openapi: 3.0.0 info: version: 2015-10-01 x-release: v4 title: 'Amazon GameLift #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.CreatePlayerSessions API' description:

Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.

About Amazon GameLift solutions

Get more information on these Amazon GameLift solutions in the Amazon GameLift Developer Guide.

About this API Reference

This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:

x-logo: url: https://api.apis.guru/v2/cache/logo/https_twitter.com_awscloud_profile_image.png backgroundColor: '#FFFFFF' termsOfService: https://aws.amazon.com/service-terms/ contact: name: Mike Ralphson email: mike.ralphson@gmail.com url: https://github.com/mermade/aws2openapi x-twitter: PermittedSoc license: name: Apache 2.0 License url: http://www.apache.org/licenses/ x-providerName: amazonaws.com x-serviceName: gamelift x-origin: - contentType: application/json url: https://raw.githubusercontent.com/aws/aws-sdk-js/master/apis/gamelift-2015-10-01.normal.json converter: url: https://github.com/mermade/aws2openapi version: 1.0.0 x-apisguru-driver: external x-apiClientRegistration: url: https://portal.aws.amazon.com/gp/aws/developer/registration/index.html?nc2=h_ct x-apisguru-categories: - cloud x-preferred: true servers: - url: http://gamelift.{region}.amazonaws.com variables: region: description: The AWS region enum: - us-east-1 - us-east-2 - us-west-1 - us-west-2 - us-gov-west-1 - us-gov-east-1 - ca-central-1 - eu-north-1 - eu-west-1 - eu-west-2 - eu-west-3 - eu-central-1 - eu-south-1 - af-south-1 - ap-northeast-1 - ap-northeast-2 - ap-northeast-3 - ap-southeast-1 - ap-southeast-2 - ap-east-1 - ap-south-1 - sa-east-1 - me-south-1 default: us-east-1 description: The Amazon GameLift multi-region endpoint - url: https://gamelift.{region}.amazonaws.com variables: region: description: The AWS region enum: - us-east-1 - us-east-2 - us-west-1 - us-west-2 - us-gov-west-1 - us-gov-east-1 - ca-central-1 - eu-north-1 - eu-west-1 - eu-west-2 - eu-west-3 - eu-central-1 - eu-south-1 - af-south-1 - ap-northeast-1 - ap-northeast-2 - ap-northeast-3 - ap-southeast-1 - ap-southeast-2 - ap-east-1 - ap-south-1 - sa-east-1 - me-south-1 default: us-east-1 description: The Amazon GameLift multi-region endpoint - url: http://gamelift.{region}.amazonaws.com.cn variables: region: description: The AWS region enum: - cn-north-1 - cn-northwest-1 default: cn-north-1 description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia) - url: https://gamelift.{region}.amazonaws.com.cn variables: region: description: The AWS region enum: - cn-north-1 - cn-northwest-1 default: cn-north-1 description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia) security: - hmac: [] tags: - name: '#X Amz Target=GameLift.CreatePlayerSessions' paths: /#X-Amz-Target=GameLift.CreatePlayerSessions: parameters: - $ref: '#/components/parameters/X-Amz-Content-Sha256' - $ref: '#/components/parameters/X-Amz-Date' - $ref: '#/components/parameters/X-Amz-Algorithm' - $ref: '#/components/parameters/X-Amz-Credential' - $ref: '#/components/parameters/X-Amz-Security-Token' - $ref: '#/components/parameters/X-Amz-Signature' - $ref: '#/components/parameters/X-Amz-SignedHeaders' post: operationId: CreatePlayerSessions description:

Reserves open slots in a game session for a group of players. New player sessions can be created in any game session with an open slot that is in ACTIVE status and has a player creation policy of ACCEPT_ALL. To add a single player to a game session, use CreatePlayerSession

To create player sessions, specify a game session ID and a list of player IDs. Optionally, provide a set of player data for each player ID.

If successful, a slot is reserved in the game session for each player, and new PlayerSession objects are returned with player session IDs. Each player references their player session ID when sending a connection request to the game session, and the game server can use it to validate the player reservation with the Amazon GameLift service. Player sessions cannot be updated.

The maximum number of players per game session is 200. It is not adjustable.

