slug: unity provider: Unity generated_by: planning/capability-mapping/scripts/classify_capabilities.py model: claude-opus-5 frame: - Media, Entertainment & Telecom Content min_confidence: 0.7 capability_model: source: https://github.com/vincentmakes/turbo-ea-capabilities license: CC-BY-4.0 attribution: Turbo EA Capabilities by Vincent Verdet — Turbo EA, https://github.com/vincentmakes/turbo-ea-capabilities, CC BY 4.0 notice: NOTICE edge_count: 6 edges: - tag: Builds spec_file: unity-builds-api-openapi.yml capability_id: BC-4210.10 capability_id_l1: BC-4210 capability_name: Continuous Integration Management confidence: 0.85 evidence: POST /orgs/{orgid}/projects/{projectid}/buildtargets/{buildtargetid}/builds startBuild 'Start Build'; schema BuildArtifact reason: Starting, cancelling and retrieving CI builds and artefacts — continuous integration build pipeline management. - tag: Build Targets spec_file: unity-build-targets-api-openapi.yml capability_id: BC-4210.10 capability_id_l1: BC-4210 capability_name: Continuous Integration Management confidence: 0.82 evidence: 'POST /orgs/{orgid}/projects/{projectid}/buildtargets createBuildTarget; description: ''automating and integrating continuous integration builds into custom workflows''' reason: Configuration of CI build targets per platform — continuous integration pipeline management. - tag: Authentication spec_file: unity-authentication-api-openapi.yml capability_id: BC-620.20 capability_id_l1: BC-620 capability_name: Identity & Access Management confidence: 0.75 evidence: POST /v1/authentication/anonymous signInAnonymously; POST /v1/token/refresh refreshToken 'Refresh Authentication Token' reason: Player sign-in, external identity provider tokens and token refresh — identity and access management plumbing for end users of the game. - tag: Events spec_file: unity-events-api-openapi.yml capability_id: BC-4280.10 capability_id_l1: BC-4280 capability_name: Product Telemetry Instrumentation confidence: 0.75 evidence: '"endpoints for ingesting custom analytics events from game clients and servers. Events are used to track player behavior, game performance, and feature adoption"; operations "Record Analytics Events", "Validate Analytics Events"' reason: The operations ingest and validate product usage/telemetry events emitted by client and server runtimes against event schemas, which is product telemetry instrumentation rather than any media or content capability. - tag: Override Rules spec_file: unity-override-rules-api-openapi.yml capability_id: BC-4210.50 capability_id_l1: BC-4210 capability_name: Feature Flag Management confidence: 0.72 evidence: '"enables launching new features, testing functionality, and modifying game configurations without requiring app updates. The Admin API manages settings, schemas, and override rules"; operations "Create Override Rule", "Update Override Rule"' reason: Remote Config override rules that target configuration/feature values to segments without shipping an app update are functionally feature-flag lifecycle and runtime targeting control. - tag: Config spec_file: unity-config-api-openapi.yml capability_id: BC-4210.60 capability_id_l1: BC-4210 capability_name: Configuration & Secrets Management confidence: 0.7 evidence: '''modifying game configurations without requiring app updates''; PUT .../configs/{configId} updateRemoteConfig' reason: Runtime configuration values delivered to clients without redeploy — runtime configuration management; adjacent to feature flagging but the operations are generic config settings.