openapi: 3.0.0 info: version: 2015-10-01 x-release: v4 title: 'Amazon GameLift #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.ResumeGameServerGroup API' description:
Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.
About Amazon GameLift solutions
Get more information on these Amazon GameLift solutions in the Amazon GameLift Developer Guide.
Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up and maintain computing machines for hosting, manage game session and player session life cycle, and handle security, storage, and performance tracking. You can use automatic scaling tools to balance player demand and hosting costs, configure your game session management to minimize player latency, and add FlexMatch for matchmaking.
Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure and set up ready-to-go game servers for your game. Realtime Servers provides a game server framework with core Amazon GameLift infrastructure already built in. Then use the full range of Amazon GameLift managed hosting features, including FlexMatch, for your game.
Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game hosting, including boosting the viability of low-cost Spot Instances gaming. For a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.
Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a customizable matchmaking service for multiplayer games. Use FlexMatch as integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone service into your own hosting solution.
About this API Reference
This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:
x-logo: url: https://api.apis.guru/v2/cache/logo/https_twitter.com_awscloud_profile_image.png backgroundColor: '#FFFFFF' termsOfService: https://aws.amazon.com/service-terms/ contact: name: Mike Ralphson email: mike.ralphson@gmail.com url: https://github.com/mermade/aws2openapi x-twitter: PermittedSoc license: name: Apache 2.0 License url: http://www.apache.org/licenses/ x-providerName: amazonaws.com x-serviceName: gamelift x-origin: - contentType: application/json url: https://raw.githubusercontent.com/aws/aws-sdk-js/master/apis/gamelift-2015-10-01.normal.json converter: url: https://github.com/mermade/aws2openapi version: 1.0.0 x-apisguru-driver: external x-apiClientRegistration: url: https://portal.aws.amazon.com/gp/aws/developer/registration/index.html?nc2=h_ct x-apisguru-categories: - cloud x-preferred: true servers: - url: http://gamelift.{region}.amazonaws.com variables: region: description: The AWS region enum: - us-east-1 - us-east-2 - us-west-1 - us-west-2 - us-gov-west-1 - us-gov-east-1 - ca-central-1 - eu-north-1 - eu-west-1 - eu-west-2 - eu-west-3 - eu-central-1 - eu-south-1 - af-south-1 - ap-northeast-1 - ap-northeast-2 - ap-northeast-3 - ap-southeast-1 - ap-southeast-2 - ap-east-1 - ap-south-1 - sa-east-1 - me-south-1 default: us-east-1 description: The Amazon GameLift multi-region endpoint - url: https://gamelift.{region}.amazonaws.com variables: region: description: The AWS region enum: - us-east-1 - us-east-2 - us-west-1 - us-west-2 - us-gov-west-1 - us-gov-east-1 - ca-central-1 - eu-north-1 - eu-west-1 - eu-west-2 - eu-west-3 - eu-central-1 - eu-south-1 - af-south-1 - ap-northeast-1 - ap-northeast-2 - ap-northeast-3 - ap-southeast-1 - ap-southeast-2 - ap-east-1 - ap-south-1 - sa-east-1 - me-south-1 default: us-east-1 description: The Amazon GameLift multi-region endpoint - url: http://gamelift.{region}.amazonaws.com.cn variables: region: description: The AWS region enum: - cn-north-1 - cn-northwest-1 default: cn-north-1 description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia) - url: https://gamelift.{region}.amazonaws.com.cn variables: region: description: The AWS region enum: - cn-north-1 - cn-northwest-1 default: cn-north-1 description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia) security: - hmac: [] tags: - name: '#X Amz Target=GameLift.ResumeGameServerGroup' paths: /#X-Amz-Target=GameLift.ResumeGameServerGroup: parameters: - $ref: '#/components/parameters/X-Amz-Content-Sha256' - $ref: '#/components/parameters/X-Amz-Date' - $ref: '#/components/parameters/X-Amz-Algorithm' - $ref: '#/components/parameters/X-Amz-Credential' - $ref: '#/components/parameters/X-Amz-Security-Token' - $ref: '#/components/parameters/X-Amz-Signature' - $ref: '#/components/parameters/X-Amz-SignedHeaders' post: operationId: ResumeGameServerGroup description:This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
Reinstates activity on a game server group after it has been suspended. A game server group might be suspended by the SuspendGameServerGroup operation, or it might be suspended involuntarily due to a configuration problem. In the second case, you can manually resume activity on the group once the configuration problem has been resolved. Refer to the game server group status and status reason for more information on why group activity is suspended.
