openapi: 3.0.0 info: version: 2015-10-01 x-release: v4 title: 'Amazon GameLift #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.DescribeGameServer API' description:
Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.
About Amazon GameLift solutions
Get more information on these Amazon GameLift solutions in the Amazon GameLift Developer Guide.
Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.
Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure and set up ready-to-go game servers for your game. Realtime Servers provides a game server framework with core Amazon GameLift infrastructure already built in. Then use the full range of Amazon GameLift managed hosting features, including FlexMatch, for your game.
Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.
Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.
About this API Reference
This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:
x-logo: url: https://api.apis.guru/v2/cache/logo/https_twitter.com_awscloud_profile_image.png backgroundColor: '#FFFFFF' termsOfService: https://aws.amazon.com/service-terms/ contact: name: Mike Ralphson email: mike.ralphson@gmail.com url: https://github.com/mermade/aws2openapi x-twitter: PermittedSoc license: name: Apache 2.0 License url: http://www.apache.org/licenses/ x-providerName: amazonaws.com x-serviceName: gamelift x-origin: - contentType: application/json url: https://raw.githubusercontent.com/aws/aws-sdk-js/master/apis/gamelift-2015-10-01.normal.json converter: url: https://github.com/mermade/aws2openapi version: 1.0.0 x-apisguru-driver: external x-apiClientRegistration: url: https://portal.aws.amazon.com/gp/aws/developer/registration/index.html?nc2=h_ct x-apisguru-categories: - cloud x-preferred: true servers: - url: http://gamelift.{region}.amazonaws.com variables: region: description: The AWS region enum: - us-east-1 - us-east-2 - us-west-1 - us-west-2 - us-gov-west-1 - us-gov-east-1 - ca-central-1 - eu-north-1 - eu-west-1 - eu-west-2 - eu-west-3 - eu-central-1 - eu-south-1 - af-south-1 - ap-northeast-1 - ap-northeast-2 - ap-northeast-3 - ap-southeast-1 - ap-southeast-2 - ap-east-1 - ap-south-1 - sa-east-1 - me-south-1 default: us-east-1 description: The Amazon GameLift multi-region endpoint - url: https://gamelift.{region}.amazonaws.com variables: region: description: The AWS region enum: - us-east-1 - us-east-2 - us-west-1 - us-west-2 - us-gov-west-1 - us-gov-east-1 - ca-central-1 - eu-north-1 - eu-west-1 - eu-west-2 - eu-west-3 - eu-central-1 - eu-south-1 - af-south-1 - ap-northeast-1 - ap-northeast-2 - ap-northeast-3 - ap-southeast-1 - ap-southeast-2 - ap-east-1 - ap-south-1 - sa-east-1 - me-south-1 default: us-east-1 description: The Amazon GameLift multi-region endpoint - url: http://gamelift.{region}.amazonaws.com.cn variables: region: description: The AWS region enum: - cn-north-1 - cn-northwest-1 default: cn-north-1 description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia) - url: https://gamelift.{region}.amazonaws.com.cn variables: region: description: The AWS region enum: - cn-north-1 - cn-northwest-1 default: cn-north-1 description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia) security: - hmac: [] tags: - name: '#X Amz Target=GameLift.DescribeGameServer' paths: /#X-Amz-Target=GameLift.DescribeGameServer: parameters: - $ref: '#/components/parameters/X-Amz-Content-Sha256' - $ref: '#/components/parameters/X-Amz-Date' - $ref: '#/components/parameters/X-Amz-Algorithm' - $ref: '#/components/parameters/X-Amz-Credential' - $ref: '#/components/parameters/X-Amz-Security-Token' - $ref: '#/components/parameters/X-Amz-Signature' - $ref: '#/components/parameters/X-Amz-SignedHeaders' post: operationId: DescribeGameServer description:This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Retrieves information for a registered game server. Information includes game server status, health check info, and the instance that the game server is running on.
To retrieve game server information, specify the game server ID. If successful, the requested game server object is returned.
