openapi: 3.0.0 info: version: 2015-10-01 x-release: v4 title: 'Amazon GameLift #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.RegisterGameServer API' description:

Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.

About Amazon GameLift solutions

Get more information on these Amazon GameLift solutions in the Amazon GameLift Developer Guide.

About this API Reference

This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:

x-logo: url: https://api.apis.guru/v2/cache/logo/https_twitter.com_awscloud_profile_image.png backgroundColor: '#FFFFFF' termsOfService: https://aws.amazon.com/service-terms/ contact: name: Mike Ralphson email: mike.ralphson@gmail.com url: https://github.com/mermade/aws2openapi x-twitter: PermittedSoc license: name: Apache 2.0 License url: http://www.apache.org/licenses/ x-providerName: amazonaws.com x-serviceName: gamelift x-origin: - contentType: application/json url: https://raw.githubusercontent.com/aws/aws-sdk-js/master/apis/gamelift-2015-10-01.normal.json converter: url: https://github.com/mermade/aws2openapi version: 1.0.0 x-apisguru-driver: external x-apiClientRegistration: url: https://portal.aws.amazon.com/gp/aws/developer/registration/index.html?nc2=h_ct x-apisguru-categories: - cloud x-preferred: true servers: - url: http://gamelift.{region}.amazonaws.com variables: region: description: The AWS region enum: - us-east-1 - us-east-2 - us-west-1 - us-west-2 - us-gov-west-1 - us-gov-east-1 - ca-central-1 - eu-north-1 - eu-west-1 - eu-west-2 - eu-west-3 - eu-central-1 - eu-south-1 - af-south-1 - ap-northeast-1 - ap-northeast-2 - ap-northeast-3 - ap-southeast-1 - ap-southeast-2 - ap-east-1 - ap-south-1 - sa-east-1 - me-south-1 default: us-east-1 description: The Amazon GameLift multi-region endpoint - url: https://gamelift.{region}.amazonaws.com variables: region: description: The AWS region enum: - us-east-1 - us-east-2 - us-west-1 - us-west-2 - us-gov-west-1 - us-gov-east-1 - ca-central-1 - eu-north-1 - eu-west-1 - eu-west-2 - eu-west-3 - eu-central-1 - eu-south-1 - af-south-1 - ap-northeast-1 - ap-northeast-2 - ap-northeast-3 - ap-southeast-1 - ap-southeast-2 - ap-east-1 - ap-south-1 - sa-east-1 - me-south-1 default: us-east-1 description: The Amazon GameLift multi-region endpoint - url: http://gamelift.{region}.amazonaws.com.cn variables: region: description: The AWS region enum: - cn-north-1 - cn-northwest-1 default: cn-north-1 description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia) - url: https://gamelift.{region}.amazonaws.com.cn variables: region: description: The AWS region enum: - cn-north-1 - cn-northwest-1 default: cn-north-1 description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia) security: - hmac: [] tags: - name: '#X Amz Target=GameLift.RegisterGameServer' paths: /#X-Amz-Target=GameLift.RegisterGameServer: parameters: - $ref: '#/components/parameters/X-Amz-Content-Sha256' - $ref: '#/components/parameters/X-Amz-Date' - $ref: '#/components/parameters/X-Amz-Algorithm' - $ref: '#/components/parameters/X-Amz-Credential' - $ref: '#/components/parameters/X-Amz-Security-Token' - $ref: '#/components/parameters/X-Amz-Signature' - $ref: '#/components/parameters/X-Amz-SignedHeaders' post: operationId: RegisterGameServer description:

This operation is used with the Amazon GameLift FleetIQ solution and game server groups.

Creates a new game server resource and notifies Amazon GameLift FleetIQ that the game server is ready to host gameplay and players. This operation is called by a game server process that is running on an instance in a game server group. Registering game servers enables Amazon GameLift FleetIQ to track available game servers and enables game clients and services to claim a game server for a new game session.

To register a game server, identify the game server group and instance where the game server is running, and provide a unique identifier for the game server. You can also include connection and game server data.

Once a game server is successfully registered, it is put in status AVAILABLE. A request to register a game server may fail if the instance it is running on is in the process of shutting down as part of instance balancing or scale-down activity.

