openapi: 3.0.0 info: version: 2015-10-01 x-release: v4 title: 'Amazon GameLift #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.DescribePlayerSessions API' description:
Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.
About Amazon GameLift solutions
Get more information on these Amazon GameLift solutions in the Amazon GameLift Developer Guide.
Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.
Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure and set up ready-to-go game servers for your game. Realtime Servers provides a game server framework with core Amazon GameLift infrastructure already built in. Then use the full range of Amazon GameLift managed hosting features, including FlexMatch, for your game.
Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.
Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.
About this API Reference
This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:
x-logo: url: https://api.apis.guru/v2/cache/logo/https_twitter.com_awscloud_profile_image.png backgroundColor: '#FFFFFF' termsOfService: https://aws.amazon.com/service-terms/ contact: name: Mike Ralphson email: mike.ralphson@gmail.com url: https://github.com/mermade/aws2openapi x-twitter: PermittedSoc license: name: Apache 2.0 License url: http://www.apache.org/licenses/ x-providerName: amazonaws.com x-serviceName: gamelift x-origin: - contentType: application/json url: https://raw.githubusercontent.com/aws/aws-sdk-js/master/apis/gamelift-2015-10-01.normal.json converter: url: https://github.com/mermade/aws2openapi version: 1.0.0 x-apisguru-driver: external x-apiClientRegistration: url: https://portal.aws.amazon.com/gp/aws/developer/registration/index.html?nc2=h_ct x-apisguru-categories: - cloud x-preferred: true servers: - url: http://gamelift.{region}.amazonaws.com variables: region: description: The AWS region enum: - us-east-1 - us-east-2 - us-west-1 - us-west-2 - us-gov-west-1 - us-gov-east-1 - ca-central-1 - eu-north-1 - eu-west-1 - eu-west-2 - eu-west-3 - eu-central-1 - eu-south-1 - af-south-1 - ap-northeast-1 - ap-northeast-2 - ap-northeast-3 - ap-southeast-1 - ap-southeast-2 - ap-east-1 - ap-south-1 - sa-east-1 - me-south-1 default: us-east-1 description: The Amazon GameLift multi-region endpoint - url: https://gamelift.{region}.amazonaws.com variables: region: description: The AWS region enum: - us-east-1 - us-east-2 - us-west-1 - us-west-2 - us-gov-west-1 - us-gov-east-1 - ca-central-1 - eu-north-1 - eu-west-1 - eu-west-2 - eu-west-3 - eu-central-1 - eu-south-1 - af-south-1 - ap-northeast-1 - ap-northeast-2 - ap-northeast-3 - ap-southeast-1 - ap-southeast-2 - ap-east-1 - ap-south-1 - sa-east-1 - me-south-1 default: us-east-1 description: The Amazon GameLift multi-region endpoint - url: http://gamelift.{region}.amazonaws.com.cn variables: region: description: The AWS region enum: - cn-north-1 - cn-northwest-1 default: cn-north-1 description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia) - url: https://gamelift.{region}.amazonaws.com.cn variables: region: description: The AWS region enum: - cn-north-1 - cn-northwest-1 default: cn-north-1 description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia) security: - hmac: [] tags: - name: '#X Amz Target=GameLift.DescribePlayerSessions' paths: /#X-Amz-Target=GameLift.DescribePlayerSessions: parameters: - $ref: '#/components/parameters/X-Amz-Content-Sha256' - $ref: '#/components/parameters/X-Amz-Date' - $ref: '#/components/parameters/X-Amz-Algorithm' - $ref: '#/components/parameters/X-Amz-Credential' - $ref: '#/components/parameters/X-Amz-Security-Token' - $ref: '#/components/parameters/X-Amz-Signature' - $ref: '#/components/parameters/X-Amz-SignedHeaders' post: operationId: DescribePlayerSessions description: 'Retrieves properties for one or more player sessions.
This action can be used in the following ways:
To retrieve a specific player session, provide the player session ID only.
To retrieve all player sessions in a game session, provide the game session ID only.
To retrieve all player sessions for a specific player, provide a player ID only.
To request player sessions, specify either a player session ID, game session ID, or player ID. You can filter this request by player session status. Use the pagination parameters to retrieve results as a set of sequential pages.
If successful, a PlayerSession object is returned for each session that matches the request.
Related actions
' responses: '200': description: Success content: application/json: schema: $ref: '#/components/schemas/DescribePlayerSessionsOutput' examples: DescribePlayerSessions200Example: summary: Default DescribePlayerSessions 200 response x-microcks-default: true value: PlayerSessions: example-value NextToken: example-value '480': description: InternalServiceException content: application/json: schema: $ref: '#/components/schemas/InternalServiceException' examples: DescribePlayerSessions480Example: summary: Default DescribePlayerSessions 480 response x-microcks-default: true value: example-value '481': description: NotFoundException content: application/json: schema: $ref: '#/components/schemas/NotFoundException' examples: DescribePlayerSessions481Example: summary: Default DescribePlayerSessions 481 response x-microcks-default: true value: example-value '482': description: InvalidRequestException content: application/json: schema: $ref: '#/components/schemas/InvalidRequestException' examples: DescribePlayerSessions482Example: summary: Default DescribePlayerSessions 482 response x-microcks-default: true value: example-value '483': description: UnauthorizedException content: application/json: schema: $ref: '#/components/schemas/UnauthorizedException' examples: DescribePlayerSessions483Example: summary: Default DescribePlayerSessions 483 response x-microcks-default: true value: example-value requestBody: required: true content: application/json: schema: $ref: '#/components/schemas/DescribePlayerSessionsInput' parameters: - name: Limit in: query schema: type: string description: Pagination limit required: false - name: NextToken in: query schema: type: string description: Pagination token required: false - name: X-Amz-Target in: header required: true schema: type: string enum: - GameLift.DescribePlayerSessions summary: Amazon GameLift Describe Player Sessions x-microcks-operation: delay: 0 dispatcher: FALLBACK tags: - '#X Amz Target=GameLift.DescribePlayerSessions' components: schemas: NonZeroAndMaxString: type: string minLength: 1 maxLength: 1024 PlayerSession: type: object properties: PlayerSessionId: allOf: - $ref: '#/components/schemas/PlayerSessionId' - description: A unique identifier for a player session. PlayerId: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: A unique identifier for a player that is associated with this player session. GameSessionId: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: A unique identifier for the game session that the player session is connected to. FleetId: allOf: - $ref: '#/components/schemas/FleetId' - description: A unique identifier for the fleet that the player's game session is running on. FleetArn: allOf: - $ref: '#/components/schemas/FleetArn' - description: ' The Amazon Resource Name (ARN) associated with the GameLift fleet that the player''s game session is running on. ' CreationTime: allOf: - $ref: '#/components/schemas/Timestamp' - description: A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example"1469498468.057").
