openapi: 3.0.0 info: version: 2015-10-01 x-release: v4 title: 'Amazon GameLift #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.AcceptMatch #X Amz Target=GameLift.UpdateGameSession API' description:

Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance, high-reliability, low-cost game servers while dynamically scaling your resource usage to meet player demand.

About Amazon GameLift solutions

Get more information on these Amazon GameLift solutions in the Amazon GameLift Developer Guide.

About this API Reference

This reference guide describes the low-level service API for Amazon GameLift. With each topic in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI reference. Useful links:

x-logo: url: https://api.apis.guru/v2/cache/logo/https_twitter.com_awscloud_profile_image.png backgroundColor: '#FFFFFF' termsOfService: https://aws.amazon.com/service-terms/ contact: name: Mike Ralphson email: mike.ralphson@gmail.com url: https://github.com/mermade/aws2openapi x-twitter: PermittedSoc license: name: Apache 2.0 License url: http://www.apache.org/licenses/ x-providerName: amazonaws.com x-serviceName: gamelift x-origin: - contentType: application/json url: https://raw.githubusercontent.com/aws/aws-sdk-js/master/apis/gamelift-2015-10-01.normal.json converter: url: https://github.com/mermade/aws2openapi version: 1.0.0 x-apisguru-driver: external x-apiClientRegistration: url: https://portal.aws.amazon.com/gp/aws/developer/registration/index.html?nc2=h_ct x-apisguru-categories: - cloud x-preferred: true servers: - url: http://gamelift.{region}.amazonaws.com variables: region: description: The AWS region enum: - us-east-1 - us-east-2 - us-west-1 - us-west-2 - us-gov-west-1 - us-gov-east-1 - ca-central-1 - eu-north-1 - eu-west-1 - eu-west-2 - eu-west-3 - eu-central-1 - eu-south-1 - af-south-1 - ap-northeast-1 - ap-northeast-2 - ap-northeast-3 - ap-southeast-1 - ap-southeast-2 - ap-east-1 - ap-south-1 - sa-east-1 - me-south-1 default: us-east-1 description: The Amazon GameLift multi-region endpoint - url: https://gamelift.{region}.amazonaws.com variables: region: description: The AWS region enum: - us-east-1 - us-east-2 - us-west-1 - us-west-2 - us-gov-west-1 - us-gov-east-1 - ca-central-1 - eu-north-1 - eu-west-1 - eu-west-2 - eu-west-3 - eu-central-1 - eu-south-1 - af-south-1 - ap-northeast-1 - ap-northeast-2 - ap-northeast-3 - ap-southeast-1 - ap-southeast-2 - ap-east-1 - ap-south-1 - sa-east-1 - me-south-1 default: us-east-1 description: The Amazon GameLift multi-region endpoint - url: http://gamelift.{region}.amazonaws.com.cn variables: region: description: The AWS region enum: - cn-north-1 - cn-northwest-1 default: cn-north-1 description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia) - url: https://gamelift.{region}.amazonaws.com.cn variables: region: description: The AWS region enum: - cn-north-1 - cn-northwest-1 default: cn-north-1 description: The Amazon GameLift endpoint for China (Beijing) and China (Ningxia) security: - hmac: [] tags: - name: '#X Amz Target=GameLift.UpdateGameSession' paths: /#X-Amz-Target=GameLift.UpdateGameSession: parameters: - $ref: '#/components/parameters/X-Amz-Content-Sha256' - $ref: '#/components/parameters/X-Amz-Date' - $ref: '#/components/parameters/X-Amz-Algorithm' - $ref: '#/components/parameters/X-Amz-Credential' - $ref: '#/components/parameters/X-Amz-Security-Token' - $ref: '#/components/parameters/X-Amz-Signature' - $ref: '#/components/parameters/X-Amz-SignedHeaders' post: operationId: UpdateGameSession description:

Updates the mutable properties of a game session.

To update a game session, specify the game session ID and the values you want to change.

If successful, the updated GameSession object is returned.

