openapi: 3.0.0 info: version: 2015-10-01 x-release: v4 title: 'Amazon GameLift #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.CreatePlayerSessions API' description:
Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.
About Amazon GameLift solutions
Get more information on these Amazon GameLift solutions in the Amazon GameLift Developer Guide.
Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.
Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure and set up ready-to-go game servers for your game. Realtime Servers provides a game server framework with core Amazon GameLift infrastructure already built in. Then use the full range of Amazon GameLift managed hosting features, including FlexMatch, for your game.
Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.
Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.
About this API Reference
This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:
x-logo: url: https://api.apis.guru/v2/cache/logo/https_twitter.com_awscloud_profile_image.png backgroundColor: '#FFFFFF' termsOfService: https://aws.amazon.com/service-terms/ contact: name: Mike Ralphson email: mike.ralphson@gmail.com url: https://github.com/mermade/aws2openapi x-twitter: PermittedSoc license: name: Apache 2.0 License url: http://www.apache.org/licenses/ x-providerName: amazonaws.com x-serviceName: gamelift x-origin: - contentType: application/json url: https://raw.githubusercontent.com/aws/aws-sdk-js/master/apis/gamelift-2015-10-01.normal.json converter: url: https://github.com/mermade/aws2openapi version: 1.0.0 x-apisguru-driver: external x-apiClientRegistration: url: https://portal.aws.amazon.com/gp/aws/developer/registration/index.html?nc2=h_ct x-apisguru-categories: - cloud x-preferred: true servers: - url: http://gamelift.{region}.amazonaws.com variables: region: description: The AWS region enum: - us-east-1 - us-east-2 - us-west-1 - us-west-2 - us-gov-west-1 - us-gov-east-1 - ca-central-1 - eu-north-1 - eu-west-1 - eu-west-2 - eu-west-3 - eu-central-1 - eu-south-1 - af-south-1 - ap-northeast-1 - ap-northeast-2 - ap-northeast-3 - ap-southeast-1 - ap-southeast-2 - ap-east-1 - ap-south-1 - sa-east-1 - me-south-1 default: us-east-1 description: The Amazon GameLift multi-region endpoint - url: https://gamelift.{region}.amazonaws.com variables: region: description: The AWS region enum: - us-east-1 - us-east-2 - us-west-1 - us-west-2 - us-gov-west-1 - us-gov-east-1 - ca-central-1 - eu-north-1 - eu-west-1 - eu-west-2 - eu-west-3 - eu-central-1 - eu-south-1 - af-south-1 - ap-northeast-1 - ap-northeast-2 - ap-northeast-3 - ap-southeast-1 - ap-southeast-2 - ap-east-1 - ap-south-1 - sa-east-1 - me-south-1 default: us-east-1 description: The Amazon GameLift multi-region endpoint - url: http://gamelift.{region}.amazonaws.com.cn variables: region: description: The AWS region enum: - cn-north-1 - cn-northwest-1 default: cn-north-1 description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia) - url: https://gamelift.{region}.amazonaws.com.cn variables: region: description: The AWS region enum: - cn-north-1 - cn-northwest-1 default: cn-north-1 description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia) security: - hmac: [] tags: - name: '#X Amz Target=GameLift.CreatePlayerSessions' paths: /#X-Amz-Target=GameLift.CreatePlayerSessions: parameters: - $ref: '#/components/parameters/X-Amz-Content-Sha256' - $ref: '#/components/parameters/X-Amz-Date' - $ref: '#/components/parameters/X-Amz-Algorithm' - $ref: '#/components/parameters/X-Amz-Credential' - $ref: '#/components/parameters/X-Amz-Security-Token' - $ref: '#/components/parameters/X-Amz-Signature' - $ref: '#/components/parameters/X-Amz-SignedHeaders' post: operationId: CreatePlayerSessions description:Reserves open slots in a game session for a group of players. New player sessions can be created in any game session with an open slot that is in ACTIVE status and has a player creation policy of ACCEPT_ALL. To add a single player to a game session, use CreatePlayerSession
To create player sessions, specify a game session ID and a list of player IDs. Optionally, provide a set of player data for each player ID.