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responses: '200': description: Success content: application/json: schema: $ref: '#/components/schemas/DescribeGameServerOutput' examples: DescribeGameServer200Example: summary: Default DescribeGameServer 200 response x-microcks-default: true value: GameServer: example-value '480': description: InvalidRequestException content: application/json: schema: $ref: '#/components/schemas/InvalidRequestException' examples: DescribeGameServer480Example: summary: Default DescribeGameServer 480 response x-microcks-default: true value: example-value '481': description: NotFoundException content: application/json: schema: $ref: '#/components/schemas/NotFoundException' examples: DescribeGameServer481Example: summary: Default DescribeGameServer 481 response x-microcks-default: true value: example-value '482': description: UnauthorizedException content: application/json: schema: $ref: '#/components/schemas/UnauthorizedException' examples: DescribeGameServer482Example: summary: Default DescribeGameServer 482 response x-microcks-default: true value: example-value '483': description: InternalServiceException content: application/json: schema: $ref: '#/components/schemas/InternalServiceException' examples: DescribeGameServer483Example: summary: Default DescribeGameServer 483 response x-microcks-default: true value: example-value requestBody: required: true content: application/json: schema: $ref: '#/components/schemas/DescribeGameServerInput' parameters: - name: X-Amz-Target in: header required: true schema: type: string enum: - GameLift.DescribeGameServer summary: Amazon GameLift Describe Game Server x-microcks-operation: delay: 0 dispatcher: FALLBACK tags: - '#X Amz Target=GameLift.DescribeGameServer' components: schemas: GameServerGroupNameOrArn: type: string pattern: '[a-zA-Z0-9-\.]+|^arn:.*:gameservergroup\/[a-zA-Z0-9-\.]+' minLength: 1 maxLength: 256 DescribeGameServerInput: type: object required: - GameServerGroupName - GameServerId title: DescribeGameServerInput properties: GameServerGroupName: allOf: - $ref: '#/components/schemas/GameServerGroupNameOrArn' - description: A unique identifier for the game server group where the game server is running. GameServerId: allOf: - $ref: '#/components/schemas/GameServerId' - description: A custom string that uniquely identifies the game server information to be retrieved. InternalServiceException: {} GameServerGroupArn: type: string pattern: ^arn:.*:gameservergroup\/[a-zA-Z0-9-\.]* minLength: 1 maxLength: 256 GameServerId: type: string pattern: '[a-zA-Z0-9-\.]+' minLength: 3 maxLength: 128 GameServerGroupName: type: string pattern: '[a-zA-Z0-9-\.]+' minLength: 1 maxLength: 128 GameServerClaimStatus: type: string enum: - CLAIMED GameServerInstanceId: type: string pattern: ^i-[0-9a-zA-Z]{17}$ minLength: 19 maxLength: 19 GameServer: type: object properties: GameServerGroupName: allOf: - $ref: '#/components/schemas/GameServerGroupName' - description: A unique identifier for the game server group where the game server is running. GameServerGroupArn: allOf: - $ref: '#/components/schemas/GameServerGroupArn' - description: The ARN identifier for the game server group where the game server is located. GameServerId: allOf: - $ref: '#/components/schemas/GameServerId' - description: A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an Amazon Web Services account. InstanceId: allOf: - $ref: '#/components/schemas/GameServerInstanceId' - description: 'The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example:i-1234567890abcdef0.'
ConnectionInfo:
allOf:
- $ref: '#/components/schemas/GameServerConnectionInfo'
- description: The port and IP address that must be used to establish a client connection to the game server.
GameServerData:
allOf:
- $ref: '#/components/schemas/GameServerData'
- description: A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
ClaimStatus:
allOf:
- $ref: '#/components/schemas/GameServerClaimStatus'
- description: Indicates when an available game server has been reserved for gameplay but has not yet started hosting a game. Once it is claimed, the game server remains in CLAIMED status for a maximum of one minute. During this time, game clients connect to the game server to start the game and trigger the game server to update its utilization status. After one minute, the game server claim status reverts to null.
UtilizationStatus:
allOf:
- $ref: '#/components/schemas/GameServerUtilizationStatus'
- description: Indicates whether the game server is currently available for new games or is busy. Possible statuses include:
AVAILABLE - The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity.
UTILIZED - The game server is currently hosting a game session with players.
"1469498468.057").
LastClaimTime:
allOf:
- $ref: '#/components/schemas/Timestamp'
- description: Timestamp that indicates the last time the game server was claimed. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). This value is used to calculate when a claimed game server's status should revert to null.
LastHealthCheckTime:
allOf:
- $ref: '#/components/schemas/Timestamp'
- description: Timestamp that indicates the last time the game server was updated with health status. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). After game server registration, this property is only changed when a game server update specifies a health check value.
description: This data type is used with the Amazon GameLift FleetIQ and game server groups.
Properties describing a game server that is running on an instance in a game server group.
A game server is created by a successful call to RegisterGameServer and deleted by calling DeregisterGameServer. A game server is claimed to host a game session by calling ClaimGameServer.