generated: '2026-07-19' method: searched source: https://docs.gamebeast.gg docs: https://docs.gamebeast.gg summary: >- Cross-cutting request/response semantics for the Gamebeast platform. Gamebeast is primarily consumed through engine SDKs (Roblox/Luau, Unity/C#) and a JS/TS backend SDK, plus a server-to-server key surface. Where a behavior is not publicly documented it is recorded as unknown rather than assumed. authentication: style: api-key detail: authentication/gamebeast-authentication.yml key_classes: - {name: SDK Key, scope: project, side: client} - {name: Server Key, scope: organization, side: server} idempotency: supported: unknown note: No idempotency-key header or retry-safety contract is documented publicly. pagination: style: unknown note: Query/analytics results are exposed via the dashboard Query Builder and Server Key query operations; a public paging contract is not documented. versioning: style: date-release-tag scheme: v26.MM.DD[letter] detail: See changelog/gamebeast-changelog.yml and lifecycle/gamebeast-lifecycle.yml error_envelope: format: unknown note: No public error-code registry or problem+json envelope is documented. rate_limiting: signaling: unknown note: Plans are event-volume based (e.g. 5M events/mo Free, scaling on Beast); no request rate-limit headers documented. cross_links: authentication: authentication/gamebeast-authentication.yml changelog: changelog/gamebeast-changelog.yml lifecycle: lifecycle/gamebeast-lifecycle.yml packages: packages/gamebeast-packages.yml