name: Riot Games Vocabulary description: >- Vocabulary and taxonomy for Riot Games developer APIs covering League of Legends, VALORANT, Teamfight Tactics, and Legends of Runeterra. version: '1.0' created: '2026-05-02' modified: '2026-05-02' terms: - term: PUUID definition: >- Persistent Unique User ID - a globally unique, encrypted identifier for a Riot Games account. Used across all game APIs for consistent player identification. synonyms: [player UUID, encrypted PUUID] relatedTerms: [Riot ID, summoner ID, account] - term: Riot ID definition: >- The new universal account identifier format consisting of a gameName and tagLine (e.g., "CoolPlayer#NA1"). Replaces Summoner Name. synonyms: [game name, tag line] relatedTerms: [PUUID, summoner, account] - term: Summoner definition: >- A League of Legends player account profile. Contains the summoner name (deprecated), level, profile icon, and encrypted identifiers. Being replaced by Riot ID system. synonyms: [player, account] relatedTerms: [PUUID, Riot ID, summoner level] - term: Summoner Name definition: >- The legacy display name for a League of Legends player. Deprecated in favor of the Riot ID (gameName + tagLine) system. synonyms: [legacy name] relatedTerms: [Riot ID, summoner] - term: Champion definition: >- A playable character in League of Legends or Teamfight Tactics with unique abilities, stats, and lore. Identified by championId (integer) and championName. synonyms: [character, hero] relatedTerms: [champion mastery, champion rotation, Data Dragon] - term: Champion Mastery definition: >- A measure of a summoner's skill and experience with a specific champion, tracked in mastery points and mastery level (1-7+). synonyms: [mastery points, champion experience] relatedTerms: [champion, summoner] - term: Match definition: >- A single completed game instance with metadata, participant data, and outcome. Identified by matchId (e.g., NA1_4567890). synonyms: [game, replay] relatedTerms: [match history, participant, queue] - term: Queue definition: >- A game mode queue type that determines matchmaking rules and ranking. Examples: Ranked Solo/Duo (420), Normal Draft (400), ARAM (450). synonyms: [game mode, queue type] relatedTerms: [match, ranked, tier] - term: Tier definition: >- A ranked division level in the League of Legends ranking system: Iron, Bronze, Silver, Gold, Platinum, Emerald, Diamond, Master, Grandmaster, Challenger. synonyms: [rank, elo] relatedTerms: [division, league points, ranked] - term: Division definition: >- A subdivision within a ranked tier (I, II, III, IV). Combined with tier to define a summoner's rank (e.g., Gold II). relatedTerms: [tier, league points, ranked] - term: League Points definition: >- Points earned or lost in ranked matches that track progression within a division. Abbreviated as LP. synonyms: [LP] relatedTerms: [tier, division, ranked] - term: Data Dragon definition: >- Riot Games' static data delivery service providing game assets such as champion data, item data, summoner spells, and profile icons. Updated with each game patch. synonyms: [ddragon, static data CDN] relatedTerms: [champion, item, patch version] - term: RSO definition: >- Riot Sign-On - the OAuth 2.0 based authentication system for Riot Games player account access. Required for production APIs that access player-specific data. synonyms: [Riot Sign-On, OAuth] relatedTerms: [API key, authentication, PUUID] - term: API Key definition: >- A credential used to authenticate requests to the Riot Games API. Development keys have lower rate limits; production keys require approval and have higher limits. synonyms: [development key, production key, X-Riot-Token] relatedTerms: [RSO, rate limit, authentication] - term: Rate Limit definition: >- Restrictions on the number of API requests allowed per time window. Riot Games enforces per-second and per-2-minute limits based on key type and endpoint. relatedTerms: [API key, production key] - term: Spectator definition: >- Live game data API that provides real-time information about active matches including participants, champions, and game state. synonyms: [live game, observer] relatedTerms: [match, live data] - term: Clash definition: >- A competitive tournament format within League of Legends that allows teams to compete in structured bracket tournaments. synonyms: [tournament, team competition] relatedTerms: [team, player, tournament code] - term: Tournament Code definition: >- A code that creates a custom game lobby with preset settings, used by developers to build tournament products using the Tournament API. relatedTerms: [Clash, tournament, custom game] categories: - name: Player Identity terms: [PUUID, Riot ID, Summoner, Summoner Name, RSO, API Key] - name: Gameplay terms: [Champion, Champion Mastery, Match, Queue, Spectator, Clash, Tournament Code] - name: Ranking terms: [Tier, Division, League Points] - name: Infrastructure terms: [Data Dragon, Rate Limit]