openapi: 3.0.0 info: version: 2015-10-01 x-release: v4 title: 'Amazon GameLift #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.StartGameSessionPlacement API' description:

Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.

About Amazon GameLift solutions

Get more information on these Amazon GameLift solutions in the Amazon GameLift Developer Guide.

About this API Reference

This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:

x-logo: url: https://api.apis.guru/v2/cache/logo/https_twitter.com_awscloud_profile_image.png backgroundColor: '#FFFFFF' termsOfService: https://aws.amazon.com/service-terms/ contact: name: Mike Ralphson email: mike.ralphson@gmail.com url: https://github.com/mermade/aws2openapi x-twitter: PermittedSoc license: name: Apache 2.0 License url: http://www.apache.org/licenses/ x-providerName: amazonaws.com x-serviceName: gamelift x-origin: - contentType: application/json url: https://raw.githubusercontent.com/aws/aws-sdk-js/master/apis/gamelift-2015-10-01.normal.json converter: url: https://github.com/mermade/aws2openapi version: 1.0.0 x-apisguru-driver: external x-apiClientRegistration: url: https://portal.aws.amazon.com/gp/aws/developer/registration/index.html?nc2=h_ct x-apisguru-categories: - cloud x-preferred: true servers: - url: http://gamelift.{region}.amazonaws.com variables: region: description: The AWS region enum: - us-east-1 - us-east-2 - us-west-1 - us-west-2 - us-gov-west-1 - us-gov-east-1 - ca-central-1 - eu-north-1 - eu-west-1 - eu-west-2 - eu-west-3 - eu-central-1 - eu-south-1 - af-south-1 - ap-northeast-1 - ap-northeast-2 - ap-northeast-3 - ap-southeast-1 - ap-southeast-2 - ap-east-1 - ap-south-1 - sa-east-1 - me-south-1 default: us-east-1 description: The Amazon GameLift multi-region endpoint - url: https://gamelift.{region}.amazonaws.com variables: region: description: The AWS region enum: - us-east-1 - us-east-2 - us-west-1 - us-west-2 - us-gov-west-1 - us-gov-east-1 - ca-central-1 - eu-north-1 - eu-west-1 - eu-west-2 - eu-west-3 - eu-central-1 - eu-south-1 - af-south-1 - ap-northeast-1 - ap-northeast-2 - ap-northeast-3 - ap-southeast-1 - ap-southeast-2 - ap-east-1 - ap-south-1 - sa-east-1 - me-south-1 default: us-east-1 description: The Amazon GameLift multi-region endpoint - url: http://gamelift.{region}.amazonaws.com.cn variables: region: description: The AWS region enum: - cn-north-1 - cn-northwest-1 default: cn-north-1 description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia) - url: https://gamelift.{region}.amazonaws.com.cn variables: region: description: The AWS region enum: - cn-north-1 - cn-northwest-1 default: cn-north-1 description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia) security: - hmac: [] tags: - name: '#X Amz Target=GameLift.StartGameSessionPlacement' paths: /#X-Amz-Target=GameLift.StartGameSessionPlacement: parameters: - $ref: '#/components/parameters/X-Amz-Content-Sha256' - $ref: '#/components/parameters/X-Amz-Date' - $ref: '#/components/parameters/X-Amz-Algorithm' - $ref: '#/components/parameters/X-Amz-Credential' - $ref: '#/components/parameters/X-Amz-Security-Token' - $ref: '#/components/parameters/X-Amz-Signature' - $ref: '#/components/parameters/X-Amz-SignedHeaders' post: operationId: StartGameSessionPlacement description:

Places a request for a new game session in a queue. When processing a placement request, Amazon GameLift searches for available resources on the queue's destinations, scanning each until it finds resources or the placement request times out.

A game session placement request can also request player sessions. When a new game session is successfully created, Amazon GameLift creates a player session for each player included in the request.

When placing a game session, by default Amazon GameLift tries each fleet in the order they are listed in the queue configuration. Ideally, a queue's destinations are listed in preference order.

Alternatively, when requesting a game session with players, you can also provide latency data for each player in relevant Regions. Latency data indicates the performance lag a player experiences when connected to a fleet in the Region. Amazon GameLift uses latency data to reorder the list of destinations to place the game session in a Region with minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each Region's average lag for all players and reorders to get the best game play across all players.

To place a new game session request, specify the following:

If successful, a new game session placement is created.