Learn more

Amazon GameLift FleetIQ Guide

responses: '200': description: Success content: application/json: schema: $ref: '#/components/schemas/RegisterGameServerOutput' examples: RegisterGameServer200Example: summary: Default RegisterGameServer 200 response x-microcks-default: true value: GameServer: example-value '480': description: InvalidRequestException content: application/json: schema: $ref: '#/components/schemas/InvalidRequestException' examples: RegisterGameServer480Example: summary: Default RegisterGameServer 480 response x-microcks-default: true value: example-value '481': description: ConflictException content: application/json: schema: $ref: '#/components/schemas/ConflictException' examples: RegisterGameServer481Example: summary: Default RegisterGameServer 481 response x-microcks-default: true value: example-value '482': description: UnauthorizedException content: application/json: schema: $ref: '#/components/schemas/UnauthorizedException' examples: RegisterGameServer482Example: summary: Default RegisterGameServer 482 response x-microcks-default: true value: example-value '483': description: LimitExceededException content: application/json: schema: $ref: '#/components/schemas/LimitExceededException' examples: RegisterGameServer483Example: summary: Default RegisterGameServer 483 response x-microcks-default: true value: example-value '484': description: InternalServiceException content: application/json: schema: $ref: '#/components/schemas/InternalServiceException' examples: RegisterGameServer484Example: summary: Default RegisterGameServer 484 response x-microcks-default: true value: example-value requestBody: required: true content: application/json: schema: $ref: '#/components/schemas/RegisterGameServerInput' parameters: - name: X-Amz-Target in: header required: true schema: type: string enum: - GameLift.RegisterGameServer summary: Amazon GameLift Register Game Server x-microcks-operation: delay: 0 dispatcher: FALLBACK tags: - '#X Amz Target=GameLift.RegisterGameServer' components: schemas: ConflictException: {} GameServerGroupNameOrArn: type: string pattern: '[a-zA-Z0-9-\.]+|^arn:.*:gameservergroup\/[a-zA-Z0-9-\.]+' minLength: 1 maxLength: 256 InternalServiceException: {} GameServerGroupArn: type: string pattern: ^arn:.*:gameservergroup\/[a-zA-Z0-9-\.]* minLength: 1 maxLength: 256 GameServerId: type: string pattern: '[a-zA-Z0-9-\.]+' minLength: 3 maxLength: 128 GameServerGroupName: type: string pattern: '[a-zA-Z0-9-\.]+' minLength: 1 maxLength: 128 GameServerClaimStatus: type: string enum: - CLAIMED RegisterGameServerInput: type: object required: - GameServerGroupName - GameServerId - InstanceId title: RegisterGameServerInput properties: GameServerGroupName: allOf: - $ref: '#/components/schemas/GameServerGroupNameOrArn' - description: A unique identifier for the game server group where the game server is running. GameServerId: allOf: - $ref: '#/components/schemas/GameServerId' - description: A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your Amazon Web Services account. InstanceId: allOf: - $ref: '#/components/schemas/GameServerInstanceId' - description: 'The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.' ConnectionInfo: allOf: - $ref: '#/components/schemas/GameServerConnectionInfo' - description: Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information. GameServerData: allOf: - $ref: '#/components/schemas/GameServerData' - description: 'A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers. ' GameServerInstanceId: type: string pattern: ^i-[0-9a-zA-Z]{17}$ minLength: 19 maxLength: 19 GameServer: type: object properties: GameServerGroupName: allOf: - $ref: '#/components/schemas/GameServerGroupName' - description: A unique identifier for the game server group where the game server is running. GameServerGroupArn: allOf: - $ref: '#/components/schemas/GameServerGroupArn' - description: The ARN identifier for the game server group where the game server is located. GameServerId: allOf: - $ref: '#/components/schemas/GameServerId' - description: A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an Amazon Web Services account. InstanceId: allOf: - $ref: '#/components/schemas/GameServerInstanceId' - description: 'The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.' ConnectionInfo: allOf: - $ref: '#/components/schemas/GameServerConnectionInfo' - description: The port and IP address that must be used to establish a client connection to the game server. GameServerData: allOf: - $ref: '#/components/schemas/GameServerData' - description: A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers. ClaimStatus: allOf: - $ref: '#/components/schemas/GameServerClaimStatus' - description: Indicates when an available game server has been reserved for gameplay but has not yet started hosting a game. Once it is claimed, the game server remains in CLAIMED status for a maximum of one minute. During this time, game clients connect to the game server to start the game and trigger the game server to update its utilization status. After one minute, the game server claim status reverts to null. UtilizationStatus: allOf: - $ref: '#/components/schemas/GameServerUtilizationStatus' - description:

Indicates whether the game server is currently available for new games or is busy. Possible statuses include:

RegistrationTime: allOf: - $ref: '#/components/schemas/Timestamp' - description: Timestamp that indicates when the game server registered. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). LastClaimTime: allOf: - $ref: '#/components/schemas/Timestamp' - description: Timestamp that indicates the last time the game server was claimed. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). This value is used to calculate when a claimed game server's status should revert to null. LastHealthCheckTime: allOf: - $ref: '#/components/schemas/Timestamp' - description: Timestamp that indicates the last time the game server was updated with health status. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). After game server registration, this property is only changed when a game server update specifies a health check value. description:

This data type is used with the Amazon GameLift FleetIQ and game server groups.

Properties describing a game server that is running on an instance in a game server group.

A game server is created by a successful call to RegisterGameServer and deleted by calling DeregisterGameServer. A game server is claimed to host a game session by calling ClaimGameServer.

InvalidRequestException: {} GameServerData: type: string pattern: .*\S.* minLength: 1 maxLength: 1024 LimitExceededException: {} UnauthorizedException: {} Timestamp: type: string format: date-time RegisterGameServerOutput: type: object properties: GameServer: allOf: - $ref: '#/components/schemas/GameServer' - description: Object that describes the newly registered game server. GameServerUtilizationStatus: type: string enum: - AVAILABLE - UTILIZED GameServerConnectionInfo: type: string pattern: .*\S.* minLength: 1 maxLength: 512 parameters: X-Amz-Date: name: X-Amz-Date in: header schema: type: string required: false X-Amz-SignedHeaders: name: X-Amz-SignedHeaders in: header schema: type: string required: false X-Amz-Credential: name: X-Amz-Credential in: header schema: type: string required: false X-Amz-Content-Sha256: name: X-Amz-Content-Sha256 in: header schema: type: string required: false X-Amz-Algorithm: name: X-Amz-Algorithm in: header schema: type: string required: false X-Amz-Signature: name: X-Amz-Signature in: header schema: type: string required: false X-Amz-Security-Token: name: X-Amz-Security-Token in: header schema: type: string required: false securitySchemes: hmac: type: apiKey name: Authorization in: header description: Amazon Signature authorization v4 x-amazon-apigateway-authtype: awsSigv4 externalDocs: description: Amazon Web Services documentation url: https://docs.aws.amazon.com/gamelift/ x-hasEquivalentPaths: true