generated: '2026-07-15' method: generated source: openapi/amazon-gamelift-openapi.yaml description: Recommended x-agentic-access execution contracts, classified heuristically from the OpenAPI. A governance starting point for exposing this API to AI agents — review and bind audience per deployment. See research/curity/agentic-governance/. summary: operations: 104 by_action_class: acting: 104 by_consequence: write: 101 safety-critical: 3 human_in_the_loop_required: 3 operations: - path: /#X-Amz-Target=GameLift.AcceptMatch method: post operationId: AcceptMatch x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.ClaimGameServer method: post operationId: ClaimGameServer x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.CreateAlias method: post operationId: CreateAlias x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.CreateBuild method: post operationId: CreateBuild x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.CreateFleet method: post operationId: CreateFleet x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.CreateFleetLocations method: post operationId: CreateFleetLocations x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.CreateGameServerGroup method: post operationId: CreateGameServerGroup x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.CreateGameSession method: post operationId: CreateGameSession x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.CreateGameSessionQueue method: post operationId: CreateGameSessionQueue x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.CreateLocation method: post operationId: CreateLocation x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.CreateMatchmakingConfiguration method: post operationId: CreateMatchmakingConfiguration x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.CreateMatchmakingRuleSet method: post operationId: CreateMatchmakingRuleSet x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.CreatePlayerSession method: post operationId: CreatePlayerSession x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.CreatePlayerSessions method: post operationId: CreatePlayerSessions x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.CreateScript method: post operationId: CreateScript x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.CreateVpcPeeringAuthorization method: post operationId: CreateVpcPeeringAuthorization x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.CreateVpcPeeringConnection method: post operationId: CreateVpcPeeringConnection x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DeleteAlias method: post operationId: DeleteAlias x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DeleteBuild method: post operationId: DeleteBuild x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DeleteFleet method: post operationId: DeleteFleet x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DeleteFleetLocations method: post operationId: DeleteFleetLocations x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DeleteGameServerGroup method: post operationId: DeleteGameServerGroup x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DeleteGameSessionQueue method: post operationId: DeleteGameSessionQueue x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DeleteLocation method: post operationId: DeleteLocation x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DeleteMatchmakingConfiguration method: post operationId: DeleteMatchmakingConfiguration x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DeleteMatchmakingRuleSet method: post operationId: DeleteMatchmakingRuleSet x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DeleteScalingPolicy method: post operationId: DeleteScalingPolicy x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DeleteScript method: post operationId: DeleteScript x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DeleteVpcPeeringAuthorization method: post operationId: DeleteVpcPeeringAuthorization x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DeleteVpcPeeringConnection method: post operationId: DeleteVpcPeeringConnection x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DeregisterCompute method: post operationId: DeregisterCompute x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DeregisterGameServer method: post operationId: DeregisterGameServer x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeAlias method: post operationId: DescribeAlias x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeBuild method: post operationId: DescribeBuild x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeCompute method: post operationId: DescribeCompute x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeEC2InstanceLimits method: post operationId: DescribeEC2InstanceLimits x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeFleetAttributes method: post operationId: DescribeFleetAttributes x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeFleetCapacity method: post operationId: DescribeFleetCapacity x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeFleetEvents method: post operationId: DescribeFleetEvents x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeFleetLocationAttributes method: post operationId: DescribeFleetLocationAttributes x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeFleetLocationCapacity method: post operationId: DescribeFleetLocationCapacity x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeFleetLocationUtilization method: post operationId: DescribeFleetLocationUtilization x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeFleetPortSettings method: post operationId: DescribeFleetPortSettings x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeFleetUtilization method: post operationId: DescribeFleetUtilization x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeGameServer method: post operationId: DescribeGameServer x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeGameServerGroup method: post operationId: DescribeGameServerGroup x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeGameServerInstances method: post operationId: DescribeGameServerInstances x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeGameSessionDetails method: post operationId: DescribeGameSessionDetails x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeGameSessionPlacement method: post operationId: DescribeGameSessionPlacement x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeGameSessionQueues method: post operationId: DescribeGameSessionQueues x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeGameSessions method: post operationId: DescribeGameSessions x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeInstances method: post operationId: DescribeInstances x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeMatchmaking method: post operationId: DescribeMatchmaking x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeMatchmakingConfigurations