openapi: 3.0.0 info: version: 2015-10-01 x-release: v4 title: 'Amazon GameLift #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.CreateFleet API' description:

Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.

About Amazon GameLift solutions

Get more information on these Amazon GameLift solutions in the Amazon GameLift Developer Guide.

About this API Reference

This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:

x-logo: url: https://api.apis.guru/v2/cache/logo/https_twitter.com_awscloud_profile_image.png backgroundColor: '#FFFFFF' termsOfService: https://aws.amazon.com/service-terms/ contact: name: Mike Ralphson email: mike.ralphson@gmail.com url: https://github.com/mermade/aws2openapi x-twitter: PermittedSoc license: name: Apache 2.0 License url: http://www.apache.org/licenses/ x-providerName: amazonaws.com x-serviceName: gamelift x-origin: - contentType: application/json url: https://raw.githubusercontent.com/aws/aws-sdk-js/master/apis/gamelift-2015-10-01.normal.json converter: url: https://github.com/mermade/aws2openapi version: 1.0.0 x-apisguru-driver: external x-apiClientRegistration: url: https://portal.aws.amazon.com/gp/aws/developer/registration/index.html?nc2=h_ct x-apisguru-categories: - cloud x-preferred: true servers: - url: http://gamelift.{region}.amazonaws.com variables: region: description: The AWS region enum: - us-east-1 - us-east-2 - us-west-1 - us-west-2 - us-gov-west-1 - us-gov-east-1 - ca-central-1 - eu-north-1 - eu-west-1 - eu-west-2 - eu-west-3 - eu-central-1 - eu-south-1 - af-south-1 - ap-northeast-1 - ap-northeast-2 - ap-northeast-3 - ap-southeast-1 - ap-southeast-2 - ap-east-1 - ap-south-1 - sa-east-1 - me-south-1 default: us-east-1 description: The Amazon GameLift multi-region endpoint - url: https://gamelift.{region}.amazonaws.com variables: region: description: The AWS region enum: - us-east-1 - us-east-2 - us-west-1 - us-west-2 - us-gov-west-1 - us-gov-east-1 - ca-central-1 - eu-north-1 - eu-west-1 - eu-west-2 - eu-west-3 - eu-central-1 - eu-south-1 - af-south-1 - ap-northeast-1 - ap-northeast-2 - ap-northeast-3 - ap-southeast-1 - ap-southeast-2 - ap-east-1 - ap-south-1 - sa-east-1 - me-south-1 default: us-east-1 description: The Amazon GameLift multi-region endpoint - url: http://gamelift.{region}.amazonaws.com.cn variables: region: description: The AWS region enum: - cn-north-1 - cn-northwest-1 default: cn-north-1 description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia) - url: https://gamelift.{region}.amazonaws.com.cn variables: region: description: The AWS region enum: - cn-north-1 - cn-northwest-1 default: cn-north-1 description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia) security: - hmac: [] tags: - name: '#X Amz Target=GameLift.CreateFleet' paths: /#X-Amz-Target=GameLift.CreateFleet: parameters: - $ref: '#/components/parameters/X-Amz-Content-Sha256' - $ref: '#/components/parameters/X-Amz-Date' - $ref: '#/components/parameters/X-Amz-Algorithm' - $ref: '#/components/parameters/X-Amz-Credential' - $ref: '#/components/parameters/X-Amz-Security-Token' - $ref: '#/components/parameters/X-Amz-Signature' - $ref: '#/components/parameters/X-Amz-SignedHeaders' post: operationId: CreateFleet description: '

Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your custom game server or Realtime Servers. Use this operation to configure the computing resources for your fleet and provide instructions for running game servers on each instance.