To resume activity, specify a game server group ARN and the type of activity to be resumed. If successful, a GameServerGroup object is returned showing that the resumed activity is no longer listed in SuspendedActions.
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responses: '200': description: Success content: application/json: schema: $ref: '#/components/schemas/ResumeGameServerGroupOutput' examples: ResumeGameServerGroup200Example: summary: Default ResumeGameServerGroup 200 response x-microcks-default: true value: GameServerGroup: example-value '480': description: InvalidRequestException content: application/json: schema: $ref: '#/components/schemas/InvalidRequestException' examples: ResumeGameServerGroup480Example: summary: Default ResumeGameServerGroup 480 response x-microcks-default: true value: example-value '481': description: NotFoundException content: application/json: schema: $ref: '#/components/schemas/NotFoundException' examples: ResumeGameServerGroup481Example: summary: Default ResumeGameServerGroup 481 response x-microcks-default: true value: example-value '482': description: UnauthorizedException content: application/json: schema: $ref: '#/components/schemas/UnauthorizedException' examples: ResumeGameServerGroup482Example: summary: Default ResumeGameServerGroup 482 response x-microcks-default: true value: example-value '483': description: InternalServiceException content: application/json: schema: $ref: '#/components/schemas/InternalServiceException' examples: ResumeGameServerGroup483Example: summary: Default ResumeGameServerGroup 483 response x-microcks-default: true value: example-value requestBody: required: true content: application/json: schema: $ref: '#/components/schemas/ResumeGameServerGroupInput' parameters: - name: X-Amz-Target in: header required: true schema: type: string enum: - GameLift.ResumeGameServerGroup summary: Amazon GameLift Resume Game Server Group x-microcks-operation: delay: 0 dispatcher: FALLBACK tags: - '#X Amz Target=GameLift.ResumeGameServerGroup' components: schemas: IamRoleArn: type: string pattern: ^arn:.*:role\/[\w+=,.@-]+ minLength: 1 maxLength: 256 GameServerGroupActions: type: array items: $ref: '#/components/schemas/GameServerGroupAction' minItems: 1 maxItems: 1 NonZeroAndMaxString: type: string minLength: 1 maxLength: 1024 GameServerGroupNameOrArn: type: string pattern: '[a-zA-Z0-9-\.]+|^arn:.*:gameservergroup\/[a-zA-Z0-9-\.]+' minLength: 1 maxLength: 256 WeightedCapacity: type: string pattern: ^[\u0031-\u0039][\u0030-\u0039]{0,2}$ minLength: 1 maxLength: 3 InternalServiceException: {} GameServerGroup: type: object properties: GameServerGroupName: allOf: - $ref: '#/components/schemas/GameServerGroupName' - description: A developer-defined identifier for the game server group. The name is unique for each Region in each Amazon Web Services account. GameServerGroupArn: allOf: - $ref: '#/components/schemas/GameServerGroupArn' - description: A generated unique ID for the game server group. RoleArn: allOf: - $ref: '#/components/schemas/IamRoleArn' - description: The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups. InstanceDefinitions: allOf: - $ref: '#/components/schemas/InstanceDefinitions' - description: 'The set of Amazon EC2 instance types that Amazon GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group. ' BalancingStrategy: allOf: - $ref: '#/components/schemas/BalancingStrategy' - description:Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.
SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.
ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
The current status of the game server group. Possible statuses include:
NEW - Amazon GameLift FleetIQ has validated the CreateGameServerGroup() request.
ACTIVATING - Amazon GameLift FleetIQ is setting up a game server group, which includes creating an Auto Scaling group in your Amazon Web Services account.
ACTIVE - The game server group has been successfully created.
DELETE_SCHEDULED - A request to delete the game server group has been received.