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responses: '200': description: Success content: application/json: schema: $ref: '#/components/schemas/UpdateGameSessionOutput' examples: UpdateGameSession200Example: summary: Default UpdateGameSession 200 response x-microcks-default: true value: GameSession: example-value '480': description: NotFoundException content: application/json: schema: $ref: '#/components/schemas/NotFoundException' examples: UpdateGameSession480Example: summary: Default UpdateGameSession 480 response x-microcks-default: true value: example-value '481': description: ConflictException content: application/json: schema: $ref: '#/components/schemas/ConflictException' examples: UpdateGameSession481Example: summary: Default UpdateGameSession 481 response x-microcks-default: true value: example-value '482': description: InternalServiceException content: application/json: schema: $ref: '#/components/schemas/InternalServiceException' examples: UpdateGameSession482Example: summary: Default UpdateGameSession 482 response x-microcks-default: true value: example-value '483': description: UnauthorizedException content: application/json: schema: $ref: '#/components/schemas/UnauthorizedException' examples: UpdateGameSession483Example: summary: Default UpdateGameSession 483 response x-microcks-default: true value: example-value '484': description: InvalidGameSessionStatusException content: application/json: schema: $ref: '#/components/schemas/InvalidGameSessionStatusException' examples: UpdateGameSession484Example: summary: Default UpdateGameSession 484 response x-microcks-default: true value: example-value '485': description: InvalidRequestException content: application/json: schema: $ref: '#/components/schemas/InvalidRequestException' examples: UpdateGameSession485Example: summary: Default UpdateGameSession 485 response x-microcks-default: true value: example-value requestBody: required: true content: application/json: schema: $ref: '#/components/schemas/UpdateGameSessionInput' parameters: - name: X-Amz-Target in: header required: true schema: type: string enum: - GameLift.UpdateGameSession summary: Amazon GameLift Update Game Session x-microcks-operation: delay: 0 dispatcher: FALLBACK tags: - '#X Amz Target=GameLift.UpdateGameSession' components: schemas: ConflictException: {} NonZeroAndMaxString: type: string minLength: 1 maxLength: 1024 FleetId: type: string pattern: ^fleet-\S+ GameSessionStatus: type: string enum: - ACTIVE - ACTIVATING - TERMINATED - TERMINATING - ERROR InternalServiceException: {} WholeNumber: type: integer minimum: 0 GameSession: type: object properties: GameSessionId: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: 'A unique identifier for the game session. A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.' Name: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: A descriptive label that is associated with a game session. Session names do not need to be unique. FleetId: allOf: - $ref: '#/components/schemas/FleetId' - description: A unique identifier for the fleet that the game session is running on. FleetArn: allOf: - $ref: '#/components/schemas/FleetArn' - description: ' The Amazon Resource Name (ARN) associated with the GameLift fleet that this game session is running on. ' CreationTime: allOf: - $ref: '#/components/schemas/Timestamp' - description: A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). TerminationTime: allOf: - $ref: '#/components/schemas/Timestamp' - description: A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). CurrentPlayerSessionCount: allOf: - $ref: '#/components/schemas/WholeNumber' - description: Number of players currently in the game session. MaximumPlayerSessionCount: allOf: - $ref: '#/components/schemas/WholeNumber' - description: The maximum number of players that can be connected simultaneously to the game session. Status: allOf: - $ref: '#/components/schemas/GameSessionStatus' - description: Current status of the game session. A game session must have an ACTIVE status to have player sessions. StatusReason: allOf: - $ref: '#/components/schemas/GameSessionStatusReason' - description: Provides additional information about game session status. INTERRUPTED indicates that the game session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated. GameProperties: allOf: - $ref: '#/components/schemas/GamePropertyList' - description: A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see Start a Game Session). IpAddress: allOf: - $ref: '#/components/schemas/IpAddress' - description: The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. DnsName: allOf: - $ref: '#/components/schemas/DnsName' - description: '

The DNS identifier assigned to the instance that is running the game session. Values have the following format:

When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

' Port: allOf: - $ref: '#/components/schemas/PortNumber' - description: The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. PlayerSessionCreationPolicy: allOf: - $ref: '#/components/schemas/PlayerSessionCreationPolicy' - description: Indicates whether or not the game session is accepting new players. CreatorId: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create. GameSessionData: allOf: - $ref: '#/components/schemas/LargeGameSessionData' - description: A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session). MatchmakerData: allOf: - $ref: '#/components/schemas/MatchmakerData' - description: 'Information about the matchmaking process that was used to create the game session. It is in JSON syntax, formatted as a string. In addition the matchmaking configuration used, it contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is useful when requesting match backfills, and is updated whenever new players are added during a successful backfill (see StartMatchBackfill). ' Location: allOf: - $ref: '#/components/schemas/LocationStringModel' - description: 'The fleet location where the game session is running. This value might specify the fleet''s home Region or a remote location. Location is expressed as an Amazon Web Services Region code such as us-west-2. ' description:

Properties describing a game session.

