openapi: 3.0.0 info: version: 2015-10-01 x-release: v4 title: 'Amazon GameLift #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.ClaimGameServer API' description:

Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.

About Amazon GameLift solutions

Get more information on these Amazon GameLift solutions in the Amazon GameLift Developer Guide.

About this API Reference

This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:

x-logo: url: https://api.apis.guru/v2/cache/logo/https_twitter.com_awscloud_profile_image.png backgroundColor: '#FFFFFF' termsOfService: https://aws.amazon.com/service-terms/ contact: name: Mike Ralphson email: mike.ralphson@gmail.com url: https://github.com/mermade/aws2openapi x-twitter: PermittedSoc license: name: Apache 2.0 License url: http://www.apache.org/licenses/ x-providerName: amazonaws.com x-serviceName: gamelift x-origin: - contentType: application/json url: https://raw.githubusercontent.com/aws/aws-sdk-js/master/apis/gamelift-2015-10-01.normal.json converter: url: https://github.com/mermade/aws2openapi version: 1.0.0 x-apisguru-driver: external x-apiClientRegistration: url: https://portal.aws.amazon.com/gp/aws/developer/registration/index.html?nc2=h_ct x-apisguru-categories: - cloud x-preferred: true servers: - url: http://gamelift.{region}.amazonaws.com variables: region: description: The AWS region enum: - us-east-1 - us-east-2 - us-west-1 - us-west-2 - us-gov-west-1 - us-gov-east-1 - ca-central-1 - eu-north-1 - eu-west-1 - eu-west-2 - eu-west-3 - eu-central-1 - eu-south-1 - af-south-1 - ap-northeast-1 - ap-northeast-2 - ap-northeast-3 - ap-southeast-1 - ap-southeast-2 - ap-east-1 - ap-south-1 - sa-east-1 - me-south-1 default: us-east-1 description: The Amazon GameLift multi-region endpoint - url: https://gamelift.{region}.amazonaws.com variables: region: description: The AWS region enum: - us-east-1 - us-east-2 - us-west-1 - us-west-2 - us-gov-west-1 - us-gov-east-1 - ca-central-1 - eu-north-1 - eu-west-1 - eu-west-2 - eu-west-3 - eu-central-1 - eu-south-1 - af-south-1 - ap-northeast-1 - ap-northeast-2 - ap-northeast-3 - ap-southeast-1 - ap-southeast-2 - ap-east-1 - ap-south-1 - sa-east-1 - me-south-1 default: us-east-1 description: The Amazon GameLift multi-region endpoint - url: http://gamelift.{region}.amazonaws.com.cn variables: region: description: The AWS region enum: - cn-north-1 - cn-northwest-1 default: cn-north-1 description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia) - url: https://gamelift.{region}.amazonaws.com.cn variables: region: description: The AWS region enum: - cn-north-1 - cn-northwest-1 default: cn-north-1 description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia) security: - hmac: [] tags: - name: '#X Amz Target=GameLift.ClaimGameServer' paths: /#X-Amz-Target=GameLift.ClaimGameServer: parameters: - $ref: '#/components/parameters/X-Amz-Content-Sha256' - $ref: '#/components/parameters/X-Amz-Date' - $ref: '#/components/parameters/X-Amz-Algorithm' - $ref: '#/components/parameters/X-Amz-Credential' - $ref: '#/components/parameters/X-Amz-Security-Token' - $ref: '#/components/parameters/X-Amz-Signature' - $ref: '#/components/parameters/X-Amz-SignedHeaders' post: operationId: ClaimGameServer description:

This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

Locates an available game server and temporarily reserves it to host gameplay and players. This operation is called from a game client or client service (such as a matchmaker) to request hosting resources for a new game session. In response, Amazon GameLift FleetIQ locates an available game server, places it in CLAIMED status for 60 seconds, and returns connection information that players can use to connect to the game server.

To claim a game server, identify a game server group. You can also specify a game server ID, although this approach bypasses Amazon GameLift FleetIQ placement optimization. Optionally, include game data to pass to the game server at the start of a game session, such as a game map or player information.