method: post operationId: DescribeMatchmakingConfigurations x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeMatchmakingRuleSets method: post operationId: DescribeMatchmakingRuleSets x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribePlayerSessions method: post operationId: DescribePlayerSessions x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeRuntimeConfiguration method: post operationId: DescribeRuntimeConfiguration x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeScalingPolicies method: post operationId: DescribeScalingPolicies x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeScript method: post operationId: DescribeScript x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeVpcPeeringAuthorizations method: post operationId: DescribeVpcPeeringAuthorizations x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.DescribeVpcPeeringConnections method: post operationId: DescribeVpcPeeringConnections x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.GetComputeAccess method: post operationId: GetComputeAccess x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.GetComputeAuthToken method: post operationId: GetComputeAuthToken x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.GetGameSessionLogUrl method: post operationId: GetGameSessionLogUrl x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.GetInstanceAccess method: post operationId: GetInstanceAccess x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.ListAliases method: post operationId: ListAliases x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.ListBuilds method: post operationId: ListBuilds x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.ListCompute method: post operationId: ListCompute x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.ListFleets method: post operationId: ListFleets x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.ListGameServerGroups method: post operationId: ListGameServerGroups x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.ListGameServers method: post operationId: ListGameServers x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.ListLocations method: post operationId: ListLocations x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.ListScripts method: post operationId: ListScripts x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.ListTagsForResource method: post operationId: ListTagsForResource x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.PutScalingPolicy method: post operationId: PutScalingPolicy x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.RegisterCompute method: post operationId: RegisterCompute x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.RegisterGameServer method: post operationId: RegisterGameServer x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.RequestUploadCredentials method: post operationId: RequestUploadCredentials x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.ResolveAlias method: post operationId: ResolveAlias x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.ResumeGameServerGroup method: post operationId: ResumeGameServerGroup x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.SearchGameSessions method: post operationId: SearchGameSessions x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.StartFleetActions method: post operationId: StartFleetActions x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.StartGameSessionPlacement method: post operationId: StartGameSessionPlacement x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.StartMatchBackfill method: post operationId: StartMatchBackfill x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.StartMatchmaking method: post operationId: StartMatchmaking x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.StopFleetActions method: post operationId: StopFleetActions x-agentic-access: action-class: acting consequence: safety-critical subject: required audience: null token: max-ttl: 120 exchange: true purpose-required: true proof-of-possession: true escalation: human-in-the-loop: required audit: required - path: /#X-Amz-Target=GameLift.StopGameSessionPlacement method: post operationId: StopGameSessionPlacement x-agentic-access: action-class: acting consequence: safety-critical subject: required audience: null token: max-ttl: 120 exchange: true purpose-required: true proof-of-possession: true escalation: human-in-the-loop: required audit: required - path: /#X-Amz-Target=GameLift.StopMatchmaking method: post operationId: StopMatchmaking x-agentic-access: action-class: acting consequence: safety-critical subject: required audience: null token: max-ttl: 120 exchange: true purpose-required: true proof-of-possession: true escalation: human-in-the-loop: required audit: required - path: /#X-Amz-Target=GameLift.SuspendGameServerGroup method: post operationId: SuspendGameServerGroup x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.TagResource method: post operationId: TagResource x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.UntagResource method: post operationId: UntagResource x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.UpdateAlias method: post operationId: UpdateAlias x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.UpdateBuild method: post operationId: UpdateBuild x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.UpdateFleetAttributes method: post operationId: UpdateFleetAttributes x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.UpdateFleetCapacity method: post operationId: UpdateFleetCapacity x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.UpdateFleetPortSettings method: post operationId: UpdateFleetPortSettings x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.UpdateGameServer method: post operationId: UpdateGameServer x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.UpdateGameServerGroup method: post operationId: UpdateGameServerGroup x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.UpdateGameSession method: post operationId: UpdateGameSession x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.UpdateGameSessionQueue method: post operationId: UpdateGameSessionQueue x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.UpdateMatchmakingConfiguration method: post operationId: UpdateMatchmakingConfiguration x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.UpdateRuntimeConfiguration method: post operationId: UpdateRuntimeConfiguration x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.UpdateScript method: post operationId: UpdateScript x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required - path: /#X-Amz-Target=GameLift.ValidateMatchmakingRuleSet method: post operationId: ValidateMatchmakingRuleSet x-agentic-access: action-class: acting consequence: write subject: required audience: null token: max-ttl: 900 escalation: human-in-the-loop: conditional triggers: - abnormal - high-value audit: required