generated: '2026-08-05' method: searched source: https://creators.vrchat.com/worlds/clientsim/ summary: 'VRChat has no test-vs-live API mode, no sandbox credentials, and no test key prefixes — its web API has a single production environment and is undocumented. The sandbox surface it does publish is for CREATORS: a first-party in-editor client simulator, a local Build & Test loop that runs your world or avatar in the real VRChat client without publishing it, and a staged public-release gate (Community Labs) before a world reaches the main search.' api_sandbox: available: false test_mode: false test_credentials: false note: There is one live API host, api.vrchat.cloud. No sandbox host, no test account provisioning, no magic test identifiers are published. environments: - name: ClientSim kind: local simulator description: First-party Unity editor play-mode simulator for VRChat worlds. Runs Udon and UdonSharp behaviours, simulates player interaction, remote players and world lifecycle events inside the editor without connecting to VRChat. docs: https://creators.vrchat.com/worlds/clientsim/ source: https://github.com/vrchat-community/ClientSim ships_with: com.vrchat.worlds official: true - name: Build & Test kind: local client build description: Builds the current world or avatar and launches it in the local VRChat client for a private test session, without uploading it or making it visible to other users. The standard pre-publish loop for both worlds and avatars. docs: https://creators.vrchat.com/sdk/ official: true - name: Community Labs kind: staged public release description: A gated public staging area new worlds pass through before entering the main VRChat world search, letting creators collect real traffic and feedback ahead of full release. docs: https://docs.vrchat.com/docs/vrchat-community-labs official: true - name: Open Beta kind: pre-release client channel description: A public beta branch of the VRChat client, released ahead of each Live build, used to test upcoming platform changes against existing content. docs: https://docs.vrchat.com/docs/recent-releases official: true osc_testing: description: OSC is tested locally against a running VRChat client — inbound UDP 9000, outbound UDP 9001 — with OSCQuery used to discover the live parameter tree. VRChat publishes debugging guidance and recommends third-party OSC monitors. docs: https://docs.vrchat.com/docs/osc-debugging test_values: [] test_values_note: VRChat publishes no test cards, test accounts, magic identifiers, fixtures, or time-simulation tooling. Nothing is invented here. x-evidence: - url: https://creators.vrchat.com/worlds/clientsim/ http_status: 200 fetched: '2026-08-05' - url: https://docs.vrchat.com/docs/vrchat-community-labs http_status: 200 fetched: '2026-08-05' - url: https://docs.vrchat.com/docs/osc-debugging http_status: 200 fetched: '2026-08-05'