When a game server is successfully claimed, connection information is returned. A claimed game server's utilization status remains AVAILABLE while the claim status is set to CLAIMED for up to 60 seconds. This time period gives the game server time to update its status to UTILIZED after players join. If the game server's status is not updated within 60 seconds, the game server reverts to unclaimed status and is available to be claimed by another request. The claim time period is a fixed value and is not configurable.

If you try to claim a specific game server, this request will fail in the following cases:

When claiming a specific game server, this request will succeed even if the game server is running on an instance in DRAINING status. To avoid this, first check the instance status by calling DescribeGameServerInstances .

Learn more

Amazon GameLift FleetIQ Guide

responses: '200': description: Success content: application/json: schema: $ref: '#/components/schemas/ClaimGameServerOutput' examples: ClaimGameServer200Example: summary: Default ClaimGameServer 200 response x-microcks-default: true value: GameServer: example-value '480': description: InvalidRequestException content: application/json: schema: $ref: '#/components/schemas/InvalidRequestException' examples: ClaimGameServer480Example: summary: Default ClaimGameServer 480 response x-microcks-default: true value: example-value '481': description: NotFoundException content: application/json: schema: $ref: '#/components/schemas/NotFoundException' examples: ClaimGameServer481Example: summary: Default ClaimGameServer 481 response x-microcks-default: true value: example-value '482': description: ConflictException content: application/json: schema: $ref: '#/components/schemas/ConflictException' examples: ClaimGameServer482Example: summary: Default ClaimGameServer 482 response x-microcks-default: true value: example-value '483': description: OutOfCapacityException content: application/json: schema: $ref: '#/components/schemas/OutOfCapacityException' examples: ClaimGameServer483Example: summary: Default ClaimGameServer 483 response x-microcks-default: true value: example-value '484': description: UnauthorizedException content: application/json: schema: $ref: '#/components/schemas/UnauthorizedException' examples: ClaimGameServer484Example: summary: Default ClaimGameServer 484 response x-microcks-default: true value: example-value '485': description: InternalServiceException content: application/json: schema: $ref: '#/components/schemas/InternalServiceException' examples: ClaimGameServer485Example: summary: Default ClaimGameServer 485 response x-microcks-default: true value: example-value requestBody: required: true content: application/json: schema: $ref: '#/components/schemas/ClaimGameServerInput' parameters: - name: X-Amz-Target in: header required: true schema: type: string enum: - GameLift.ClaimGameServer summary: Amazon GameLift Claim Game Server x-microcks-operation: delay: 0 dispatcher: FALLBACK tags: - '#X Amz Target=GameLift.ClaimGameServer' components: schemas: ConflictException: {} GameServerGroupNameOrArn: type: string pattern: '[a-zA-Z0-9-\.]+|^arn:.*:gameservergroup\/[a-zA-Z0-9-\.]+' minLength: 1 maxLength: 256 InternalServiceException: {} GameServerGroupArn: type: string pattern: ^arn:.*:gameservergroup\/[a-zA-Z0-9-\.]* minLength: 1 maxLength: 256 GameServerId: type: string pattern: '[a-zA-Z0-9-\.]+' minLength: 3 maxLength: 128 GameServerGroupName: type: string pattern: '[a-zA-Z0-9-\.]+' minLength: 1 maxLength: 128 GameServerClaimStatus: type: string enum: - CLAIMED GameServerInstanceId: type: string pattern: ^i-[0-9a-zA-Z]{17}$ minLength: 19 maxLength: 19 GameServer: type: object properties: GameServerGroupName: allOf: - $ref: '#/components/schemas/GameServerGroupName' - description: A unique identifier for the game server group where the game server is running. GameServerGroupArn: allOf: - $ref: '#/components/schemas/GameServerGroupArn' - description: The ARN identifier for the game server group where the game server is located. GameServerId: allOf: - $ref: '#/components/schemas/GameServerId' - description: A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an Amazon Web Services account. InstanceId: allOf: - $ref: '#/components/schemas/GameServerInstanceId' - description: 'The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.' ConnectionInfo: allOf: - $ref: '#/components/schemas/GameServerConnectionInfo' - description: The port and IP address that must be used to establish a client connection to the game server. GameServerData: allOf: - $ref: '#/components/schemas/GameServerData' - description: A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers. ClaimStatus: allOf: - $ref: '#/components/schemas/GameServerClaimStatus' - description: Indicates when an available game server has been reserved for gameplay but has not yet started hosting a game. Once it is claimed, the game server remains in CLAIMED status for a maximum of one minute. During this time, game clients connect to the game server to start the game and trigger the game server to update its utilization status. After one minute, the game server claim status reverts to null. UtilizationStatus: allOf: - $ref: '#/components/schemas/GameServerUtilizationStatus' - description:

Indicates whether the game server is currently available for new games or is busy. Possible statuses include:

RegistrationTime: allOf: - $ref: '#/components/schemas/Timestamp' - description: Timestamp that indicates when the game server registered. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). LastClaimTime: allOf: - $ref: '#/components/schemas/Timestamp' - description: Timestamp that indicates the last time the game server was claimed. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). This value is used to calculate when a claimed game server's status should revert to null. LastHealthCheckTime: allOf: - $ref: '#/components/schemas/Timestamp' - description: Timestamp that indicates the last time the game server was updated with health status. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). After game server registration, this property is only changed when a game server update specifies a health check value. description:

This data type is used with the Amazon GameLift FleetIQ and game server groups.

Properties describing a game server that is running on an instance in a game server group.

A game server is created by a successful call to RegisterGameServer and deleted by calling DeregisterGameServer. A game server is claimed to host a game session by calling ClaimGameServer.

ClaimGameServerInput: type: object required: - GameServerGroupName title: ClaimGameServerInput properties: GameServerGroupName: allOf: - $ref: '#/components/schemas/GameServerGroupNameOrArn' - description: 'A unique identifier for the game server group where the game server is running. If you are not specifying a game server to claim, this value identifies where you want Amazon GameLift FleetIQ to look for an available game server to claim. ' GameServerId: allOf: - $ref: '#/components/schemas/GameServerId' - description: A custom string that uniquely identifies the game server to claim. If this parameter is left empty, Amazon GameLift FleetIQ searches for an available game server in the specified game server group. GameServerData: allOf: - $ref: '#/components/schemas/GameServerData' - description: 'A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers. ' InvalidRequestException: {} NotFoundException: {} GameServerData: type: string pattern: .*\S.* minLength: 1 maxLength: 1024 UnauthorizedException: {} Timestamp: type: string format: date-time ClaimGameServerOutput: type: object properties: GameServer: allOf: - $ref: '#/components/schemas/GameServer' - description: Object that describes the newly claimed game server. OutOfCapacityException: {} GameServerUtilizationStatus: type: string enum: - AVAILABLE - UTILIZED GameServerConnectionInfo: type: string pattern: .*\S.* minLength: 1 maxLength: 512 parameters: X-Amz-Date: name: X-Amz-Date in: header schema: type: string required: false X-Amz-SignedHeaders: name: X-Amz-SignedHeaders in: header schema: type: string required: false X-Amz-Credential: name: X-Amz-Credential in: header schema: type: string required: false X-Amz-Content-Sha256: name: X-Amz-Content-Sha256 in: header schema: type: string required: false X-Amz-Algorithm: name: X-Amz-Algorithm in: header schema: type: string required: false X-Amz-Signature: name: X-Amz-Signature in: header schema: type: string required: false X-Amz-Security-Token: name: X-Amz-Security-Token in: header schema: type: string required: false securitySchemes: hmac: type: apiKey name: Authorization in: header description: Amazon Signature authorization v4 x-amazon-apigateway-authtype: awsSigv4 externalDocs: description: Amazon Web Services documentation url: https://docs.aws.amazon.com/gamelift/ x-hasEquivalentPaths: true