Most Amazon GameLift fleets can deploy instances to multiple locations, including the home Region (where the fleet is created) and an optional set of remote locations. Fleets that are created in the following Amazon Web Services Regions support multiple locations: us-east-1 (N. Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland), ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2 (Seoul). Fleets that are created in other Amazon GameLift Regions can deploy instances in the fleet''s home Region only. All fleet instances use the same configuration regardless of location; however, you can adjust capacity settings and turn auto-scaling on/off for each location.

To create a fleet, choose the hardware for your instances, specify a game server build or Realtime script to deploy, and provide a runtime configuration to direct Amazon GameLift how to start and run game servers on each instance in the fleet. Set permissions for inbound traffic to your game servers, and enable optional features as needed. When creating a multi-location fleet, provide a list of additional remote locations.

If you need to debug your fleet, fetch logs, view performance metrics or other actions on the fleet, create the development fleet with port 22/3389 open. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you''re finished.

If successful, this operation creates a new Fleet resource and places it in NEW status, which prompts Amazon GameLift to initiate the fleet creation workflow.

Learn more

Setting up fleets

Debug fleet creation issues

Multi-location fleets

' responses: '200': description: Success content: application/json: schema: $ref: '#/components/schemas/CreateFleetOutput' examples: CreateFleet200Example: summary: Default CreateFleet 200 response x-microcks-default: true value: FleetAttributes: example-value LocationStates: example-value '480': description: InternalServiceException content: application/json: schema: $ref: '#/components/schemas/InternalServiceException' examples: CreateFleet480Example: summary: Default CreateFleet 480 response x-microcks-default: true value: example-value '481': description: NotFoundException content: application/json: schema: $ref: '#/components/schemas/NotFoundException' examples: CreateFleet481Example: summary: Default CreateFleet 481 response x-microcks-default: true value: example-value '482': description: ConflictException content: application/json: schema: $ref: '#/components/schemas/ConflictException' examples: CreateFleet482Example: summary: Default CreateFleet 482 response x-microcks-default: true value: example-value '483': description: LimitExceededException content: application/json: schema: $ref: '#/components/schemas/LimitExceededException' examples: CreateFleet483Example: summary: Default CreateFleet 483 response x-microcks-default: true value: example-value '484': description: InvalidRequestException content: application/json: schema: $ref: '#/components/schemas/InvalidRequestException' examples: CreateFleet484Example: summary: Default CreateFleet 484 response x-microcks-default: true value: example-value '485': description: UnauthorizedException content: application/json: schema: $ref: '#/components/schemas/UnauthorizedException' examples: CreateFleet485Example: summary: Default CreateFleet 485 response x-microcks-default: true value: example-value '486': description: TaggingFailedException content: application/json: schema: $ref: '#/components/schemas/TaggingFailedException' examples: CreateFleet486Example: summary: Default CreateFleet 486 response x-microcks-default: true value: example-value '487': description: UnsupportedRegionException content: application/json: schema: $ref: '#/components/schemas/UnsupportedRegionException' examples: CreateFleet487Example: summary: Default CreateFleet 487 response x-microcks-default: true value: example-value requestBody: required: true content: application/json: schema: $ref: '#/components/schemas/CreateFleetInput' parameters: - name: X-Amz-Target in: header required: true schema: type: string enum: - GameLift.CreateFleet summary: Amazon GameLift Create Fleet x-microcks-operation: delay: 0 dispatcher: FALLBACK tags: - '#X Amz Target=GameLift.CreateFleet' components: schemas: ConflictException: {} CreateFleetInput: type: object required: - Name title: CreateFleetInput properties: Name: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: A descriptive label that is associated with a fleet. Fleet names do not need to be unique. Description: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: A description for the fleet. BuildId: allOf: - $ref: '#/components/schemas/BuildIdOrArn' - description: The unique identifier for a custom game server build to be deployed on fleet instances. You can use either the build ID or ARN. The build must be uploaded to Amazon GameLift and in READY status. This fleet property cannot be changed later. ScriptId: allOf: - $ref: '#/components/schemas/ScriptIdOrArn' - description: The unique identifier for a Realtime configuration script to be deployed on fleet instances. You can use either the script ID or ARN. Scripts must be uploaded to Amazon GameLift prior to creating the fleet. This fleet property cannot be changed later. ServerLaunchPath: allOf: - $ref: '#/components/schemas/LaunchPathStringModel' - description: ' This parameter is no longer used. Specify a server launch path using the RuntimeConfiguration parameter. Requests that use this parameter instead continue to be valid.' ServerLaunchParameters: allOf: - $ref: '#/components/schemas/LaunchParametersStringModel' - description: ' This parameter is no longer used. Specify server launch parameters using the RuntimeConfiguration parameter. Requests that use this parameter instead continue to be valid.' LogPaths: allOf: - $ref: '#/components/schemas/StringList' - description: ' This parameter is no longer used. To specify where Amazon GameLift should store log files once a server process shuts down, use the Amazon GameLift server API ProcessReady() and specify one or more directory paths in logParameters. For more information, see Initialize the server process in the Amazon GameLift Developer Guide. ' EC2InstanceType: allOf: - $ref: '#/components/schemas/EC2InstanceType' - description: The Amazon GameLift-supported Amazon EC2 instance type to use for all fleet instances. Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions of Amazon EC2 instance types. EC2InboundPermissions: allOf: - $ref: '#/components/schemas/IpPermissionsList' - description: 'The allowed IP address ranges and port settings that allow inbound traffic to access game sessions on this fleet. If the fleet is hosting a custom game build, this property must be set before players can connect to game sessions. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges. ' NewGameSessionProtectionPolicy: allOf: - $ref: '#/components/schemas/ProtectionPolicy' - description:

