, "hitpoints": 180, "movement": { "speed": 1.13 }, "costs": { "food": 100, "wood": 0, "stone": 0, "gold": 20, "total": 120, "popcap": 1, "time": 22 }, "attack": { "melee": 14, "ranged": 0, "siege": 0, "fire": 16, "speed": 1.25, "dps": 11.2 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 5, "ranged": 5, "fire": 0 }, "producedBy": [ "barrack" ], "icon": "https://data.aoe4world.com/images/units/man-at-arms-4.png" }, { "id": "mangonel-3", "baseId": "mangonel", "name": "Mangonel", "age": 3, "civs": [ "en", "hr", "fr", "ch", "de", "ab", "mo", "ru" ], "description": "Fires multiple projectiles dealing damage in an area.\n\n+ Effective against massed units\n\n- Must be set up to fire", "class": "Siege", "classes": [ "Siege" ], "unique": false, "hitpoints": 240, "movement": { "speed": 0.88 }, "costs": { "food": 0, "wood": 400, "stone": 0, "gold": 200, "total": 600, "popcap": 3, "time": 40 }, "attack": { "melee": 0, "ranged": 0, "siege": 0, "fire": 0, "speed": 6.75, "dps": 5.3 }, "range": { "min": 3, "max": 9 }, "vision": { "lineOfSight": 52, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 8, "fire": 0 }, "producedBy": [ "siege-workshop" ], "icon": "https://data.aoe4world.com/images/units/mangonel-3.png" }, { "id": "monk-3", "baseId": "monk", "name": "Monk", "age": 3, "civs": [ "en", "fr", "ch" ], "description": "Support unit with no combat capability. Can pick up Relics, convert enemy units, and capture Sacred Sites.\n\n+ Heals friendly units\n\n- Slow movement speed", "class": "Religious", "classes": [ "Religious" ], "unique": false, "hitpoints": 90, "movement": { "speed": 1 }, "costs": { "food": 0, "wood": 0, "stone": 0, "gold": 150, "total": 150, "popcap": 1, "time": 45 }, "attack": { "melee": 0, "ranged": 0, "siege": 0, "fire": 0, "speed": 0, "dps": 0 }, "range": { "min": 0, "max": 0 }, "vision": { "lineOfSight": 30, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "monastery" ], "icon": "https://data.aoe4world.com/images/units/monk-3.png" }, { "id": "ribauldequin-4", "baseId": "ribauldequin", "name": "Ribauldequin", "age": 4, "civs": [ "en", "fr" ], "description": "Five-barreled gunpowder weapon effective against massed units. Deals little damage to buildings.\n\n+ Can hit multiple targets in a single volley\n\n- Short range\n\n- Low ranged armor", "class": "Siege", "classes": [ "Siege", "Gunpowder" ], "unique": false, "hitpoints": 480, "movement": { "speed": 0.88 }, "costs": { "food": 0, "wood": 400, "stone": 0, "gold": 600, "total": 1000, "popcap": 3, "time": 45 }, "attack": { "melee": 0, "ranged": 210, "siege": 0, "fire": 0, "speed": 5.45, "dps": 38.5 }, "range": { "min": 0, "max": 3.8 }, "vision": { "lineOfSight": 45, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 10 }, "producedBy": [ "siege-workshop" ], "icon": "https://data.aoe4world.com/images/units/ribauldequin-4.png" }, { "id": "scout-1", "baseId": "scout", "name": "Scout", "age": 1, "civs": [ "en", "hr", "fr", "ch", "de", "ab", "mo", "ru" ], "description": "Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\n\n+ Able to see into Stealth Forests\n\n+ High movement speed\n\n- Very weak in combat", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": false, "hitpoints": 110, "movement": { "speed": 1.63 }, "costs": { "food": 60, "wood": 0, "stone": 0, "gold": 0, "total": 60, "popcap": 1, "time": 20 }, "attack": { "melee": 4, "ranged": 0, "siege": 0, "fire": 10, "speed": 3.75, "dps": 1.1 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 41, "heightOfSight": 501 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "town-center" ], "icon": "https://data.aoe4world.com/images/units/scout.png" }, { "id": "scout-2-stable", "baseId": "scout", "name": "Scout", "age": 2, "civs": [ "en", "hr", "fr", "ch", "de", "ab", "mo", "ru" ], "description": "Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\n\n+ Able to see into Stealth Forests\n\n+ High movement