aid: babylon-js url: https://raw.githubusercontent.com/api-evangelist/babylon-js/refs/heads/main/apis.yml apis: - aid: babylon-js:babylonjs-core name: Babylon.js Core tags: - 3D - Rendering - WebGL - WebGPU - Engine - Scene humanURL: https://doc.babylonjs.com/features/featuresDeepDive/scene properties: - url: https://doc.babylonjs.com/features/featuresDeepDive/scene type: Documentation - url: https://doc.babylonjs.com/typedoc/modules/BABYLON type: Documentation - url: https://www.npmjs.com/package/@babylonjs/core type: SDK - url: https://github.com/BabylonJS/Babylon.js/tree/master/packages/dev/core type: SourceCode description: The core Babylon.js engine and scene graph. Provides the Engine and Scene abstractions, cameras, lights, meshes, materials, textures, animation, post-processing, particle systems, physics integration, audio, asset management, and the WebGL2 / WebGPU rendering backends. Published as the `@babylonjs/core` npm package. - aid: babylon-js:babylonjs-gui name: Babylon.js GUI tags: - 3D - GUI - Interface - Controls humanURL: https://doc.babylonjs.com/features/featuresDeepDive/gui properties: - url: https://doc.babylonjs.com/features/featuresDeepDive/gui type: Documentation - url: https://www.npmjs.com/package/@babylonjs/gui type: SDK - url: https://gui.babylonjs.com/ type: Sandbox - url: https://github.com/BabylonJS/Babylon.js/tree/master/packages/dev/gui type: SourceCode description: 2D and 3D GUI library for Babylon.js — buttons, sliders, panels, input boxes, color pickers, and 3D holographic controls — rendered through a dynamic texture or as 3D meshes. Authored visually via the GUI Editor and consumed by the `@babylonjs/gui` package. - aid: babylon-js:babylonjs-loaders name: Babylon.js Loaders tags: - 3D - Loaders - glTF - OBJ - STL - FBX humanURL: https://doc.babylonjs.com/features/featuresDeepDive/importers properties: - url: https://doc.babylonjs.com/features/featuresDeepDive/importers type: Documentation - url: https://www.npmjs.com/package/@babylonjs/loaders type: SDK - url: https://github.com/BabylonJS/Babylon.js/tree/master/packages/dev/loaders type: SourceCode description: Asset importers for Babylon.js — glTF 2.0 (with KHR extensions), OBJ, STL, USDZ, SPLAT (Gaussian splats), and others. Loaders parse external assets into the Babylon scene graph and are tree-shakeable from the `@babylonjs/loaders` package. - aid: babylon-js:babylonjs-materials name: Babylon.js Materials tags: - 3D - Materials - Shaders - PBR humanURL: https://doc.babylonjs.com/features/featuresDeepDive/materials properties: - url: https://doc.babylonjs.com/features/featuresDeepDive/materials type: Documentation - url: https://www.npmjs.com/package/@babylonjs/materials type: SDK - url: https://github.com/BabylonJS/Babylon.js/tree/master/packages/dev/materials type: SourceCode description: Library of advanced and specialty materials — water, lava, fire, fur, terrain, cell, mix, gradient, sky, grid, normal, shadow-only, and others — built on top of Babylon's Standard and PBR materials. Distributed as the `@babylonjs/materials` package. - aid: babylon-js:babylonjs-post-processes name: Babylon.js Post-Processes tags: - 3D - Post-Processing - Effects humanURL: https://doc.babylonjs.com/features/featuresDeepDive/postProcesses properties: - url: https://doc.babylonjs.com/features/featuresDeepDive/postProcesses type: Documentation - url: https://www.npmjs.com/package/@babylonjs/post-processes type: SDK - url: https://github.com/BabylonJS/Babylon.js/tree/master/packages/dev/postProcesses type: SourceCode description: Additional post-processing effects beyond core — including ASCII art, anaglyph, digital rain, ocean, and other stylized image pipelines. Composes on top of the core post-process chain via the `@babylonjs/post-processes` package. - aid: babylon-js:babylonjs-procedural-textures name: Babylon.js Procedural