To track the status of a placement request, call DescribeGameSessionPlacement and check the request's status. If the status is FULFILLED, a new game session has been created and a game session ARN and Region are referenced. If the placement request times out, you can resubmit the request or retry it with a different queue.

responses: '200': description: Success content: application/json: schema: $ref: '#/components/schemas/StartGameSessionPlacementOutput' examples: StartGameSessionPlacement200Example: summary: Default StartGameSessionPlacement 200 response x-microcks-default: true value: GameSessionPlacement: example-value '480': description: InternalServiceException content: application/json: schema: $ref: '#/components/schemas/InternalServiceException' examples: StartGameSessionPlacement480Example: summary: Default StartGameSessionPlacement 480 response x-microcks-default: true value: example-value '481': description: InvalidRequestException content: application/json: schema: $ref: '#/components/schemas/InvalidRequestException' examples: StartGameSessionPlacement481Example: summary: Default StartGameSessionPlacement 481 response x-microcks-default: true value: example-value '482': description: NotFoundException content: application/json: schema: $ref: '#/components/schemas/NotFoundException' examples: StartGameSessionPlacement482Example: summary: Default StartGameSessionPlacement 482 response x-microcks-default: true value: example-value '483': description: UnauthorizedException content: application/json: schema: $ref: '#/components/schemas/UnauthorizedException' examples: StartGameSessionPlacement483Example: summary: Default StartGameSessionPlacement 483 response x-microcks-default: true value: example-value requestBody: required: true content: application/json: schema: $ref: '#/components/schemas/StartGameSessionPlacementInput' parameters: - name: X-Amz-Target in: header required: true schema: type: string enum: - GameLift.StartGameSessionPlacement summary: Amazon GameLift Start Game Session Placement x-microcks-operation: delay: 0 dispatcher: FALLBACK tags: - '#X Amz Target=GameLift.StartGameSessionPlacement' components: schemas: NonZeroAndMaxString: type: string minLength: 1 maxLength: 1024 StartGameSessionPlacementInput: type: object required: - PlacementId - GameSessionQueueName - MaximumPlayerSessionCount title: StartGameSessionPlacementInput properties: PlacementId: allOf: - $ref: '#/components/schemas/IdStringModel' - description: A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused. GameSessionQueueName: allOf: - $ref: '#/components/schemas/GameSessionQueueNameOrArn' - description: 'Name of the queue to use to place the new game session. You can use either the queue name or ARN value. ' GameProperties: allOf: - $ref: '#/components/schemas/GamePropertyList' - description: A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see Start a Game Session). MaximumPlayerSessionCount: allOf: - $ref: '#/components/schemas/WholeNumber' - description: The maximum number of players that can be connected simultaneously to the game session. GameSessionName: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: A descriptive label that is associated with a game session. Session names do not need to be unique. PlayerLatencies: allOf: - $ref: '#/components/schemas/PlayerLatencyList' - description: 'A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players. ' DesiredPlayerSessions: allOf: - $ref: '#/components/schemas/DesiredPlayerSessionList' - description: Set of information on each player to create a player session for. GameSessionData: allOf: - $ref: '#/components/schemas/LargeGameSessionData' - description: A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). IdStringModel: type: string pattern: '[a-zA-Z0-9-]+' minLength: 1 maxLength: 48 WholeNumber: type: integer minimum: 0 InternalServiceException: {} PlacedPlayerSessionList: type: array items: $ref: '#/components/schemas/PlacedPlayerSession' GameSessionQueueNameOrArn: type: string pattern: '[a-zA-Z0-9-]+|^arn:.*:gamesessionqueue\/[a-zA-Z0-9-]+' minLength: 1 maxLength: 256 PlayerLatencyList: type: array items: $ref: '#/components/schemas/PlayerLatency' GameSessionPlacementState: type: string enum: - PENDING - FULFILLED - CANCELLED - TIMED_OUT - FAILED IpAddress: type: string pattern: ^[0-9A-Fa-f\:\.]+ minLength: 1 maxLength: 128 GameProperty: type: object required: - Key - Value properties: Key: allOf: - $ref: '#/components/schemas/GamePropertyKey' - description: The game property identifier. Value: allOf: - $ref: '#/components/schemas/GamePropertyValue' - description: The game property value. description: Set of key-value pairs that contain information about a game session. When included in a game session request, these properties communicate details to be used when setting up the new game session. For example, a game property might specify a game mode, level, or map. Game properties are passed to the game server process when initiating a new game session. For more information, see the Amazon GameLift Developer Guide. PlayerLatency: type: object properties: PlayerId: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: A unique identifier for a player associated with the latency data. RegionIdentifier: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: Name of the Region that is associated with the latency value. LatencyInMilliseconds: allOf: - $ref: '#/components/schemas/Float' - description: Amount of time that represents the time lag experienced by the player when connected to the specified Region. description: 'Regional latency information for a player, used when requesting a new game session. This value indicates the amount of time lag that exists when the player is connected to a fleet in the specified Region. The relative difference between a player''s latency values for multiple Regions are used to determine which fleets are best suited to place a new game session for the player. ' GamePropertyKey: type: string maxLength: 32 GamePropertyList: type: array items: $ref: '#/components/schemas/GameProperty' maxItems: 16 DesiredPlayerSession: type: object properties: PlayerId: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: A unique identifier for a player to associate with the player session. PlayerData: allOf: - $ref: '#/components/schemas/PlayerData' - description: Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. description: Player information for use when creating player sessions using a game session placement request. InvalidRequestException: {} DnsName: type: string Float: type: number format: float NotFoundException: {} StartGameSessionPlacementOutput: type: object properties: GameSessionPlacement: allOf: - $ref: '#/components/schemas/GameSessionPlacement' - description: 'Object that describes the newly created game session placement. This object includes all the information provided in the request, as well as start/end time stamps and placement status. ' GameSessionPlacement: type: object properties: PlacementId: allOf: - $ref: '#/components/schemas/IdStringModel' - description: A unique identifier for a game session placement. GameSessionQueueName: allOf: - $ref: '#/components/schemas/GameSessionQueueName' - description: A descriptive label that is associated with game session queue. Queue names must be unique within each Region. Status: allOf: - $ref: '#/components/schemas/GameSessionPlacementState' - description:

Current status of the game session placement request.

