openapi: 3.0.0 info: version: 2015-10-01 x-release: v4 title: 'Amazon GameLift #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.CreateBuild API' description:

Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.

About Amazon GameLift solutions

Get more information on these Amazon GameLift solutions in the Amazon GameLift Developer Guide.

About this API Reference

This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:

x-logo: url: https://api.apis.guru/v2/cache/logo/https_twitter.com_awscloud_profile_image.png backgroundColor: '#FFFFFF' termsOfService: https://aws.amazon.com/service-terms/ contact: name: Mike Ralphson email: mike.ralphson@gmail.com url: https://github.com/mermade/aws2openapi x-twitter: PermittedSoc license: name: Apache 2.0 License url: http://www.apache.org/licenses/ x-providerName: amazonaws.com x-serviceName: gamelift x-origin: - contentType: application/json url: https://raw.githubusercontent.com/aws/aws-sdk-js/master/apis/gamelift-2015-10-01.normal.json converter: url: https://github.com/mermade/aws2openapi version: 1.0.0 x-apisguru-driver: external x-apiClientRegistration: url: https://portal.aws.amazon.com/gp/aws/developer/registration/index.html?nc2=h_ct x-apisguru-categories: - cloud x-preferred: true servers: - url: http://gamelift.{region}.amazonaws.com variables: region: description: The AWS region enum: - us-east-1 - us-east-2 - us-west-1 - us-west-2 - us-gov-west-1 - us-gov-east-1 - ca-central-1 - eu-north-1 - eu-west-1 - eu-west-2 - eu-west-3 - eu-central-1 - eu-south-1 - af-south-1 - ap-northeast-1 - ap-northeast-2 - ap-northeast-3 - ap-southeast-1 - ap-southeast-2 - ap-east-1 - ap-south-1 - sa-east-1 - me-south-1 default: us-east-1 description: The Amazon GameLift multi-region endpoint - url: https://gamelift.{region}.amazonaws.com variables: region: description: The AWS region enum: - us-east-1 - us-east-2 - us-west-1 - us-west-2 - us-gov-west-1 - us-gov-east-1 - ca-central-1 - eu-north-1 - eu-west-1 - eu-west-2 - eu-west-3 - eu-central-1 - eu-south-1 - af-south-1 - ap-northeast-1 - ap-northeast-2 - ap-northeast-3 - ap-southeast-1 - ap-southeast-2 - ap-east-1 - ap-south-1 - sa-east-1 - me-south-1 default: us-east-1 description: The Amazon GameLift multi-region endpoint - url: http://gamelift.{region}.amazonaws.com.cn variables: region: description: The AWS region enum: - cn-north-1 - cn-northwest-1 default: cn-north-1 description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia) - url: https://gamelift.{region}.amazonaws.com.cn variables: region: description: The AWS region enum: - cn-north-1 - cn-northwest-1 default: cn-north-1 description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia) security: - hmac: [] tags: - name: '#X Amz Target=GameLift.CreateBuild' paths: /#X-Amz-Target=GameLift.CreateBuild: parameters: - $ref: '#/components/parameters/X-Amz-Content-Sha256' - $ref: '#/components/parameters/X-Amz-Date' - $ref: '#/components/parameters/X-Amz-Algorithm' - $ref: '#/components/parameters/X-Amz-Credential' - $ref: '#/components/parameters/X-Amz-Security-Token' - $ref: '#/components/parameters/X-Amz-Signature' - $ref: '#/components/parameters/X-Amz-SignedHeaders' post: operationId: CreateBuild description: '

Creates a new Amazon GameLift build resource for your game server binary files. Combine game server binaries into a zip file for use with Amazon GameLift.

When setting up a new game build for Amazon GameLift, we recommend using the CLI command upload-build . This helper command combines two tasks: (1) it uploads your build files from a file directory to a Amazon GameLift Amazon S3 location, and (2) it creates a new build resource.

You can use the operation in the following scenarios:

If successful, this operation creates a new build resource with a unique build ID and places it in INITIALIZED status. A build must be in READY status before you can create fleets with it.

