state("Garshasp") { int Stopwatch: "Zorvan_t.dll", 0xBD173C; byte Loadboy: -2498633; } onStart { timer.IsGameTimePaused = true; } start { return current.Stopwatch != old.Stopwatch; } isLoading { return current.Loadboy != 0 && current.Stopwatch == old.Stopwatch; } exit { timer.IsGameTimePaused = true; }