GameProperties: allOf: - $ref: '#/components/schemas/GamePropertyList' - description: A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see Start a Game Session). MaximumPlayerSessionCount: allOf: - $ref: '#/components/schemas/WholeNumber' - description: The maximum number of players that can be connected simultaneously to the game session. GameSessionName: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: A descriptive label that is associated with a game session. Session names do not need to be unique. GameSessionId: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: A unique identifier for the game session. This value is set once the new game session is placed (placement status is FULFILLED). GameSessionArn: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: Identifier for the game session created by this placement request. This value is set once the new game session is placed (placement status is FULFILLED). This identifier is unique across all Regions. You can use this value as a GameSessionId value as needed. GameSessionRegion: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: Name of the Region where the game session created by this placement request is running. This value is set once the new game session is placed (placement status is FULFILLED). PlayerLatencies: allOf: - $ref: '#/components/schemas/PlayerLatencyList' - description: A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions. StartTime: allOf: - $ref: '#/components/schemas/Timestamp' - description: Time stamp indicating when this request was placed in the queue. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). EndTime: allOf: - $ref: '#/components/schemas/Timestamp' - description: Time stamp indicating when this request was completed, canceled, or timed out. IpAddress: allOf: - $ref: '#/components/schemas/IpAddress' - description: 'The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. This value is set once the new game session is placed (placement status is FULFILLED). ' DnsName: allOf: - $ref: '#/components/schemas/DnsName' - description: '

The DNS identifier assigned to the instance that is running the game session. Values have the following format:

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

' Port: allOf: - $ref: '#/components/schemas/PortNumber' - description: The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. This value is set once the new game session is placed (placement status is FULFILLED). PlacedPlayerSessions: allOf: - $ref: '#/components/schemas/PlacedPlayerSessionList' - description: A collection of information on player sessions created in response to the game session placement request. These player sessions are created only once a new game session is successfully placed (placement status is FULFILLED). This information includes the player ID (as provided in the placement request) and the corresponding player session ID. GameSessionData: allOf: - $ref: '#/components/schemas/LargeGameSessionData' - description: A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session). MatchmakerData: allOf: - $ref: '#/components/schemas/MatchmakerData' - description: Information on the matchmaking process for this game. Data is in JSON syntax, formatted as a string. It identifies the matchmaking configuration used to create the match, and contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see Match Data. description: This object includes the full details of the original request plus the current status and start/end time stamps. PortNumber: type: integer minimum: 1 maximum: 60000 PlayerData: type: string minLength: 1 maxLength: 2048 MatchmakerData: type: string minLength: 1 maxLength: 390000 UnauthorizedException: {} Timestamp: type: string format: date-time PlacedPlayerSession: type: object properties: PlayerId: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: A unique identifier for a player that is associated with this player session. PlayerSessionId: allOf: - $ref: '#/components/schemas/PlayerSessionId' - description: A unique identifier for a player session. description: Information about a player session. This object contains only the player ID and player session ID. To retrieve full details on a player session, call DescribePlayerSessions with the player session ID. LargeGameSessionData: type: string minLength: 1 maxLength: 262144 DesiredPlayerSessionList: type: array items: $ref: '#/components/schemas/DesiredPlayerSession' PlayerSessionId: type: string pattern: ^psess-\S+ GameSessionQueueName: type: string pattern: '[a-zA-Z0-9-]+' minLength: 1 maxLength: 128 GamePropertyValue: type: string maxLength: 96 parameters: X-Amz-Date: name: X-Amz-Date in: header schema: type: string required: false X-Amz-SignedHeaders: name: X-Amz-SignedHeaders in: header schema: type: string required: false X-Amz-Credential: name: X-Amz-Credential in: header schema: type: string required: false X-Amz-Content-Sha256: name: X-Amz-Content-Sha256 in: header schema: type: string required: false X-Amz-Algorithm: name: X-Amz-Algorithm in: header schema: type: string required: false X-Amz-Signature: name: X-Amz-Signature in: header schema: type: string required: false X-Amz-Security-Token: name: X-Amz-Security-Token in: header schema: type: string required: false securitySchemes: hmac: type: apiKey name: Authorization in: header description: Amazon Signature authorization v4 x-amazon-apigateway-authtype: awsSigv4 externalDocs: description: Amazon Web Services documentation url: https://docs.aws.amazon.com/gamelift/ x-hasEquivalentPaths: true