generated: '2026-08-13' method: probed source: >- Live unauthenticated probes of https://game.simulmedia-apis.com (2026-08-13); documentation search across playerwon.com, simulmedia.com and the first-party SDK repository https://github.com/Simulmedia/playerwon-sdk. api: PlayerWON API base_url: https://game.simulmedia-apis.com limit_count: 0 rate_limits: [] headers: observed: [] documented: [] note: >- No RateLimit-*, X-RateLimit-* or Retry-After header was returned on any observed response (POST /token 400, POST /session 401, POST /opportunity 401, GET / 404). The response header set is Cloudflare's plus CORS and cache directives only. observed_response_headers: - server - cf-ray - cf-cache-status - access-control-allow-origin - access-control-allow-methods - access-control-allow-headers - cache-control - pragma - referrer-policy - strict-transport-security - x-content-type-options - x-frame-options exhaustion_status_code: null notes: >- PlayerWON publishes no rate-limit policy. The API reference is distributed as a Google Drive PDF linked from https://www.playerwon.com/playerwon-ad-server-api and the SDK documentation in the repository README files; neither states a quota, a burst allowance, or a 429 behaviour. An honest zero: limits may exist and be enforced per game-title credential, but nothing is published and nothing was observable without authenticated traffic. evidence: - url: https://game.simulmedia-apis.com/token method: POST http_status: 400 rate_limit_headers: none - url: https://game.simulmedia-apis.com/opportunity method: POST http_status: 401 rate_limit_headers: none - url: https://github.com/Simulmedia/playerwon-sdk http_status: 200 finding: SDK README and per-SDK documentation contain no rate-limit section.