{ "$schema": "https://json-structure.org/meta/core/v0/#", "$id": "https://raw.githubusercontent.com/api-evangelist/amazon-gamelift/refs/heads/main/json-structure/gamelift-register-game-server-input-structure.json", "name": "RegisterGameServerInput", "description": "RegisterGameServerInput schema from Amazon GameLift API", "type": "object", "properties": { "GameServerGroupName": { "allOf": [ { "$ref": "#/components/schemas/GameServerGroupNameOrArn" }, { "description": "A unique identifier for the game server group where the game server is running." } ] }, "GameServerId": { "allOf": [ { "$ref": "#/components/schemas/GameServerId" }, { "description": "A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your Amazon Web Services account." } ] }, "InstanceId": { "allOf": [ { "$ref": "#/components/schemas/GameServerInstanceId" }, { "description": "The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0." } ] }, "ConnectionInfo": { "allOf": [ { "$ref": "#/components/schemas/GameServerConnectionInfo" }, { "description": "Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information." } ] }, "GameServerData": { "allOf": [ { "$ref": "#/components/schemas/GameServerData" }, { "description": "A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers. " } ] } }, "required": [ "GameServerGroupName", "GameServerId", "InstanceId" ] }