generated: '2026-08-12' method: searched source: https://playable.com/pricing/ plan_count: 3 pricing_model: contact-sales currency: null billing_period: null note: >- Playable publishes three named tiers with feature sets but NO price, currency, billing period, quota or overage figure on any of them — every tier routes to a "chat with a gamification specialist" contact form. Campaign volume is unlimited on all three; the tiers differentiate on seats, success-management level, integration depth and security. API access is gated to the top tier, which is the single most consequential fact here for an API consumer. plans: - name: Essentials positioning: For getting started price: null currency: null billing_period: null included: - unlimited campaigns - 1 user - one-to-one onboarding - shared Customer Success plan - standard integrations api_access: false overage: null - name: Core positioning: Supports growing teams (marked "most popular") price: null currency: null billing_period: null included: - unlimited campaigns - multiple users - one-to-one onboarding - dedicated Customer Success - standard and web-hook integrations - sub-domain access api_access: false webhooks: true overage: null - name: Premium positioning: Supports advanced requirements price: null currency: null billing_period: null included: - unlimited campaigns - accommodates teams - one-to-one onboarding - premium Customer Success - standard, web-hook AND API integrations - sub-domain access - advanced security - advanced account structure api_access: true webhooks: true overage: null limits_attached_to_tiers: note: >- No per-tier API quota is published. The single published API limit — 3,600 requests/hour per developer app — is stated in the OpenAPI as a hard platform limit, not as a tier attribute. See rate-limits/playable-rate-limits.yml. x-evidence: - {fetched: '2026-08-12', url: 'https://playable.com/pricing/', http_status: 200}