specification: FinOps Framework specificationVersion: '1.0' schema: https://www.finops.org/framework/ provider: Unity providerId: unity created: '2026-05-04' # Provenance stamped 2026-08-11: this artifact was written by the API Evangelist # bulk sweep dated 2026-05-04, not harvested from the provider. See roadmap#35. method: generated modified: '2026-05-05' reconciled: false tags: - Game Development - Cloud Gaming - FinOps - FOCUS description: FOCUS-aligned FinOps for Unity. Two distinct cost surfaces - revenue-tier-gated Unity Engine seat subscriptions and pay-as-you-go Unity Gaming Services with per-service free tiers and paid overage. Numeric pricing and MAU thresholds were not reconcilable from primary unity.com sources during this pass; meters and FOCUS columns are scoped to known service shape only. sources: - https://unity.com - https://docs.unity.com/ugs/manual/overview notes: unity.com/pricing, store.unity.com, and the UGS pricing-and-billing page returned 403 during reconciliation. Treat dollar values as pending; meter shape (per seat for Engine, per MAU / call for UGS) is reconciled. alignedWith: framework: FinOps Foundation Framework frameworkUrl: https://www.finops.org/framework/ dataSpec: FOCUS dataSpecVersion: '1.3' dataSpecUrl: https://focus.finops.org/focus-specification/v1-3/ publisherName: Unity Technologies serviceCategory: Game Development Platform billingModel: pricingCategory: Subscription + Pay-As-You-Go billingFrequency: Annual (Engine) + Monthly (UGS) billingCurrency: USD chargeCategories: - Purchase - Usage focusColumns: ServiceName: Unity ServiceCategory: Game Development Platform ProviderName: Unity PublisherName: Unity Technologies InvoiceIssuerName: Unity Technologies BillingCurrency: USD meters: - name: engine_seats description: Unity Engine seats by tier (Personal / Pro / Industry / Enterprise); seat eligibility is gated by company revenue thresholds. unit: seat aggregation: max dimensions: - tier - billing_term - name: ugs_monthly_active_users description: Monthly active users counted by Unity Gaming Services for relevant services (e.g. Cloud Save, Authentication, Lobby). unit: mau aggregation: max dimensions: - service - project - name: multiplay_compute description: Multiplay Hosting compute consumption (cloud, bare metal, or hybrid). unit: instance-hour aggregation: sum dimensions: - region - instance_type - name: vivox_minutes description: Voice / text chat usage via Vivox. unit: minute aggregation: sum dimensions: - channel_type principles: - name: Visibility description: Use the Unity Cloud / UGS dashboard and the Unity pricing estimator to see consumption per service; the estimator is non-binding so reconcile against actual invoice line items. - name: Allocation description: Use a separate Unity project per game / environment so MAU and Multiplay spend can be attributed; segment Engine seats per studio or business unit. - name: Optimization description: Stay inside per-service free tiers via auth-only flows where possible, batch Cloud Save writes, right-size Multiplay fleets and use lower-cost regions, and choose the engine tier that matches your revenue band rather than over-buying. - name: Accountability description: Assign an owner per Unity project to monitor MAU growth, with payment-details-on-file checks ahead of expected free-tier exhaustion to avoid the UGS access block. maintainers: - FN: Kin Lane email: kin@apievangelist.com