Textures tags: - 3D - Textures - Procedural humanURL: https://doc.babylonjs.com/features/featuresDeepDive/materials/using/proceduralTextures properties: - url: https://doc.babylonjs.com/features/featuresDeepDive/materials/using/proceduralTextures type: Documentation - url: https://www.npmjs.com/package/@babylonjs/procedural-textures type: SDK - url: https://github.com/BabylonJS/Babylon.js/tree/master/packages/dev/proceduralTextures type: SourceCode description: GPU-generated procedural textures — brick, cloud, fire, grass, marble, normal-map, perlin-noise, road, starfield, and wood — packaged separately as `@babylonjs/procedural-textures` so applications can opt in only to the procedurals they need. - aid: babylon-js:babylonjs-serializers name: Babylon.js Serializers tags: - 3D - Serialization - glTF - OBJ - STL humanURL: https://doc.babylonjs.com/features/featuresDeepDive/Exporters properties: - url: https://doc.babylonjs.com/features/featuresDeepDive/Exporters type: Documentation - url: https://www.npmjs.com/package/@babylonjs/serializers type: SDK - url: https://github.com/BabylonJS/Babylon.js/tree/master/packages/dev/serializers type: SourceCode description: Scene exporters that serialize a live Babylon.js scene to glTF 2.0, OBJ, STL, or .babylon JSON. Used by Sandbox, the Editor, and the Playground export flow, and available as the `@babylonjs/serializers` package. - aid: babylon-js:babylonjs-inspector name: Babylon.js Inspector tags: - 3D - Inspector - Debug - DeveloperTools humanURL: https://doc.babylonjs.com/toolsAndResources/inspector properties: - url: https://doc.babylonjs.com/toolsAndResources/inspector type: Documentation - url: https://www.npmjs.com/package/@babylonjs/inspector type: SDK - url: https://github.com/BabylonJS/Babylon.js/tree/master/packages/tools/inspector type: SourceCode description: Embeddable developer tool that overlays a live tree of every Babylon scene object — nodes, materials, textures, cameras, lights, animations, particles, and physics bodies — with property editing, gizmos, and tweakable shaders. Loaded via `@babylonjs/inspector`. - aid: babylon-js:babylonjs-node-editors name: Babylon.js Node Editors tags: - 3D - Shaders - NodeEditor - VisualProgramming - Materials - Particles - Geometry humanURL: https://doc.babylonjs.com/toolsAndResources/nodeEditors properties: - url: https://nme.babylonjs.com/ type: Sandbox - url: https://nge.babylonjs.com/ type: Sandbox - url: https://npe.babylonjs.com/ type: Sandbox - url: https://github.com/BabylonJS/Babylon.js/tree/master/packages/tools/nodeEditor type: SourceCode - url: https://github.com/BabylonJS/Babylon.js/tree/master/packages/tools/nodeGeometryEditor type: SourceCode - url: https://github.com/BabylonJS/Babylon.js/tree/master/packages/tools/nodeParticleEditor type: SourceCode - url: https://github.com/BabylonJS/Babylon.js/tree/master/packages/tools/nodeRenderGraphEditor type: SourceCode description: Visual node-graph authoring tools — Node Material Editor (NME), Node Geometry Editor (NGE), Node Particle Editor (NPE), and Node Render Graph Editor — that produce serializable JSON graphs which the core engine evaluates at runtime. NME and NGE outputs are the canonical "schema" for procedural shaders and procedural geometry in Babylon.js. - aid: babylon-js:babylonjs-playground name: Babylon.js Playground tags: - 3D - Sandbox - Snippets - Examples humanURL: https://playground.babylonjs.com/ properties: - url: https://doc.babylonjs.com/toolsAndResources/thePlayground type: Documentation - url: https://playground.babylonjs.com/ type: Sandbox - url: https://github.com/BabylonJS/Babylon.js/tree/master/packages/tools/playground type: SourceCode - url: https://snippet.babylonjs.com/ type: API description: Hosted browser-based IDE for writing and sharing Babylon.js scenes as TypeScript snippets. Backed by the Babylon Snippet Server