speed\n\n- Very weak in combat", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": false, "hitpoints": 110, "movement": { "speed": 1.63 }, "costs": { "food": 60, "wood": 0, "stone": 0, "gold": 0, "total": 60, "popcap": 1, "time": 20 }, "attack": { "melee": 4, "ranged": 0, "siege": 0, "fire": 13, "speed": 3.75, "dps": 1.1 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 41, "heightOfSight": 501 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/scout.png" }, { "id": "scout-2", "baseId": "scout", "name": "Scout", "age": 2, "civs": [ "en", "hr", "fr", "ch", "de", "ab", "mo", "ru" ], "description": "Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\n\n+ Able to see into Stealth Forests\n\n+ High movement speed\n\n- Very weak in combat", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": false, "hitpoints": 110, "movement": { "speed": 1.63 }, "costs": { "food": 60, "wood": 0, "stone": 0, "gold": 0, "total": 60, "popcap": 1, "time": 20 }, "attack": { "melee": 4, "ranged": 0, "siege": 0, "fire": 13, "speed": 3.75, "dps": 1.1 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 41, "heightOfSight": 501 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "town-center" ], "icon": "https://data.aoe4world.com/images/units/scout.png" }, { "id": "scout-3-stable", "baseId": "scout", "name": "Scout", "age": 3, "civs": [ "en", "hr", "fr", "ch", "de", "ab", "mo", "ru" ], "description": "Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\n\n+ Able to see into Stealth Forests\n\n+ High movement speed\n\n- Very weak in combat", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": false, "hitpoints": 110, "movement": { "speed": 1.63 }, "costs": { "food": 60, "wood": 0, "stone": 0, "gold": 0, "total": 60, "popcap": 1, "time": 20 }, "attack": { "melee": 4, "ranged": 0, "siege": 0, "fire": 16, "speed": 3.75, "dps": 1.1 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 41, "heightOfSight": 501 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/scout.png" }, { "id": "scout-3", "baseId": "scout", "name": "Scout", "age": 3, "civs": [ "en", "hr", "fr", "ch", "de", "ab", "mo", "ru" ], "description": "Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\n\n+ Able to see into Stealth Forests\n\n+ High movement speed\n\n- Very weak in combat", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": false, "hitpoints": 110, "movement": { "speed": 1.63 }, "costs": { "food": 60, "wood": 0, "stone": 0, "gold": 0, "total": 60, "popcap": 1, "time": 20 }, "attack": { "melee": 4, "ranged": 0, "siege": 0, "fire": 16, "speed": 3.75, "dps": 1.1 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 41, "heightOfSight": 501 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "town-center" ], "icon": "https://data.aoe4world.com/images/units/scout.png" }, { "id": "scout-4-stable", "baseId": "scout", "name": "Scout", "age": 4, "civs": [ "en", "hr", "fr", "ch", "de", "ab", "mo", "ru" ], "description": "Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\n\n+ Able to see into Stealth Forests\n\n+ High movement speed\n\n- Very weak in combat", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": false, "hitpoints": 110, "movement": { "speed": 1.63 }, "costs": { "food": 60, "wood": 0, "stone": 0, "gold": 0, "total": 60, "popcap": 1, "time": 20 }, "attack": { "melee": 4, "ranged": 0, "siege": 0, "fire": 20, "speed": 3.75, "dps": 1.1 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 41, "heightOfSight": 501 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "stable" ], "icon": "https://data.aoe4world.com/images/units/scout.png" }, { "id": "scout-4", "baseId": "scout", "name": "Scout", "age": 4, "civs": [ "en", "hr", "fr", "ch", "de", "ab", "mo", "ru" ], "description": "Lightly armed cavalry effective at exploring the world, hunting wildlife, and herding Sheep.