specification: FinOps Framework specificationVersion: '1.0' schema: https://www.finops.org/framework/ provider: AccelByte providerId: accelbyte created: '2026-07-01' modified: '2026-07-01' reconciled: false tags: - Gaming - Backend - BaaS - Live Services - FinOps - Cost Management - FOCUS description: >- FinOps view of AccelByte Gaming Services (AGS) spend. AGS is a B2B platform billed primarily on Monthly Active Users (MAU) across the online services suite, plus pass-through dedicated server compute (Armada) for session-based games and storage/egress for Cloud Save and UGC. Because pricing is quote-based, cost management centers on tracking MAU, server-hours, and storage rather than public per-request rates. notes: >- AccelByte does not publish public unit rates; verify commercial structure (MAU tiers, DS compute pass-through, storage/egress) with AccelByte during reconciliation. sources: - https://accelbyte.io/pricing - https://accelbyte.io/products - https://focus.finops.org/focus-specification/v1-3/ alignedWith: framework: FinOps Foundation Framework frameworkUrl: https://www.finops.org/framework/ dataSpec: FOCUS dataSpecVersion: '1.3' dataSpecUrl: https://focus.finops.org/focus-specification/v1-3/ publisherName: AccelByte serviceCategory: Developer Tools and Platform billingModel: pricingCategory: Subscription-Based billingFrequency: Monthly billingCurrency: USD chargeCategories: - Usage - Purchase - Adjustment focusColumns: ServiceName: AccelByte Gaming Services ServiceCategory: Developer Tools and Platform ProviderName: AccelByte PublisherName: AccelByte InvoiceIssuerName: AccelByte BillingCurrency: USD ChargeCategory: Usage PricingCategory: Subscription-Based meters: - name: monthly_active_users description: Distinct active players in the billing period; primary AGS billing metric. unit: users aggregation: max dimensions: - environment - namespace - name: dedicated_server_hours description: Armada/DSMC dedicated server compute hours for session-based games. unit: hours aggregation: sum dimensions: - environment - region - name: cloudsave_storage description: Stored player and game record data (Cloud Save). unit: gigabytes aggregation: max dimensions: - environment - namespace - name: ugc_storage description: Stored and served user-generated content payloads. unit: gigabytes aggregation: max dimensions: - environment - namespace - name: telemetry_events description: Telemetry events ingested through Game Telemetry. unit: events aggregation: sum dimensions: - environment - namespace - name: data_egress description: Network egress for content delivery and server traffic. unit: gigabytes aggregation: sum dimensions: - environment - region principles: - name: Visibility description: Track MAU, dedicated server-hours, and storage per environment/namespace against the AGS agreement. - name: Allocation description: Map namespaces and environments to titles/teams so platform spend is attributed to the right game. - name: Optimization description: Right-size dedicated server fleets per region, batch telemetry, and prune stale Cloud Save/UGC data to control compute, egress, and storage. - name: Accountability description: Assign per-title owners; review MAU-driven cost and server utilization monthly against forecast. maintainers: - FN: Kin Lane email: kin@apievangelist.com