{ "$schema": "https://json-structure.org/meta/core/v0/#", "$id": "https://raw.githubusercontent.com/api-evangelist/amazon-gamelift/refs/heads/main/json-structure/gamelift-update-fleet-attributes-input-structure.json", "name": "UpdateFleetAttributesInput", "description": "UpdateFleetAttributesInput schema from Amazon GameLift API", "type": "object", "properties": { "FleetId": { "allOf": [ { "$ref": "#/components/schemas/FleetIdOrArn" }, { "description": "A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN value." } ] }, "Name": { "allOf": [ { "$ref": "#/components/schemas/NonZeroAndMaxString" }, { "description": "A descriptive label that is associated with a fleet. Fleet names do not need to be unique." } ] }, "Description": { "allOf": [ { "$ref": "#/components/schemas/NonZeroAndMaxString" }, { "description": "A human-readable description of a fleet." } ] }, "NewGameSessionProtectionPolicy": { "allOf": [ { "$ref": "#/components/schemas/ProtectionPolicy" }, { "description": "
The game session protection policy to apply to all new instances created in this fleet. Instances that already exist are not affected. You can set protection for individual instances using UpdateGameSession .
NoProtection -- The game session can be terminated during a scale-down event.
FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.