{ "$schema": "https://json-structure.org/meta/core/v0/#", "$id": "https://raw.githubusercontent.com/api-evangelist/amazon-gamelift/refs/heads/main/json-structure/gamelift-create-build-input-structure.json", "name": "CreateBuildInput", "description": "CreateBuildInput schema from Amazon GameLift API", "type": "object", "properties": { "Name": { "allOf": [ { "$ref": "#/components/schemas/NonZeroAndMaxString" }, { "description": "A descriptive label associated with a build. Build names don't need to be unique. You can change this value later. " } ] }, "Version": { "allOf": [ { "$ref": "#/components/schemas/NonZeroAndMaxString" }, { "description": "Version information associated with a build or script. Version strings don't need to be unique. You can change this value later. " } ] }, "StorageLocation": { "allOf": [ { "$ref": "#/components/schemas/S3Location" }, { "description": "
Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a StorageLocation is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report a SizeOnDisk of 0.
4.0.2."
}
]
}
}
}