Learn more

Uploading Your Game

Create a Build with Files in Amazon S3

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' responses: '200': description: Success content: application/json: schema: $ref: '#/components/schemas/CreateBuildOutput' examples: CreateBuild200Example: summary: Default CreateBuild 200 response x-microcks-default: true value: Build: example-value UploadCredentials: example-value StorageLocation: example-value '480': description: UnauthorizedException content: application/json: schema: $ref: '#/components/schemas/UnauthorizedException' examples: CreateBuild480Example: summary: Default CreateBuild 480 response x-microcks-default: true value: example-value '481': description: InvalidRequestException content: application/json: schema: $ref: '#/components/schemas/InvalidRequestException' examples: CreateBuild481Example: summary: Default CreateBuild 481 response x-microcks-default: true value: example-value '482': description: ConflictException content: application/json: schema: $ref: '#/components/schemas/ConflictException' examples: CreateBuild482Example: summary: Default CreateBuild 482 response x-microcks-default: true value: example-value '483': description: TaggingFailedException content: application/json: schema: $ref: '#/components/schemas/TaggingFailedException' examples: CreateBuild483Example: summary: Default CreateBuild 483 response x-microcks-default: true value: example-value '484': description: InternalServiceException content: application/json: schema: $ref: '#/components/schemas/InternalServiceException' examples: CreateBuild484Example: summary: Default CreateBuild 484 response x-microcks-default: true value: example-value requestBody: required: true content: application/json: schema: $ref: '#/components/schemas/CreateBuildInput' parameters: - name: X-Amz-Target in: header required: true schema: type: string enum: - GameLift.CreateBuild summary: Amazon GameLift Create Build x-microcks-operation: delay: 0 dispatcher: FALLBACK tags: - '#X Amz Target=GameLift.CreateBuild' components: schemas: CreateBuildOutput: type: object properties: Build: allOf: - $ref: '#/components/schemas/Build' - description: 'The newly created build resource, including a unique build IDs and status. ' UploadCredentials: allOf: - $ref: '#/components/schemas/AwsCredentials' - description: 'This element is returned only when the operation is called without a storage location. It contains credentials to use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon GameLift. Credentials have a limited life span. To refresh these credentials, call RequestUploadCredentials. ' StorageLocation: allOf: - $ref: '#/components/schemas/S3Location' - description: Amazon S3 location for your game build file, including bucket name and key. ConflictException: {} NonZeroAndMaxString: type: string minLength: 1 maxLength: 1024 InternalServiceException: {} FreeText: type: string ServerSdkVersion: type: string pattern: ^\d+\.\d+\.\d+$ description: Data type used for server SDK version. maxLength: 128 InvalidRequestException: {} Build: type: object properties: BuildId: allOf: - $ref: '#/components/schemas/BuildId' - description: A unique identifier for the build. BuildArn: allOf: - $ref: '#/components/schemas/BuildArn' - description: The Amazon Resource Name (ARN) assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift build ARN, the resource ID matches the BuildId value. Name: allOf: - $ref: '#/components/schemas/FreeText' - description: A descriptive label associated with a build. Build names don't need to be unique. It can be set using CreateBuild or UpdateBuild. Version: allOf: - $ref: '#/components/schemas/FreeText' - description: Version information associated with a build or script. Version strings don't need to be unique. Status: allOf: - $ref: '#/components/schemas/BuildStatus' - description:

Current status of the build.

Possible build statuses include the following:

SizeOnDisk: allOf: - $ref: '#/components/schemas/PositiveLong' - description: File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED or when using a custom Amazon S3 storage location, this value is 0. OperatingSystem: allOf: - $ref: '#/components/schemas/OperatingSystem' - description: Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. CreationTime: allOf: - $ref: '#/components/schemas/Timestamp' - description: A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). ServerSdkVersion: allOf: - $ref: '#/components/schemas/ServerSdkVersion' - description: The Amazon GameLift Server SDK version used to develop your game server. description:

Properties describing a custom game build.

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S3Location: type: object properties: Bucket: allOf: - $ref: '#/components/schemas/NonEmptyString' - description:

An Amazon S3 bucket identifier. Thename of the S3 bucket.

Amazon GameLift doesn't support uploading from Amazon S3 buckets with names that contain a dot (.).