\n\n+ Able to see into Stealth Forests\n\n+ High movement speed\n\n- Very weak in combat", "class": "Light", "classes": [ "Light Melee Cavalry" ], "unique": false, "hitpoints": 110, "movement": { "speed": 1.63 }, "costs": { "food": 60, "wood": 0, "stone": 0, "gold": 0, "total": 60, "popcap": 1, "time": 20 }, "attack": { "melee": 4, "ranged": 0, "siege": 0, "fire": 20, "speed": 3.75, "dps": 1.1 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 41, "heightOfSight": 501 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "town-center" ], "icon": "https://data.aoe4world.com/images/units/scout.png" }, { "id": "siege-tower-2", "baseId": "siege-tower", "name": "Siege Tower", "age": 2, "civs": [ "en", "hr", "fr", "ch", "de", "ab", "mo", "ru" ], "description": "Tall infantry transport with no combat capability. Allows garrisoned infantry to be unloaded directly onto Stone Walls.\n\n+ High ranged armor\n\n- Cannot attack\n\n- Slow movement speed", "class": "Siege", "classes": [ "Siege" ], "unique": false, "hitpoints": 480, "movement": { "speed": 0.63 }, "costs": { "food": 0, "wood": 125, "stone": 0, "gold": 0, "total": 125, "popcap": 3, "time": 45 }, "attack": { "melee": 0, "ranged": 0, "siege": 0, "fire": 0, "speed": 0, "dps": 0 }, "range": { "min": 0, "max": 0 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 8, "fire": 0 }, "producedBy": [ "infantry-units" ], "icon": "https://data.aoe4world.com/images/units/siege-tower-2.png" }, { "id": "spearman-1", "baseId": "spearman", "name": "Spearman", "age": 1, "civs": [ "hr", "fr", "ch", "de", "ab", "mo", "ru" ], "description": "Infantry best used against mounted units.\n\n+ Anti-cavalry specialist\n\n- Susceptible to light ranged attacks\n\n- Weak against armored infantry", "class": "Light", "classes": [ "Light Melee Infantry" ], "unique": false, "hitpoints": 70, "movement": { "speed": 1.25 }, "costs": { "food": 60, "wood": 20, "stone": 0, "gold": 0, "total": 80, "popcap": 1, "time": 15 }, "attack": { "melee": 6, "ranged": 0, "siege": 0, "fire": 10, "speed": 1.75, "dps": 3.4 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "barrack" ], "icon": "https://data.aoe4world.com/images/units/spearman-1.png" }, { "id": "spearman-2", "baseId": "spearman", "name": "Spearman", "age": 2, "civs": [ "en", "hr", "fr", "ch", "de", "ab", "mo", "ru" ], "description": "Infantry best used against mounted units.\n\n+ Anti-cavalry specialist\n\n- Susceptible to light ranged attacks\n\n- Weak against armored infantry", "class": "Light", "classes": [ "Light Melee Infantry" ], "unique": false, "hitpoints": 90, "movement": { "speed": 1.25 }, "costs": { "food": 60, "wood": 20, "stone": 0, "gold": 0, "total": 80, "popcap": 1, "time": 15 }, "attack": { "melee": 8, "ranged": 0, "siege": 0, "fire": 13, "speed": 1.75, "dps": 4.6 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "barrack" ], "icon": "https://data.aoe4world.com/images/units/spearman-2.png" }, { "id": "spearman-3", "baseId": "spearman", "name": "Spearman", "age": 3, "civs": [ "en", "hr", "fr", "ch", "de", "ab", "mo", "ru" ], "description": "Infantry best used against mounted units.\n\n+ Anti-cavalry specialist\n\n- Susceptible to light ranged attacks\n\n- Weak against armored infantry", "class": "Light", "classes": [ "Light Melee Infantry" ], "unique": false, "hitpoints": 110, "movement": { "speed": 1.25 }, "costs": { "food": 60, "wood": 20, "stone": 0, "gold": 0, "total": 80, "popcap": 1, "time": 15 }, "attack": { "melee": 9, "ranged": 0, "siege": 0, "fire": 16, "speed": 1.75, "dps": 5.1 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "barrack" ], "icon": "https://data.aoe4world.com/images/units/spearman-3.png" }, { "id": "spearman-4", "baseId": "spearman", "name": "Spearman", "age": 4, "civs": [ "en", "hr", "fr", "ch", "de", "ab", "mo", "ru" ], "description": "Infantry best used against mounted units.