openapi: 3.0.3 info: title: Photon WebHooks and Webservice Contract Custom Authentication API description: "IMPORTANT SCOPE NOTE: Photon Engine does not publish a general-purpose REST API that developers call. Photon's core products (Realtime, PUN, Fusion, Quantum, Voice, Chat) speak a proprietary binary protocol over UDP, TCP, or WebSocket - modeled separately in asyncapi/photonengine-asyncapi.yml, not here.\nThis document instead models the two genuinely HTTP surfaces in the Photon stack, both of which run in the opposite direction from a typical provider API: Photon's Game Server is the HTTP *client*, and the game developer must implement and host the HTTP *server* that Photon calls.\n1. Room Lifecycle WebHooks - Photon POSTs JSON payloads to a\n developer-configured BaseUrl at points in a room's lifecycle\n (creation, before join, join, leave, custom event, property change,\n close), documented at\n https://doc.photonengine.com/realtime/current/gameplay/web-extensions/webhooks\n and https://doc.photonengine.com/server/current/applications/loadbalancing/webhooks.\n\n2. Custom Authentication - when enabled, Photon's server forwards a\n connecting client's authentication values to a developer-configured\n AuthUrl and expects a JSON verdict, documented at\n https://doc.photonengine.com/realtime/current/connection-and-authentication/authentication/custom-authentication.\n\nThe paths below are written from the developer's point of view: each `path` is an endpoint you implement on your own server, appended to the BaseUrl / AuthUrl you register in the Photon Dashboard. Photon issues the request; your server returns the response. There is no Photon-hosted base URL to call for any of this - `servers` below is a placeholder for your own webhook receiver." version: '1.0' contact: name: Photon Engine url: https://www.photonengine.com license: name: API documentation - Photon Engine Terms of Service url: https://www.photonengine.com/en-us/photon/terms-of-service servers: - url: '{yourBaseUrl}' description: Placeholder for the developer-hosted BaseUrl (WebHooks) or AuthUrl (Custom Authentication) registered in the Photon Cloud Dashboard. Photon calls this host; it is not operated by Photon. variables: yourBaseUrl: default: https://your-service.example.com tags: - name: Custom Authentication description: Endpoint Photon's server calls to validate a connecting client's credentials. You implement this; Photon is the caller. paths: /CustomAuth: get: operationId: handleCustomAuthentication tags: - Custom Authentication summary: Custom Authentication verdict endpoint description: Placeholder path representing the AuthUrl registered in the Photon Dashboard for Custom Authentication. Photon's server forwards the client-supplied authentication values (as query-string parameters by default, or as a POST body depending on configuration) and expects a JSON verdict deciding whether the connection is allowed. The exact parameter names are whatever the client sends as AuthenticationValues; Photon does not itself define them. parameters: - name: token in: query required: false description: Example client-supplied credential parameter. Real parameter names are defined by the game's own AuthenticationValues, not by Photon. schema: type: string responses: '200': description: 'Authentication verdict. `ResultCode: 1` (or equivalent success indicator per the developer''s own contract) allows the connection; Data may carry additional values merged into the client''s custom authentication result.' content: application/json: schema: $ref: '#/components/schemas/CustomAuthResponse' components: schemas: CustomAuthResponse: type: object description: Shape is a developer/Photon convention, not a fixed Photon schema. The commonly documented pattern uses ResultCode plus an optional Data object merged into the client AuthenticationValues. properties: ResultCode: type: integer description: 1 (or the developer's chosen success code) allows the connection. Data: type: object additionalProperties: true description: Optional extra values merged into the client's auth result. Message: type: string description: Optional message returned to the client on failure.