Key: allOf: - $ref: '#/components/schemas/NonEmptyString' - description: 'The name of the zip file that contains the build files or script files. ' RoleArn: allOf: - $ref: '#/components/schemas/NonEmptyString' - description: The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access the S3 bucket. ObjectVersion: allOf: - $ref: '#/components/schemas/NonEmptyString' - description: 'The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from an S3 bucket that you own. Use this parameter to specify a specific version of the file. If not set, the latest version of the file is retrieved. ' description: The location in Amazon S3 where build or script files are stored for access by Amazon GameLift. TaggingFailedException: {} UnauthorizedException: {} TagKey: type: string minLength: 1 maxLength: 128 Timestamp: type: string format: date-time OperatingSystem: type: string enum: - WINDOWS_2012 - AMAZON_LINUX - AMAZON_LINUX_2 - WINDOWS_2016 BuildId: type: string pattern: ^build-\S+ BuildStatus: type: string enum: - INITIALIZED - READY - FAILED PositiveLong: type: integer minimum: 1 BuildArn: type: string pattern: ^arn:.*:build\/build-\S+ TagValue: type: string minLength: 0 maxLength: 256 CreateBuildInput: type: object title: CreateBuildInput properties: Name: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: 'A descriptive label associated with a build. Build names don''t need to be unique. You can change this value later. ' Version: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: 'Version information associated with a build or script. Version strings don''t need to be unique. You can change this value later. ' StorageLocation: allOf: - $ref: '#/components/schemas/S3Location' - description:

Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.

If a StorageLocation is specified, the size of your file can be found in your Amazon S3 bucket. Amazon GameLift will report a SizeOnDisk of 0.

OperatingSystem: allOf: - $ref: '#/components/schemas/OperatingSystem' - description: The operating system that you built the game server binaries to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system isn't specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value can't be changed later. Tags: allOf: - $ref: '#/components/schemas/TagList' - description: A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits. ServerSdkVersion: allOf: - $ref: '#/components/schemas/ServerSdkVersion' - description: A server SDK version you used when integrating your game server build with Amazon GameLift. For more information see Integrate games with custom game servers. By default Amazon GameLift sets this value to 4.0.2. AwsCredentials: type: object properties: AccessKeyId: allOf: - $ref: '#/components/schemas/NonEmptyString' - description: Temporary key allowing access to the Amazon GameLift S3 account. SecretAccessKey: allOf: - $ref: '#/components/schemas/NonEmptyString' - description: Temporary secret key allowing access to the Amazon GameLift S3 account. SessionToken: allOf: - $ref: '#/components/schemas/NonEmptyString' - description: Token used to associate a specific build ID with the files uploaded using these credentials. description: Temporary access credentials used for uploading game build files to Amazon GameLift. They are valid for a limited time. If they expire before you upload your game build, get a new set by calling RequestUploadCredentials. NonEmptyString: type: string minLength: 1 Tag: type: object required: - Key - Value properties: Key: allOf: - $ref: '#/components/schemas/TagKey' - description: 'The key for a developer-defined key value pair for tagging an Amazon Web Services resource. ' Value: allOf: - $ref: '#/components/schemas/TagValue' - description: 'The value for a developer-defined key value pair for tagging an Amazon Web Services resource. ' description:

A label that you can assign to a Amazon GameLift resource.

Learn more

Tagging Amazon Web Services Resources in the Amazon Web Services General Reference

Amazon Web Services Tagging Strategies

Related actions

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TagList: type: array items: $ref: '#/components/schemas/Tag' minItems: 0 maxItems: 200 parameters: X-Amz-Date: name: X-Amz-Date in: header schema: type: string required: false X-Amz-SignedHeaders: name: X-Amz-SignedHeaders in: header schema: type: string required: false X-Amz-Credential: name: X-Amz-Credential in: header schema: type: string required: false X-Amz-Content-Sha256: name: X-Amz-Content-Sha256 in: header schema: type: string required: false X-Amz-Algorithm: name: X-Amz-Algorithm in: header schema: type: string required: false X-Amz-Signature: name: X-Amz-Signature in: header schema: type: string required: false X-Amz-Security-Token: name: X-Amz-Security-Token in: header schema: type: string required: false securitySchemes: hmac: type: apiKey name: Authorization in: header description: Amazon Signature authorization v4 x-amazon-apigateway-authtype: awsSigv4 externalDocs: description: Amazon Web Services documentation url: https://docs.aws.amazon.com/gamelift/ x-hasEquivalentPaths: true