\n\n+ Anti-cavalry specialist\n\n- Susceptible to light ranged attacks\n\n- Weak against armored infantry", "class": "Light", "classes": [ "Light Melee Infantry" ], "unique": false, "hitpoints": 130, "movement": { "speed": 1.25 }, "costs": { "food": 60, "wood": 20, "stone": 0, "gold": 0, "total": 80, "popcap": 1, "time": 15 }, "attack": { "melee": 11, "ranged": 0, "siege": 0, "fire": 20, "speed": 1.75, "dps": 6.3 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 36, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "barrack" ], "icon": "https://data.aoe4world.com/images/units/spearman-4.png" }, { "id": "springald-3", "baseId": "springald", "name": "Springald", "age": 3, "civs": [ "en", "hr", "fr", "ch", "de", "ab", "mo", "ru" ], "description": "Effective at taking out high value targets at long range. Fires after quickly setting up.\n\n+ Long range\n\n+ Bonus damage vs siege engines\n\n- Trivial damage vs. buildings", "class": "Siege", "classes": [ "Siege" ], "unique": false, "hitpoints": 200, "movement": { "speed": 0.94 }, "costs": { "food": 0, "wood": 250, "stone": 0, "gold": 250, "total": 500, "popcap": 3, "time": 30 }, "attack": { "melee": 0, "ranged": 30, "siege": 0, "fire": 0, "speed": 4, "dps": 7.5 }, "range": { "min": 1.3, "max": 10 }, "vision": { "lineOfSight": 56, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 8, "fire": 0 }, "producedBy": [ "siege-workshop" ], "icon": "https://data.aoe4world.com/images/units/springald-3.png" }, { "id": "trader-2", "baseId": "trader", "name": "Trader", "age": 2, "civs": [ "en", "hr", "fr", "ch", "de", "mo", "ru" ], "description": "Traders generate Gold when assigned to trade with a Trade Post or another player’s Market. Once assigned to trade, the Trader makes repeated trips between its Home Market and the Trade Target. You can assign a new Home Market if you wish to.", "class": "Economic", "classes": [ "Worker", "Cavalry" ], "unique": false, "hitpoints": 90, "movement": { "speed": 1 }, "costs": { "food": 0, "wood": 75, "stone": 0, "gold": 75, "total": 150, "popcap": 1, "time": 35 }, "attack": { "melee": 0, "ranged": 0, "siege": 0, "fire": 0, "speed": 0, "dps": 0 }, "range": { "min": 0, "max": 0 }, "vision": { "lineOfSight": 35, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "market" ], "icon": "https://data.aoe4world.com/images/units/trader.png" }, { "id": "trebuchet-3", "baseId": "trebuchet", "name": "Trebuchet", "age": 3, "civs": [ "en", "hr", "fr", "ch", "de", "ab", "ru" ], "description": "Powerful siege engine effective at destroying buildings and walls over a great distance.\n\n+ Bonus damage vs buildings\n\n- Must be set up to fire\n\n- Inaccurate against units", "class": "Siege", "classes": [ "Siege" ], "unique": false, "hitpoints": 400, "movement": { "speed": 0.63 }, "costs": { "food": 0, "wood": 500, "stone": 0, "gold": 250, "total": 750, "popcap": 3, "time": 40 }, "attack": { "melee": 0, "ranged": 0, "siege": 150, "fire": 0, "speed": 12.5, "dps": 12 }, "range": { "min": 2.8, "max": 16 }, "vision": { "lineOfSight": 80, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 8, "fire": 0 }, "producedBy": [ "siege-workshop" ], "icon": "https://data.aoe4world.com/images/units/trebuchet-3.png" }, { "id": "villager-1", "baseId": "villager", "name": "Villager", "age": 1, "civs": [ "hr", "ch", "de", "ab", "mo", "ru" ], "description": "Gathers Wood, Food, Stone, and Gold. Builds and repairs buildings and can repair siege engines and naval units.\n\n- Weak in combat", "class": "Economic", "classes": [ "Worker" ], "unique": false, "hitpoints": 50, "movement": { "speed": 1.13 }, "costs": { "food": 50, "wood": 0, "stone": 0, "gold": 0, "total": 50, "popcap": 1, "time": 20 }, "attack": { "melee": 6, "ranged": 0, "siege": 0, "fire": 10, "speed": 3.75, "dps": 1.6 }, "range": { "min": 0, "max": 0.3 }, "vision": { "lineOfSight": 28, "heightOfSight": 10 }, "armor": { "melee": 0, "ranged": 0, "fire": 0 }, "producedBy": [ "town-center" ], "icon": "https://data.aoe4world.com/images/units/villager.png" } ] }