The status of termination protection for active game sessions on the fleet. By default, this property is set to NoProtection. You can also set game session protection for an individual game session by calling UpdateGameSession.

RuntimeConfiguration: allOf: - $ref: '#/components/schemas/RuntimeConfiguration' - description:

Instructions for how to launch and maintain server processes on instances in the fleet. The runtime configuration defines one or more server process configurations, each identifying a build executable or Realtime script file and the number of processes of that type to run concurrently.

The RuntimeConfiguration parameter is required unless the fleet is being configured using the older parameters ServerLaunchPath and ServerLaunchParameters, which are still supported for backward compatibility.

ResourceCreationLimitPolicy: allOf: - $ref: '#/components/schemas/ResourceCreationLimitPolicy' - description: A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time. MetricGroups: allOf: - $ref: '#/components/schemas/MetricGroupList' - description: 'The name of an Amazon Web Services CloudWatch metric group to add this fleet to. A metric group is used to aggregate the metrics for multiple fleets. You can specify an existing metric group name or set a new name to create a new metric group. A fleet can be included in only one metric group at a time. ' PeerVpcAwsAccountId: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: 'Used when peering your Amazon GameLift fleet with a VPC, the unique identifier for the Amazon Web Services account that owns the VPC. You can find your account ID in the Amazon Web Services Management Console under account settings. ' PeerVpcId: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the Amazon Web Services Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets. FleetType: allOf: - $ref: '#/components/schemas/FleetType' - description: Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ON_DEMAND. Learn more about when to use On-Demand versus Spot Instances. This property cannot be changed after the fleet is created. InstanceRoleArn: allOf: - $ref: '#/components/schemas/NonEmptyString' - description: A unique identifier for an IAM role that manages access to your Amazon Web Services services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the Amazon Web Services Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server. This property cannot be changed after the fleet is created. CertificateConfiguration: allOf: - $ref: '#/components/schemas/CertificateConfiguration' - description:

Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet. Amazon GameLift uses the certificates to encrypt traffic between game clients and the game servers running on Amazon GameLift. By default, the CertificateConfiguration is DISABLED. You can't change this property after you create the fleet.

Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition.