If successful, a slot is reserved in the game session for each player, and new PlayerSession objects are returned with player session IDs. Each player references their player session ID when sending a connection request to the game session, and the game server can use it to validate the player reservation with the Amazon GameLift service. Player sessions cannot be updated.
The maximum number of players per game session is 200. It is not adjustable.
Related actions
responses: '200': description: Success content: application/json: schema: $ref: '#/components/schemas/CreatePlayerSessionsOutput' examples: CreatePlayerSessions200Example: summary: Default CreatePlayerSessions 200 response x-microcks-default: true value: PlayerSessions: example-value '480': description: InternalServiceException content: application/json: schema: $ref: '#/components/schemas/InternalServiceException' examples: CreatePlayerSessions480Example: summary: Default CreatePlayerSessions 480 response x-microcks-default: true value: example-value '481': description: UnauthorizedException content: application/json: schema: $ref: '#/components/schemas/UnauthorizedException' examples: CreatePlayerSessions481Example: summary: Default CreatePlayerSessions 481 response x-microcks-default: true value: example-value '482': description: InvalidGameSessionStatusException content: application/json: schema: $ref: '#/components/schemas/InvalidGameSessionStatusException' examples: CreatePlayerSessions482Example: summary: Default CreatePlayerSessions 482 response x-microcks-default: true value: example-value '483': description: GameSessionFullException content: application/json: schema: $ref: '#/components/schemas/GameSessionFullException' examples: CreatePlayerSessions483Example: summary: Default CreatePlayerSessions 483 response x-microcks-default: true value: example-value '484': description: TerminalRoutingStrategyException content: application/json: schema: $ref: '#/components/schemas/TerminalRoutingStrategyException' examples: CreatePlayerSessions484Example: summary: Default CreatePlayerSessions 484 response x-microcks-default: true value: example-value '485': description: InvalidRequestException content: application/json: schema: $ref: '#/components/schemas/InvalidRequestException' examples: CreatePlayerSessions485Example: summary: Default CreatePlayerSessions 485 response x-microcks-default: true value: example-value '486': description: NotFoundException content: application/json: schema: $ref: '#/components/schemas/NotFoundException' examples: CreatePlayerSessions486Example: summary: Default CreatePlayerSessions 486 response x-microcks-default: true value: example-value requestBody: required: true content: application/json: schema: $ref: '#/components/schemas/CreatePlayerSessionsInput' parameters: - name: X-Amz-Target in: header required: true schema: type: string enum: - GameLift.CreatePlayerSessions summary: Amazon GameLift Create Player Sessions x-microcks-operation: delay: 0 dispatcher: FALLBACK tags: - '#X Amz Target=GameLift.CreatePlayerSessions' components: schemas: NonZeroAndMaxString: type: string minLength: 1 maxLength: 1024 PlayerSession: type: object properties: PlayerSessionId: allOf: - $ref: '#/components/schemas/PlayerSessionId' - description: A unique identifier for a player session. PlayerId: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: A unique identifier for a player that is associated with this player session. GameSessionId: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: A unique identifier for the game session that the player session is connected to. FleetId: allOf: - $ref: '#/components/schemas/FleetId' - description: A unique identifier for the fleet that the player's game session is running on. FleetArn: allOf: - $ref: '#/components/schemas/FleetArn' - description: ' The Amazon Resource Name (ARN) associated with the GameLift fleet that the player''s game session is running on. ' CreationTime: allOf: - $ref: '#/components/schemas/Timestamp' - description: A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example"1469498468.057").
TerminationTime:
allOf:
- $ref: '#/components/schemas/Timestamp'
- description: A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
Status:
allOf:
- $ref: '#/components/schemas/PlayerSessionStatus'
- description: Current status of the player session.
