generated: '2026-08-29' method: searched source: https://developer.strivr.com/docs/sdk/latest/unity/working-with-data.html docs: https://developer.strivr.com/docs/sdk/latest/unity/working-with-data.html note: Strivr does not ship a hosted sandbox, test credentials, or fixture tooling. It DOES ship an explicit test-vs-live switch in the SDK, which is the genuine equivalent for a telemetry surface, plus two documented ways to generate data without shipping to production. modes: - name: Test Mode location: Unity project settings (Strivr > Project Settings) default: null description: 'Test Mode must be ENABLED for data to be transferred to the linked project in the Strivr Portal from the Unity editor. Strivr states plainly: "If Test Mode is off, no data will be transferred to the linked project." Testing from within the editor additionally requires being signed in within the Strivr window.' source: https://developer.strivr.com/docs/sdk/latest/unity/working-with-data.html data_generation_paths: - name: Unity editor play-mode description: Enter play-mode in the Unity console to send raw data to the linked Strivr project. Requires being logged in under Strivr > Project Settings. - name: In-headset run-through description: Put on the headset and go through the project from beginning to end; data from each tagged event is sent to the Strivr Portal. verification: where: Strivr Portal > Developer > Developer Dashboard what: raw event data per linked project test_credentials_published: false test_values_published: false hosted_sandbox: false time_simulation: false sandbox_note: No test keys, magic identifiers, test clocks or fixture triggers are published. Nothing was invented here.