ACM isn't available in all Amazon Web Services regions. A fleet creation request with certificate generation enabled in an unsupported Region, fails with a 4xx error. For more information about the supported Regions, see Supported Regions in the Certificate Manager User Guide.

Locations: allOf: - $ref: '#/components/schemas/LocationConfigurationList' - description:

A set of remote locations to deploy additional instances to and manage as part of the fleet. This parameter can only be used when creating fleets in Amazon Web Services Regions that support multiple locations. You can add any Amazon GameLift-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services Region code such as us-west-2. To create a fleet with instances in the home Region only, don't use this parameter.

To use this parameter, Amazon GameLift requires you to use your home location in the request.

Tags: allOf: - $ref: '#/components/schemas/TagList' - description: A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. ComputeType: allOf: - $ref: '#/components/schemas/ComputeType' - description: The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift. By default, this property is set to EC2. AnywhereConfiguration: allOf: - $ref: '#/components/schemas/AnywhereConfiguration' - description: Amazon GameLift Anywhere configuration options. BuildIdOrArn: type: string pattern: ^build-\S+|^arn:.*:build\/build-\S+ NonZeroAndMaxString: type: string minLength: 1 maxLength: 1024 Tag: type: object required: - Key - Value properties: Key: allOf: - $ref: '#/components/schemas/TagKey' - description: 'The key for a developer-defined key value pair for tagging an Amazon Web Services resource. ' Value: allOf: - $ref: '#/components/schemas/TagValue' - description: 'The value for a developer-defined key value pair for tagging an Amazon Web Services resource. ' description:

A label that you can assign to a Amazon GameLift resource.

Learn more

Tagging Amazon Web Services Resources in the Amazon Web Services General Reference

Amazon Web Services Tagging Strategies

Related actions

All APIs by task

LocationStateList: type: array items: $ref: '#/components/schemas/LocationState' FleetId: type: string pattern: ^fleet-\S+ InternalServiceException: {} WholeNumber: type: integer minimum: 0 IpProtocol: type: string enum: - TCP - UDP RuntimeConfiguration: type: object properties: ServerProcesses: allOf: - $ref: '#/components/schemas/ServerProcessList' - description: A collection of server process configurations that identify what server processes to run on each instance in a fleet. MaxConcurrentGameSessionActivations: allOf: - $ref: '#/components/schemas/MaxConcurrentGameSessionActivations' - description: The number of game sessions in status ACTIVATING to allow on an instance. This setting limits the instance resources that can be used for new game activations at any one time. GameSessionActivationTimeoutSeconds: allOf: - $ref: '#/components/schemas/GameSessionActivationTimeoutSeconds' - description: The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status ACTIVATING. If the game session does not become active before the timeout, it is ended and the game session status is changed to TERMINATED. description:

A collection of server process configurations that describe the set of processes to run on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. Amazon GameLift launches the configured processes, manages their life cycle, and replaces them as needed. Each instance checks regularly for an updated runtime configuration.

A Amazon GameLift instance is limited to 50 processes running concurrently. To calculate the total number of processes in a runtime configuration, add the values of the ConcurrentExecutions parameter for each server process. Learn more about Running Multiple Processes on a Fleet.

