{ "opencollection": "1.0.0", "info": { "name": "Amazon GameLift #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.AcceptMatch API", "version": "1.0.0" }, "request": { "auth": { "type": "apikey", "key": "Authorization", "value": "{{Authorization}}", "placement": "header" } }, "items": [ { "info": { "name": "#X Amz Target=GameLift.AcceptMatch", "type": "folder" }, "items": [ { "info": { "name": "Amazon GameLift Accept Match", "type": "http" }, "http": { "method": "POST", "url": "http://gamelift.{region}.amazonaws.com/#X-Amz-Target=GameLift.AcceptMatch", "headers": [ { "name": "X-Amz-Content-Sha256", "value": "" }, { "name": "X-Amz-Date", "value": "" }, { "name": "X-Amz-Algorithm", "value": "" }, { "name": "X-Amz-Credential", "value": "" }, { "name": "X-Amz-Security-Token", "value": "" }, { "name": "X-Amz-Signature", "value": "" }, { "name": "X-Amz-SignedHeaders", "value": "" }, { "name": "X-Amz-Target", "value": "" } ], "body": { "type": "json", "data": "{}" } }, "docs": "
Registers a player's acceptance or rejection of a proposed FlexMatch match. A matchmaking configuration may require player acceptance; if so, then matches built with that configuration cannot be completed unless all players accept the proposed match within a specified time limit.
When FlexMatch builds a match, all the matchmaking tickets involved in the proposed match are placed into status REQUIRES_ACCEPTANCE. This is a trigger for your game to get acceptance from all pl"
}
]
}
],
"bundled": true
}