DELETING - Amazon GameLift FleetIQ has received a valid DeleteGameServerGroup() request and is processing it. Amazon GameLift FleetIQ must first complete and release hosts before it deletes the Auto Scaling group and the game server group.
DELETED - The game server group has been successfully deleted.
ERROR - The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
ERROR status.
SuspendedActions:
allOf:
- $ref: '#/components/schemas/GameServerGroupActions'
- description: A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
CreationTime:
allOf:
- $ref: '#/components/schemas/Timestamp'
- description: A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
LastUpdatedTime:
allOf:
- $ref: '#/components/schemas/Timestamp'
- description: A timestamp that indicates when this game server group was last updated.
description: This data type is used with the Amazon GameLift FleetIQ and game server groups.
Properties that describe a game server group resource. A game server group manages certain properties related to a corresponding Amazon EC2 Auto Scaling group.
A game server group is created by a successful call to CreateGameServerGroup and deleted by calling DeleteGameServerGroup. Game server group activity can be temporarily suspended and resumed by calling SuspendGameServerGroup and ResumeGameServerGroup, respectively.
SuspendedActions property updated to reflect the resumed activity.
AutoScalingGroupArn:
type: string
minLength: 0
maxLength: 256
x-pattern: '[\u0020-\uD7FF\uE000-\uFFFD\uD800\uDC00-\uDBFF\uDFFF\r\n\t]*'
InstanceDefinition:
type: object
required:
- InstanceType
properties:
InstanceType:
allOf:
- $ref: '#/components/schemas/GameServerGroupInstanceType'
- description: An Amazon EC2 instance type designation.
WeightedCapacity:
allOf:
- $ref: '#/components/schemas/WeightedCapacity'
- description: Instance weighting that indicates how much this instance type contributes to the total capacity of a game server group. Instance weights are used by Amazon GameLift FleetIQ to calculate the instance type's cost per unit hour and better identify the most cost-effective options. For detailed information on weighting instance capacity, see Instance Weighting in the Amazon Elastic Compute Cloud Auto Scaling User Guide. Default value is "1".
description: This data type is used with the Amazon GameLift FleetIQ and game server groups.
An allowed instance type for a game server group. All game server groups must have at least two instance types defined for it. Amazon GameLift FleetIQ periodically evaluates each defined instance type for viability. It then updates the Auto Scaling group with the list of viable instance types.
ResumeGameServerGroupInput: type: object required: - GameServerGroupName - ResumeActions title: ResumeGameServerGroupInput properties: GameServerGroupName: allOf: - $ref: '#/components/schemas/GameServerGroupNameOrArn' - description: A unique identifier for the game server group. Use either the name or ARN value. ResumeActions: allOf: - $ref: '#/components/schemas/GameServerGroupActions' - description: The activity to resume for this game server group. GameServerGroupStatus: type: string enum: - NEW - ACTIVATING - ACTIVE - DELETE_SCHEDULED - DELETING - DELETED - ERROR BalancingStrategy: type: string enum: - SPOT_ONLY - SPOT_PREFERRED - ON_DEMAND_ONLY GameServerGroupAction: type: string enum: - REPLACE_INSTANCE_TYPES parameters: X-Amz-Date: name: X-Amz-Date in: header schema: type: string required: false X-Amz-SignedHeaders: name: X-Amz-SignedHeaders in: header schema: type: string required: false X-Amz-Credential: name: X-Amz-Credential in: header schema: type: string required: false X-Amz-Content-Sha256: name: X-Amz-Content-Sha256 in: header schema: type: string required: false X-Amz-Algorithm: name: X-Amz-Algorithm in: header schema: type: string required: false X-Amz-Signature: name: X-Amz-Signature in: header schema: type: string required: false X-Amz-Security-Token: name: X-Amz-Security-Token in: header schema: type: string required: false securitySchemes: hmac: type: apiKey name: Authorization in: header description: Amazon Signature authorization v4 x-amazon-apigateway-authtype: awsSigv4 externalDocs: description: Amazon Web Services documentation url: https://docs.aws.amazon.com/gamelift/ x-hasEquivalentPaths: true