StringList: type: array items: $ref: '#/components/schemas/NonZeroAndMaxString' ServerProcessList: type: array items: $ref: '#/components/schemas/ServerProcess' minItems: 1 maxItems: 50 CreateFleetOutput: type: object properties: FleetAttributes: allOf: - $ref: '#/components/schemas/FleetAttributes' - description: 'The properties for the new fleet, including the current status. All fleets are placed in NEW status on creation. ' LocationStates: allOf: - $ref: '#/components/schemas/LocationStateList' - description: The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is set to NEW. During fleet creation, Amazon GameLift updates each location status as instances are deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For fleets with no remote locations, only one entry, representing the home Region, is returned. ProtectionPolicy: type: string enum: - NoProtection - FullProtection FleetActionList: type: array items: $ref: '#/components/schemas/FleetAction' minItems: 1 maxItems: 1 FleetStatus: type: string enum: - NEW - DOWNLOADING - VALIDATING - BUILDING - ACTIVATING - ACTIVE - DELETING - ERROR - TERMINATED - NOT_FOUND FleetArn: type: string pattern: ^arn:.*:fleet\/fleet-\S+ FleetAction: type: string enum: - AUTO_SCALING NonBlankString: type: string pattern: '[^\s]+' ComputeType: type: string enum: - EC2 - ANYWHERE ScriptArn: type: string pattern: ^arn:.*:script\/script-\S+ LocationState: type: object properties: Location: allOf: - $ref: '#/components/schemas/LocationStringModel' - description: 'The fleet location, expressed as an Amazon Web Services Region code such as us-west-2. ' Status: allOf: - $ref: '#/components/schemas/FleetStatus' - description: 'The life-cycle status of a fleet location. ' description:

A fleet location and its life-cycle state. A location state object might be used to describe a fleet's remote location or home Region. Life-cycle state tracks the progress of launching the first instance in a new location and preparing it for game hosting, and then removing all instances and deleting the location from the fleet.

MetricGroup: type: string minLength: 1 maxLength: 255 LaunchPathStringModel: type: string pattern: '[A-Za-z0-9_:.+\/\\\- ]+' minLength: 1 maxLength: 1024 ScriptId: type: string pattern: ^script-\S+ ServerProcess: type: object required: - LaunchPath - ConcurrentExecutions properties: LaunchPath: allOf: - $ref: '#/components/schemas/LaunchPathStringModel' - description: '

The location of a game build executable or the Realtime script file that contains the Init() function. Game builds and Realtime scripts are installed on instances at the root:

' Parameters: allOf: - $ref: '#/components/schemas/LaunchParametersStringModel' - description: An optional list of parameters to pass to the server executable or Realtime script on launch. ConcurrentExecutions: allOf: - $ref: '#/components/schemas/PositiveInteger' - description: The number of server processes using this configuration that run concurrently on each instance. description: A set of instructions for launching server processes on each instance in a fleet. Server processes run either an executable in a custom game build or a Realtime Servers script. Server process configurations are part of a fleet's runtime configuration. IpPermissionsList: type: array items: $ref: '#/components/schemas/IpPermission' maxItems: 50 CertificateConfiguration: type: object required: - CertificateType properties: CertificateType: allOf: - $ref: '#/components/schemas/CertificateType' - description: '

Indicates whether a TLS/SSL certificate is generated for a fleet.

Valid values include:

' description: 'Determines whether a TLS/SSL certificate is generated for a fleet. This feature must be enabled when creating the fleet. All instances in a fleet share the same certificate. The certificate can be retrieved by calling the Amazon GameLift Server SDK operation GetInstanceCertificate. ' ScriptIdOrArn: type: string pattern: ^script-\S+|^arn:.*:script\/script-\S+ FleetAttributes: type: object properties: FleetId: allOf: - $ref: '#/components/schemas/FleetId' - description: A unique identifier for the fleet. FleetArn: allOf: - $ref: '#/components/schemas/FleetArn' - description: The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift fleet ARN, the resource ID matches the FleetId value. FleetType: allOf: - $ref: '#/components/schemas/FleetType' - description: Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ON_DEMAND. Learn more about when to use On-Demand versus Spot Instances. This property cannot be changed after the fleet is created. InstanceType: allOf: - $ref: '#/components/schemas/EC2InstanceType' - description: The Amazon EC2 instance type that determines the computing resources of each instance in the fleet. Instance type defines the CPU, memory, storage, and networking capacity. See Amazon Elastic Compute Cloud Instance Types for detailed descriptions. Description: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: A human-readable description of the fleet. Name: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: A descriptive label that is associated with a fleet. Fleet names do not need to be unique. CreationTime: allOf: - $ref: '#/components/schemas/Timestamp' - description: A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). TerminationTime: allOf: - $ref: '#/components/schemas/Timestamp' - description: A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). Status: allOf: - $ref: '#/components/schemas/FleetStatus' - description:

Current status of the fleet. Possible fleet statuses include the following:

BuildId: allOf: - $ref: '#/components/schemas/BuildId' - description: A unique identifier for the build resource that is deployed on instances in this fleet. BuildArn: allOf: - $ref: '#/components/schemas/BuildArn' - description: ' The Amazon Resource Name (ARN) associated with the Amazon GameLift build resource that is deployed on instances in this fleet. In a GameLift build ARN, the resource ID matches the BuildId value.' ScriptId: allOf: - $ref: '#/components/schemas/ScriptId' - description: A unique identifier for the Realtime script resource that is deployed on instances in this fleet. ScriptArn: allOf: - $ref: '#/components/schemas/ScriptArn' - description: ' The Amazon Resource Name (ARN) associated with the GameLift script resource that is deployed on instances in this fleet. In a GameLift script ARN, the resource ID matches the ScriptId value.' ServerLaunchPath: allOf: - $ref: '#/components/schemas/LaunchPathStringModel' - description: ' This parameter is no longer used. Server launch paths are now defined using the fleet''s RuntimeConfiguration . Requests that use this parameter instead continue to be valid.' ServerLaunchParameters: allOf: - $ref: '#/components/schemas/LaunchParametersStringModel' - description: ' This parameter is no longer used. Server launch parameters are now defined using the fleet''s runtime configuration . Requests that use this parameter instead continue to be valid.' LogPaths: allOf: - $ref: '#/components/schemas/StringList' - description: ' This parameter is no longer used. Game session log paths are now defined using the Amazon GameLift server API ProcessReady() logParameters. See more information in the Server API Reference. ' NewGameSessionProtectionPolicy: allOf: - $ref: '#/components/schemas/ProtectionPolicy' - description:

The type of game session protection to set on all new instances that are started in the fleet.

OperatingSystem: allOf: - $ref: '#/components/schemas/OperatingSystem' - description: The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet. ResourceCreationLimitPolicy: $ref: '#/components/schemas/ResourceCreationLimitPolicy' MetricGroups: allOf: - $ref: '#/components/schemas/MetricGroupList' - description: Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch, you can view aggregated metrics for fleets that are in a metric group. A fleet can be included in only one metric group at a time. StoppedActions: allOf: - $ref: '#/components/schemas/FleetActionList' - description: A list of fleet activity that has been suspended using StopFleetActions . This includes fleet auto-scaling. InstanceRoleArn: allOf: - $ref: '#/components/schemas/NonEmptyString' - description: A unique identifier for an IAM role that manages access to your Amazon Web Services services. With an instance role ARN set, any application that runs on an instance in this fleet can assume the role, including install scripts, server processes, and daemons (background processes). Create a role or look up a role's ARN by using the IAM dashboard in the Amazon Web Services Management Console. Learn more about using on-box credentials for your game servers at Access external resources from a game server. CertificateConfiguration: $ref: '#/components/schemas/CertificateConfiguration' ComputeType: allOf: - $ref: '#/components/schemas/ComputeType' - description: The type of compute resource used to host your game servers. You can use your own compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed Amazon GameLift. AnywhereConfiguration: $ref: '#/components/schemas/AnywhereConfiguration' description:

Describes a Amazon GameLift fleet of game hosting resources.

Related actions

ResourceCreationLimitPolicy: type: object properties: NewGameSessionsPerCreator: allOf: - $ref: '#/components/schemas/WholeNumber' - description:

A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.

The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, Amazon GameLift checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.