A game session in ACTIVE status can host players. When a game session ends, its status is set to TERMINATED.

Once the session ends, the game session object is retained for 30 days. This means you can reuse idempotency token values after this time. Game session logs are retained for 14 days.

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ProtectionPolicy: type: string enum: - NoProtection - FullProtection FleetArn: type: string pattern: ^arn:.*:fleet\/fleet-\S+ PlayerSessionCreationPolicy: type: string enum: - ACCEPT_ALL - DENY_ALL IpAddress: type: string pattern: ^[0-9A-Fa-f\:\.]+ minLength: 1 maxLength: 128 GameProperty: type: object required: - Key - Value properties: Key: allOf: - $ref: '#/components/schemas/GamePropertyKey' - description: The game property identifier. Value: allOf: - $ref: '#/components/schemas/GamePropertyValue' - description: The game property value. description: Set of key-value pairs that contain information about a game session. When included in a game session request, these properties communicate details to be used when setting up the new game session. For example, a game property might specify a game mode, level, or map. Game properties are passed to the game server process when initiating a new game session. For more information, see the Amazon GameLift Developer Guide. GamePropertyKey: type: string maxLength: 32 GamePropertyList: type: array items: $ref: '#/components/schemas/GameProperty' maxItems: 16 UpdateGameSessionOutput: type: object properties: GameSession: allOf: - $ref: '#/components/schemas/GameSession' - description: The updated game session properties. InvalidRequestException: {} DnsName: type: string NotFoundException: {} InvalidGameSessionStatusException: {} ArnStringModel: type: string pattern: '[a-zA-Z0-9:/-]+' minLength: 1 maxLength: 256 PortNumber: type: integer minimum: 1 maximum: 60000 MatchmakerData: type: string minLength: 1 maxLength: 390000 UnauthorizedException: {} Timestamp: type: string format: date-time LocationStringModel: type: string pattern: ^[A-Za-z0-9\-]+ minLength: 1 maxLength: 64 LargeGameSessionData: type: string minLength: 1 maxLength: 262144 GameSessionStatusReason: type: string enum: - INTERRUPTED UpdateGameSessionInput: type: object required: - GameSessionId title: UpdateGameSessionInput properties: GameSessionId: allOf: - $ref: '#/components/schemas/ArnStringModel' - description: 'A unique identifier for the game session to update. ' MaximumPlayerSessionCount: allOf: - $ref: '#/components/schemas/WholeNumber' - description: The maximum number of players that can be connected simultaneously to the game session. Name: allOf: - $ref: '#/components/schemas/NonZeroAndMaxString' - description: A descriptive label that is associated with a game session. Session names do not need to be unique. PlayerSessionCreationPolicy: allOf: - $ref: '#/components/schemas/PlayerSessionCreationPolicy' - description: A policy that determines whether the game session is accepting new players. ProtectionPolicy: allOf: - $ref: '#/components/schemas/ProtectionPolicy' - description:

Game session protection policy to apply to this game session only.

GamePropertyValue: type: string maxLength: 96 parameters: X-Amz-Date: name: X-Amz-Date in: header schema: type: string required: false X-Amz-SignedHeaders: name: X-Amz-SignedHeaders in: header schema: type: string required: false X-Amz-Credential: name: X-Amz-Credential in: header schema: type: string required: false X-Amz-Content-Sha256: name: X-Amz-Content-Sha256 in: header schema: type: string required: false X-Amz-Algorithm: name: X-Amz-Algorithm in: header schema: type: string required: false X-Amz-Signature: name: X-Amz-Signature in: header schema: type: string required: false X-Amz-Security-Token: name: X-Amz-Security-Token in: header schema: type: string required: false securitySchemes: hmac: type: apiKey name: Authorization in: header description: Amazon Signature authorization v4 x-amazon-apigateway-authtype: awsSigv4 externalDocs: description: Amazon Web Services documentation url: https://docs.aws.amazon.com/gamelift/ x-hasEquivalentPaths: true