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responses: '200': description: Success content: application/json: schema: $ref: '#/components/schemas/CreatePlayerSessionsOutput' examples: CreatePlayerSessions200Example: summary: Default CreatePlayerSessions 200 response x-microcks-default: true value: PlayerSessions: example-value '480': description: InternalServiceException content: application/json: schema: $ref: '#/components/schemas/InternalServiceException' examples: CreatePlayerSessions480Example: summary: Default CreatePlayerSessions 480 response x-microcks-default: true value: example-value '481': description: UnauthorizedException content: application/json: schema: $ref: '#/components/schemas/UnauthorizedException' examples: CreatePlayerSessions481Example: summary: Default CreatePlayerSessions 481 response x-microcks-default: true value: example-value '482': description: InvalidGameSessionStatusException content: application/json: schema: $ref: '#/components/schemas/InvalidGameSessionStatusException' examples: CreatePlayerSessions482Example: summary: Default CreatePlayerSessions 482 response x-microcks-default: true value: example-value '483': description: GameSessionFullException content: application/json: schema: $ref: '#/components/schemas/GameSessionFullException' examples: CreatePlayerSessions483Example: summary: Default CreatePlayerSessions 483 response x-microcks-default: true value: example-value '484': description: TerminalRoutingStrategyException content: application/json: schema: $ref: '#/components/schemas/TerminalRoutingStrategyException' examples: CreatePlayerSessions484Example: summary: Default CreatePlayerSessions 484 response x-microcks-default: true value: example-value '485': description: InvalidRequestException content: application/json: schema: $ref: '#/components/schemas/InvalidRequestException' examples: CreatePlayerSessions485Example: summary: Default CreatePlayerSessions 485 response x-microcks-default: true value: example-value '486': description: NotFoundException content: application/json: schema: $ref: '#/components/schemas/NotFoundException' examples: CreatePlayerSessions486Example: summary: Default CreatePlayerSessions 486 response x-microcks-default: true value: example-value requestBody: required: true content: application/json: schema: $ref: '#/components/schemas/CreatePlayerSessionsInput' parameters: - name: X-Amz-Target in: header required: true schema: type: string enum: - GameLift.CreatePlayerSessions summary: Amazon GameLift Create Player Sessions x-microcks-operation: delay: 0 dispatcher: FALLBACK tags: - '#X Amz Target=GameLift.CreatePlayerSessions' components: schemas: NonZeroAndMaxString: type: string minLength: 1 maxLength: 1024 PlayerSession: type: object properties: PlayerSessionId: allOf: - $ref: '#/components/schemas/PlayerSessionId' - description: A unique identifier for a player session. PlayerId: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: A unique identifier for a player that is associated with this player session. GameSessionId: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: A unique identifier for the game session that the player session is connected to. FleetId: allOf: - $ref: '#/components/schemas/FleetId' - description: A unique identifier for the fleet that the player's game session is running on. FleetArn: allOf: - $ref: '#/components/schemas/FleetArn' - description: ' The Amazon Resource Name (ARN) associated with the GameLift fleet that the player''s game session is running on. ' CreationTime: allOf: - $ref: '#/components/schemas/Timestamp' - description: A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). TerminationTime: allOf: - $ref: '#/components/schemas/Timestamp' - description: A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). Status: allOf: - $ref: '#/components/schemas/PlayerSessionStatus' - description:

Current status of the player session.

Possible player session statuses include the following:

IpAddress: allOf: - $ref: '#/components/schemas/IpAddress' - description: The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. DnsName: allOf: - $ref: '#/components/schemas/DnsName' - description: '

The DNS identifier assigned to the instance that is running the game session. Values have the following format:

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

' Port: allOf: - $ref: '#/components/schemas/PortNumber' - description: Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number. PlayerData: allOf: - $ref: '#/components/schemas/PlayerData' - description: 'Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. ' description:

Represents a player session. Player sessions are created either for a specific game session, or as part of a game session placement or matchmaking request. A player session can represents a reserved player slot in a game session (when status is RESERVED) or actual player activity in a game session (when status is ACTIVE). A player session object, including player data, is automatically passed to a game session when the player connects to the game session and is validated. After the game session ends, player sessions information is retained for 30 days and then removed.

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FleetId: type: string pattern: ^fleet-\S+ InternalServiceException: {} CreatePlayerSessionsOutput: type: object properties: PlayerSessions: allOf: - $ref: '#/components/schemas/PlayerSessionList' - description: A collection of player session objects created for the added players. PlayerSessionList: type: array items: $ref: '#/components/schemas/PlayerSession' FleetArn: type: string pattern: ^arn:.*:fleet\/fleet-\S+ PlayerIdList: type: array items: $ref: '#/components/schemas/NonZeroAndMaxString' minItems: 1 maxItems: 25 IpAddress: type: string pattern: ^[0-9A-Fa-f\:\.]+ minLength: 1 maxLength: 128 TerminalRoutingStrategyException: {} CreatePlayerSessionsInput: type: object required: - GameSessionId - PlayerIds title: CreatePlayerSessionsInput properties: GameSessionId: allOf: - $ref: '#/components/schemas/ArnStringModel' - description: A unique identifier for the game session to add players to. PlayerIds: allOf: - $ref: '#/components/schemas/PlayerIdList' - description: List of unique identifiers for the players to be added. PlayerDataMap: allOf: - $ref: '#/components/schemas/PlayerDataMap' - description: 'Map of string pairs, each specifying a player ID and a set of developer-defined information related to the player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. Any player data strings for player IDs that are not included in the PlayerIds parameter are ignored. ' InvalidRequestException: {} DnsName: type: string NotFoundException: {} InvalidGameSessionStatusException: {} ArnStringModel: type: string pattern: '[a-zA-Z0-9:/-]+' minLength: 1 maxLength: 256 PortNumber: type: integer minimum: 1 maximum: 60000 PlayerData: type: string minLength: 1 maxLength: 2048 UnauthorizedException: {} Timestamp: type: string format: date-time PlayerSessionStatus: type: string enum: - RESERVED - ACTIVE - COMPLETED - TIMEDOUT GameSessionFullException: {} PlayerDataMap: type: object additionalProperties: $ref: '#/components/schemas/PlayerData' PlayerSessionId: type: string pattern: ^psess-\S+ parameters: X-Amz-Date: name: X-Amz-Date in: header schema: type: string required: false X-Amz-SignedHeaders: name: X-Amz-SignedHeaders in: header schema: type: string required: false X-Amz-Credential: name: X-Amz-Credential in: header schema: type: string required: false X-Amz-Content-Sha256: name: X-Amz-Content-Sha256 in: header schema: type: string required: false X-Amz-Algorithm: name: X-Amz-Algorithm in: header schema: type: string required: false X-Amz-Signature: name: X-Amz-Signature in: header schema: type: string required: false X-Amz-Security-Token: name: X-Amz-Security-Token in: header schema: type: string required: false securitySchemes: hmac: type: apiKey name: Authorization in: header description: Amazon Signature authorization v4 x-amazon-apigateway-authtype: awsSigv4 externalDocs: description: Amazon Web Services documentation url: https://docs.aws.amazon.com/gamelift/ x-hasEquivalentPaths: true