PolicyPeriodInMinutes: allOf: - $ref: '#/components/schemas/WholeNumber' - description: 'The time span used in evaluating the resource creation limit policy. ' description:

A policy that puts limits on the number of game sessions that a player can create within a specified span of time. With this policy, you can control players' ability to consume available resources.

The policy is evaluated when a player tries to create a new game session. On receiving a CreateGameSession request, Amazon GameLift checks that the player (identified by CreatorId) has created fewer than game session limit in the specified time period.

FleetType: type: string enum: - ON_DEMAND - SPOT InvalidRequestException: {} NonNegativeLimitedLengthDouble: type: string pattern: ^\d{1,5}(?:\.\d{1,5})?$ minLength: 1 maxLength: 11 NotFoundException: {} AnywhereConfiguration: type: object required: - Cost properties: Cost: allOf: - $ref: '#/components/schemas/NonNegativeLimitedLengthDouble' - description: The cost to run your fleet per hour. Amazon GameLift uses the provided cost of your fleet to balance usage in queues. For more information about queues, see Setting up queues in the Amazon GameLift Developer Guide. description: Amazon GameLift Anywhere configuration options for your Anywhere fleets. EC2InstanceType: type: string enum: - t2.micro - t2.small - t2.medium - t2.large - c3.large - c3.xlarge - c3.2xlarge - c3.4xlarge - c3.8xlarge - c4.large - c4.xlarge - c4.2xlarge - c4.4xlarge - c4.8xlarge - c5.large - c5.xlarge - c5.2xlarge - c5.4xlarge - c5.9xlarge - c5.12xlarge - c5.18xlarge - c5.24xlarge - c5a.large - c5a.xlarge - c5a.2xlarge - c5a.4xlarge - c5a.8xlarge - c5a.12xlarge - c5a.16xlarge - c5a.24xlarge - r3.large - r3.xlarge - r3.2xlarge - r3.4xlarge - r3.8xlarge - r4.large - r4.xlarge - r4.2xlarge - r4.4xlarge - r4.8xlarge - r4.16xlarge - r5.large - r5.xlarge - r5.2xlarge - r5.4xlarge - r5.8xlarge - r5.12xlarge - r5.16xlarge - r5.24xlarge - r5a.large - r5a.xlarge - r5a.2xlarge - r5a.4xlarge - r5a.8xlarge - r5a.12xlarge - r5a.16xlarge - r5a.24xlarge - m3.medium - m3.large - m3.xlarge - m3.2xlarge - m4.large - m4.xlarge - m4.2xlarge - m4.4xlarge - m4.10xlarge - m5.large - m5.xlarge - m5.2xlarge - m5.4xlarge - m5.8xlarge - m5.12xlarge - m5.16xlarge - m5.24xlarge - m5a.large - m5a.xlarge - m5a.2xlarge - m5a.4xlarge - m5a.8xlarge - m5a.12xlarge - m5a.16xlarge - m5a.24xlarge - c5d.large - c5d.xlarge - c5d.2xlarge - c5d.4xlarge - c5d.9xlarge - c5d.12xlarge - c5d.18xlarge - c5d.24xlarge - c6a.large - c6a.xlarge - c6a.2xlarge - c6a.4xlarge - c6a.8xlarge - c6a.12xlarge - c6a.16xlarge - c6a.24xlarge - c6i.large - c6i.xlarge - c6i.2xlarge - c6i.4xlarge - c6i.8xlarge - c6i.12xlarge - c6i.16xlarge - c6i.24xlarge - r5d.large - r5d.xlarge - r5d.2xlarge - r5d.4xlarge - r5d.8xlarge - r5d.12xlarge - r5d.16xlarge - r5d.24xlarge TaggingFailedException: {} IpPermission: type: object required: - FromPort - ToPort - IpRange - Protocol properties: FromPort: allOf: - $ref: '#/components/schemas/PortNumber' - description:

A starting value for a range of allowed port numbers.

For fleets using Linux builds, only ports 22 and 1026-60000 are valid.