TerminationTime:
allOf:
- $ref: '#/components/schemas/Timestamp'
- description: A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
Status:
allOf:
- $ref: '#/components/schemas/PlayerSessionStatus'
- description: Current status of the player session.
Possible player session statuses include the following:
RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE -- The player has been validated by the server process and is currently connected.
COMPLETED -- The player connection has been dropped.
TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
' Port: allOf: - $ref: '#/components/schemas/PortNumber' - description: Port number for the game session. To connect to a Amazon GameLift server process, an app needs both the IP address and port number. PlayerData: allOf: - $ref: '#/components/schemas/PlayerData' - description: 'Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. ' description:Represents a player session. Player sessions are created either for a specific game session, or as part of a game session placement or matchmaking request. A player session can represents a reserved player slot in a game session (when status is RESERVED) or actual player activity in a game session (when status is ACTIVE). A player session object, including player data, is automatically passed to a game session when the player connects to the game session and is validated. After the game session ends, player sessions information is retained for 30 days and then removed.
Related actions
FleetId: type: string pattern: ^fleet-\S+ InternalServiceException: {} PlayerSessionList: type: array items: $ref: '#/components/schemas/PlayerSession' FleetArn: type: string pattern: ^arn:.*:fleet\/fleet-\S+ IpAddress: type: string pattern: ^[0-9A-Fa-f\:\.]+ minLength: 1 maxLength: 128 InvalidRequestException: {} DnsName: type: string NotFoundException: {} ArnStringModel: type: string pattern: '[a-zA-Z0-9:/-]+' minLength: 1 maxLength: 256 PortNumber: type: integer minimum: 1 maximum: 60000 PlayerData: type: string minLength: 1 maxLength: 2048 UnauthorizedException: {} Timestamp: type: string format: date-time PlayerSessionStatus: type: string enum: - RESERVED - ACTIVE - COMPLETED - TIMEDOUT DescribePlayerSessionsInput: type: object title: DescribePlayerSessionsInput properties: GameSessionId: allOf: - $ref: '#/components/schemas/ArnStringModel' - description: A unique identifier for the game session to retrieve player sessions for. PlayerId: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: A unique identifier for a player to retrieve player sessions for. PlayerSessionId: allOf: - $ref: '#/components/schemas/PlayerSessionId' - description: A unique identifier for a player session to retrieve. PlayerSessionStatusFilter: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description:Player session status to filter results on. Note that when a PlayerSessionId or PlayerId is provided in a DescribePlayerSessions request, then the PlayerSessionStatusFilter has no effect on the response.
Possible player session statuses include the following:
RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.
ACTIVE -- The player has been validated by the server process and is currently connected.
COMPLETED -- The player connection has been dropped.
TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
NextToken to get results as a set of sequential pages. If a player session ID is specified, this parameter is ignored.
NextToken:
allOf:
- $ref: '#/components/schemas/NonZeroAndMaxString'
- description: A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. If a player session ID is specified, this parameter is ignored.
PositiveInteger:
type: integer
minimum: 1
DescribePlayerSessionsOutput:
type: object
properties:
PlayerSessions:
allOf:
- $ref: '#/components/schemas/PlayerSessionList'
- description: A collection of objects containing properties for each player session that matches the request.
NextToken:
allOf:
- $ref: '#/components/schemas/NonZeroAndMaxString'
- description: A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.
PlayerSessionId:
type: string
pattern: ^psess-\S+
parameters:
X-Amz-Date:
name: X-Amz-Date
in: header
schema:
type: string
required: false
X-Amz-SignedHeaders:
name: X-Amz-SignedHeaders
in: header
schema:
type: string
required: false
X-Amz-Credential:
name: X-Amz-Credential
in: header
schema:
type: string
required: false
X-Amz-Content-Sha256:
name: X-Amz-Content-Sha256
in: header
schema:
type: string
required: false
X-Amz-Algorithm:
name: X-Amz-Algorithm
in: header
schema:
type: string
required: false
X-Amz-Signature:
name: X-Amz-Signature
in: header
schema:
type: string
required: false
X-Amz-Security-Token:
name: X-Amz-Security-Token
in: header
schema:
type: string
required: false
securitySchemes:
hmac:
type: apiKey
name: Authorization
in: header
description: Amazon Signature authorization v4
x-amazon-apigateway-authtype: awsSigv4
externalDocs:
description: Amazon Web Services documentation
url: https://docs.aws.amazon.com/gamelift/
x-hasEquivalentPaths: true