which assigns shareable snippet IDs and a public read API at `snippet.babylonjs.com`. Snippet URLs are the de-facto sharing format across the Babylon ecosystem. - aid: babylon-js:babylonjs-sandbox name: Babylon.js Sandbox tags: - 3D - AssetViewer - glTF humanURL: https://sandbox.babylonjs.com/ properties: - url: https://doc.babylonjs.com/toolsAndResources/sandbox type: Documentation - url: https://sandbox.babylonjs.com/ type: Sandbox - url: https://github.com/BabylonJS/Babylon.js/tree/master/packages/tools/sandbox type: SourceCode description: Drop-in browser viewer for 3D assets — glTF/GLB, OBJ, STL, USDZ, SPLAT, and .babylon files — with Inspector integration, environment/IBL configuration, and animation playback. Used as the reference glTF viewer for the Babylon pipeline. - aid: babylon-js:babylonjs-snippet-server name: Babylon.js Snippet API tags: - 3D - Snippets - Persistence - REST humanURL: https://doc.babylonjs.com/toolsAndResources/thePlayground/playgroundSnippet properties: - url: https://doc.babylonjs.com/toolsAndResources/thePlayground/playgroundSnippet type: Documentation - url: https://snippet.babylonjs.com/ type: API description: Public REST endpoint hosted at `https://snippet.babylonjs.com/` that stores and serves serialized JSON snippets for the Playground, Node Material Editor, Node Geometry Editor, Node Particle Editor, and GUI Editor. The same snippet IDs can be loaded at runtime via Babylon's snippet loaders to pull live assets into a scene. - aid: babylon-js:babylon-native name: Babylon Native tags: - 3D - Native - C++ - CrossPlatform humanURL: https://github.com/BabylonJS/BabylonNative properties: - url: https://github.com/BabylonJS/BabylonNative type: SourceCode - url: https://doc.babylonjs.com/communityExtensions/BabylonNative type: Documentation description: C++ host that runs the Babylon.js engine on top of native graphics APIs (DirectX, Metal, Vulkan, OpenGL, OpenGL ES) without a browser. Targets Windows, macOS, Linux, Android, and iOS. Used as the foundation for Babylon React Native and for embedding Babylon scenes in native applications. - aid: babylon-js:babylon-react-native name: Babylon React Native tags: - 3D - ReactNative - Mobile - Native humanURL: https://github.com/BabylonJS/BabylonReactNative properties: - url: https://github.com/BabylonJS/BabylonReactNative type: SourceCode - url: https://www.npmjs.com/package/@babylonjs/react-native type: SDK description: React Native binding that runs Babylon Native on iOS and Android with a React component (`EngineView`) for embedding Babylon scenes in cross-platform mobile applications. Published as `@babylonjs/react-native`. - aid: babylon-js:babylonjs-editor name: Babylon.js Editor tags: - 3D - Editor - VisualEditor - Authoring humanURL: https://editor.babylonjs.com/ properties: - url: https://editor.babylonjs.com/ type: Portal - url: https://github.com/BabylonJS/Editor type: SourceCode - url: https://doc.babylonjs.com/communityExtensions/Editor type: Documentation description: Community-maintained visual editor for authoring Babylon.js scenes — scene graph, materials, animations, GUI, scripting, post-processing, and asset pipeline — exporting to runnable Babylon.js projects. - aid: babylon-js:babylon-toolkit name: Babylon Toolkit tags: - 3D - Unity - Unreal - Exporter - Pipeline humanURL: https://github.com/BabylonJS/BabylonToolkit properties: - url: https://github.com/BabylonJS/BabylonToolkit type: SourceCode description: Community-maintained Unity and Unreal exporters and a runtime scripting layer that lets engines author scenes in Unity / Unreal and export them to Babylon.js for web delivery. - aid: babylon-js:babylonjs-exporters name: Babylon.js Exporters tags: - 3D - Exporters - Maya - 3DSMax - Blender - glTF humanURL: https://github.com/BabylonJS/Exporters properties: - url: https://github.com/BabylonJS/Exporters type: SourceCode - url: https://doc.babylonjs.com/features/featuresDeepDive/Exporters type: Documentation description: First-party DCC exporters for 3ds Max, Maya, and Blender that emit .babylon and glTF 2.0 assets compatible with the Babylon.js runtime, Sandbox, and Editor pipelines. - aid: babylon-js:spectorjs name: Spector.js tags: - WebGL - WebGPU - DeveloperTools - Debug - GPU humanURL: https://spector.babylonjs.com/ properties: - url: https://spector.babylonjs.com/ type: Portal - url: https://github.com/BabylonJS/Spector.js type: SourceCode description: Browser extension and embeddable library that captures and inspects WebGL / WebGPU frames — every draw call, state change, shader, texture, and uniform — for any 3D web application, not only Babylon.js scenes. name: Babylon.js tags: - 3D - Game Engine - Rendering - WebGL - WebGPU - WebXR - TypeScript - glTF - Open Source - Microsoft kind: contract image: https://kinlane-productions2.s3.amazonaws.com/apis-json/apis-json-logo.jpg access: Open Source common: - type: Portal url: https://www.babylonjs.com/ - type: Documentation url: https://doc.babylonjs.com/ - type: GettingStarted url: https://doc.babylonjs.com/setup/frameworkPackages/firstApp - type: GitHubOrganization url: https://github.com/BabylonJS - type: SourceCode url: https://github.com/BabylonJS/Babylon.js - type: License url: https://github.com/BabylonJS/Babylon.js/blob/master/license.md - type: CodeOfConduct url: https://github.com/BabylonJS/Babylon.js/blob/master/CODE_OF_CONDUCT.md - type: ContributingGuide url: https://github.com/BabylonJS/Babylon.js/blob/master/contributing.md - type: ChangeLog url: https://doc.babylonjs.com/setup/support/whatsNew - type: Releases url: https://github.com/BabylonJS/Babylon.js/releases - type: Issues url: https://github.com/BabylonJS/Babylon.js/issues - type: Forum url: https://forum.babylonjs.com/ - type: Blog url: https://babylonjs.medium.com/ - type: YouTube url: https://www.youtube.com/@BabylonJSEngine - type: Twitter url: https://twitter.com/babylonjs - type: TypeDoc url: https://doc.babylonjs.com/typedoc/modules/BABYLON - type: SDK url: https://www.npmjs.com/package/@babylonjs/core name: '@babylonjs/core' - type: SDK url: https://www.npmjs.com/package/@babylonjs/gui name: '@babylonjs/gui' - type: SDK url: https://www.npmjs.com/package/@babylonjs/loaders name: '@babylonjs/loaders' - type: SDK url: https://www.npmjs.com/package/@babylonjs/materials name: '@babylonjs/materials' - type: SDK url: https://www.npmjs.com/package/@babylonjs/post-processes name: '@babylonjs/post-processes' - type: SDK url: https://www.npmjs.com/package/@babylonjs/procedural-textures name: '@babylonjs/procedural-textures' - type: SDK url: https://www.npmjs.com/package/@babylonjs/serializers name: '@babylonjs/serializers' - type: SDK url: https://www.npmjs.com/package/@babylonjs/inspector name: '@babylonjs/inspector' - type: SDK url: https://www.npmjs.com/package/@babylonjs/node-editor name: '@babylonjs/node-editor' - type: SDK url: https://www.npmjs.com/package/babylonjs name: babylonjs (UMD) - type: SDK url: https://www.npmjs.com/package/@babylonjs/react-native name: '@babylonjs/react-native' - type: Sandbox url: https://playground.babylonjs.com/ name: Playground - type: Sandbox url: https://sandbox.babylonjs.com/ name: Sandbox - type: Sandbox url: https://nme.babylonjs.com/ name: Node Material Editor - type: Sandbox url: https://nge.babylonjs.com/ name: Node Geometry Editor - type: Sandbox url: https://npe.babylonjs.com/ name: Node Particle Editor - type: Sandbox url: https://gui.babylonjs.com/ name: GUI Editor - type: API url: https://snippet.babylonjs.com/ name: Snippet Server - type: Tool url: https://spector.babylonjs.com/ name: Spector.js - type: Tool url: https://editor.babylonjs.com/ name: Babylon.js Editor - type: Tool url: https://github.com/BabylonJS/BabylonNative name: Babylon Native - type: Tool url: https://github.com/BabylonJS/BabylonReactNative name: Babylon React Native - type: Tool url: https://github.com/BabylonJS/BabylonToolkit name: Babylon Toolkit (Unity / Unreal) - type: Tool url: https://github.com/BabylonJS/Exporters name: DCC Exporters (3ds Max / Maya / Blender) - type: Integrations url: https://doc.babylonjs.com/communityExtensions - type: Documentation url: https://doc.babylonjs.com/features/featuresDeepDive/physics name: Physics (Havok, Ammo.js, Cannon.js, Oimo.js, Recast) - type: Documentation url: https://doc.babylonjs.com/features/featuresDeepDive/webXR name: WebXR - type: Features data: - Cross-platform 3D engine — WebGL2, WebGPU, and (via Babylon Native) DirectX / Metal / Vulkan / OpenGL / OpenGL ES - TypeScript-first SDK published as scoped `@babylonjs/*` ES modules with tree-shakeable imports - Scene graph with cameras, lights, meshes, materials, textures, animations, particles, audio, and physics - PBR materials with OpenPBR support, clustered and textured area lighting, and volumetric lighting (v9) - Frame Graph, Dynamic IBL Shadows, and Render Graph-driven pipelines (v9) - Node Material Editor, Node Geometry Editor, Node Particle Editor, and Node Render Graph Editor - Procedural geometry with Node Geometry — runtime-evaluated graphs serialized as JSON - Gaussian Splat rendering and 3D Tiles geospatial pipeline with PBR atmosphere (v9) - glTF 2.0 first-class import and export with full KHR extension coverage - GUI library with Inspector-driven authoring and 3D holographic controls - WebXR / VR / AR support including hand tracking, controllers, anchors, and pass-through - Physics integration with Havok (recommended), Ammo.js, Cannon.js, Oimo.js, and Recast - Babylon Native — C++ host for running Babylon on Windows, macOS, Linux, Android, and iOS - Babylon React Native (`@babylonjs/react-native`) for embedding Babylon scenes in mobile apps - Inspector — runtime scene debugger with property editing, gizmos, and shader editing - Spector.js — frame-by-frame WebGL / WebGPU capture and inspection tool - Hosted Playground IDE and Sandbox asset viewer with shareable snippet IDs - Snippet API at `snippet.babylonjs.com` powering shareable Playground / NME / NGE / GUI assets - Babylon.js Editor — community-maintained visual scene editor - Babylon Toolkit — Unity and Unreal exporters for the Babylon runtime - First-party DCC exporters for 3ds Max, Maya, and Blender - Apache-2.0 licensed, Microsoft-sponsored, community-governed via forum.babylonjs.com sources: - https://www.babylonjs.com/ - https://doc.babylonjs.com/ - https://github.com/BabylonJS/Babylon.js - https://github.com/BabylonJS updated: '2026-05-25' created: '2026-05-25' modified: '2026-05-25' position: Producing description: Babylon.js is an Apache-2.0 licensed, TypeScript-first open-source 3D engine and rendering framework sponsored by Microsoft and developed in the public BabylonJS GitHub organization. It targets WebGL, WebGPU, and WebXR in the browser, and DirectX, Metal, Vulkan, OpenGL, and OpenGL ES natively through Babylon Native — including a Babylon React Native binding for mobile. The framework ships as a family of scoped npm packages (`@babylonjs/core`, `gui`, `loaders`, `materials`, `inspector`, `serializers`, `post-processes`, `procedural-textures`, `node-editor`) plus a rich tooling surface — the Playground IDE, Sandbox asset viewer, Inspector, Spector.js, the Node Material / Geometry / Particle / Render-Graph editors, a community Editor, the Babylon Toolkit (Unity / Unreal exporters), and DCC exporters for 3ds Max, Maya, and Blender — all backed by the public Snippet API at `snippet.babylonjs.com` that powers shareable Playground and node-editor assets. maintainers: - FN: Kin Lane email: info@apievangelist.com X: apievangelist url: https://apievangelist.com specificationVersion: '0.16'