For fleets using Windows builds, only ports 1026-60000 are valid.

ToPort: allOf: - $ref: '#/components/schemas/PortNumber' - description:

An ending value for a range of allowed port numbers. Port numbers are end-inclusive. This value must be equal to or greater than FromPort.

For fleets using Linux builds, only ports 22 and 1026-60000 are valid.

For fleets using Windows builds, only ports 1026-60000 are valid.

IpRange: allOf: - $ref: '#/components/schemas/NonBlankString' - description: 'A range of allowed IP addresses. This value must be expressed in CIDR notation. Example: "000.000.000.000/[subnet mask]" or optionally the shortened version "0.0.0.0/[subnet mask]".' Protocol: allOf: - $ref: '#/components/schemas/IpProtocol' - description: The network communication protocol used by the fleet. description: A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an instance in a fleet. New game sessions are assigned an IP address/port number combination, which must fall into the fleet's allowed ranges. Fleets with custom game builds must have permissions explicitly set. For Realtime Servers fleets, Amazon GameLift automatically opens two port ranges, one for TCP messaging and one for UDP. PortNumber: type: integer minimum: 1 maximum: 60000 LimitExceededException: {} UnauthorizedException: {} Timestamp: type: string format: date-time LocationStringModel: type: string pattern: ^[A-Za-z0-9\-]+ minLength: 1 maxLength: 64 TagKey: type: string minLength: 1 maxLength: 128 OperatingSystem: type: string enum: - WINDOWS_2012 - AMAZON_LINUX - AMAZON_LINUX_2 - WINDOWS_2016 MaxConcurrentGameSessionActivations: type: integer minimum: 1 maximum: 2147483647 LaunchParametersStringModel: type: string pattern: '[A-Za-z0-9_:.+\/\\\- =@;{},?''\[\]"]+' minLength: 1 maxLength: 1024 PositiveInteger: type: integer minimum: 1 BuildId: type: string pattern: ^build-\S+ GameSessionActivationTimeoutSeconds: type: integer minimum: 1 maximum: 600 LocationConfiguration: type: object required: - Location properties: Location: allOf: - $ref: '#/components/schemas/LocationStringModel' - description: 'An Amazon Web Services Region code, such as us-west-2. ' description: 'A remote location where a multi-location fleet can deploy game servers for game hosting. ' CertificateType: type: string enum: - DISABLED - GENERATED LocationConfigurationList: type: array items: $ref: '#/components/schemas/LocationConfiguration' minItems: 1 maxItems: 100 BuildArn: type: string pattern: ^arn:.*:build\/build-\S+ TagValue: type: string minLength: 0 maxLength: 256 UnsupportedRegionException: {} NonEmptyString: type: string minLength: 1 MetricGroupList: type: array items: $ref: '#/components/schemas/MetricGroup' maxItems: 1 TagList: type: array items: $ref: '#/components/schemas/Tag' minItems: 0 maxItems: 200 parameters: X-Amz-Date: name: X-Amz-Date in: header schema: type: string required: false X-Amz-SignedHeaders: name: X-Amz-SignedHeaders in: header schema: type: string required: false X-Amz-Credential: name: X-Amz-Credential in: header schema: type: string required: false X-Amz-Content-Sha256: name: X-Amz-Content-Sha256 in: header schema: type: string required: false X-Amz-Algorithm: name: X-Amz-Algorithm in: header schema: type: string required: false X-Amz-Signature: name: X-Amz-Signature in: header schema: type: string required: false X-Amz-Security-Token: name: X-Amz-Security-Token in: header schema: type: string required: false securitySchemes: hmac: type: apiKey name: Authorization in: header description: Amazon Signature authorization v4 x-amazon-apigateway-authtype: awsSigv4 externalDocs: description: Amazon Web Services documentation url: https://docs.aws.amazon.com/gamelift/ x-hasEquivalentPaths: true