Possible player session statuses include the following:
RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE -- The player has been validated by the server process and is currently connected.
COMPLETED -- The player connection has been dropped.
TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
' Port: allOf: - $ref: '#/components/schemas/PortNumber' - description: Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number. PlayerData: allOf: - $ref: '#/components/schemas/PlayerData' - description: 'Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. ' description:Represents a player session. Player sessions are created either for a specific game session, or as part of a game session placement or matchmaking request. A player session can represents a reserved player slot in a game session (when status is RESERVED) or actual player activity in a game session (when status is ACTIVE). A player session object, including player data, is automatically passed to a game session when the player connects to the game session and is validated. After the game session ends, player sessions information is retained for 30 days and then removed.
Related actions
FleetId: type: string pattern: ^fleet-\S+ InternalServiceException: {} CreatePlayerSessionsOutput: type: object properties: PlayerSessions: allOf: - $ref: '#/components/schemas/PlayerSessionList' - description: A collection of player session objects created for the added players. PlayerSessionList: type: array items: $ref: '#/components/schemas/PlayerSession' FleetArn: type: string pattern: ^arn:.*:fleet\/fleet-\S+ PlayerIdList: type: array items: $ref: '#/components/schemas/NonZeroAndMaxString' minItems: 1 maxItems: 25 IpAddress: type: string pattern: ^[0-9A-Fa-f\:\.]+ minLength: 1 maxLength: 128 TerminalRoutingStrategyException: {} CreatePlayerSessionsInput: type: object required: - GameSessionId - PlayerIds title: CreatePlayerSessionsInput properties: GameSessionId: allOf: - $ref: '#/components/schemas/ArnStringModel' - description: A unique identifier for the game session to add players to. PlayerIds: allOf: - $ref: '#/components/schemas/PlayerIdList' - description: List of unique identifiers for the players to be added. PlayerDataMap: allOf: - $ref: '#/components/schemas/PlayerDataMap' - description: 'Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Any player data strings for player IDs that are not included in thePlayerIds parameter are ignored. '
InvalidRequestException: {}
DnsName:
type: string
NotFoundException: {}
InvalidGameSessionStatusException: {}
ArnStringModel:
type: string
pattern: '[a-zA-Z0-9:/-]+'
minLength: 1
maxLength: 256
PortNumber:
type: integer
minimum: 1
maximum: 60000
PlayerData:
type: string
minLength: 1
maxLength: 2048
UnauthorizedException: {}
Timestamp:
type: string
format: date-time
PlayerSessionStatus:
type: string
enum:
- RESERVED
- ACTIVE
- COMPLETED
- TIMEDOUT
GameSessionFullException: {}
PlayerDataMap:
type: object
additionalProperties:
$ref: '#/components/schemas/PlayerData'
PlayerSessionId:
type: string
pattern: ^psess-\S+
parameters:
X-Amz-Date:
name: X-Amz-Date
in: header
schema:
type: string
required: false
X-Amz-SignedHeaders:
name: X-Amz-SignedHeaders
in: header
schema:
type: string
required: false
X-Amz-Credential:
name: X-Amz-Credential
in: header
schema:
type: string
required: false
X-Amz-Content-Sha256:
name: X-Amz-Content-Sha256
in: header
schema:
type: string
required: false
X-Amz-Algorithm:
name: X-Amz-Algorithm
in: header
schema:
type: string
required: false
X-Amz-Signature:
name: X-Amz-Signature
in: header
schema:
type: string
required: false
X-Amz-Security-Token:
name: X-Amz-Security-Token
in: header
schema:
type: string
required: false
securitySchemes:
hmac:
type: apiKey
name: Authorization
in: header
description: Amazon Signature authorization v4
x-amazon-apigateway-authtype: awsSigv4
externalDocs:
description: Amazon Web Services documentation
url: https://docs.aws.amazon.com/gamelift/
x-hasEquivalentPaths: true