--- name: award-level-visual-design description: Use when designing landing pages, marketing surfaces, app shell visuals, brand-led screens, or when the user asks for top-notch / premium / sleek / award-quality UI. Also use to prevent generic AI UI. Trigger on visual direction, hero composition, or "looks like every other SaaS". --- # Award-level visual design Produce interfaces that could sit next to Awwwards / FWA / Behance Site of the Day work **and** remain usable under stress. Study patterns from leading studios and awards — never copy assets or trademarks. ## Default path: existing system first In agency and product work, you are usually **inside an existing website or design system**. That is the default: - **Preserve** established patterns, structure, tokens, and visual language. - **Extend** shared components before inventing parallel chrome. - Apply the composition rules below only where they do not fight the system — use them to raise craft *within* the brand, not to replace it. Greenfield (no design system / brand docs yet) is the exception: then lock a visual direction deliberately and use the hard rules as the starting contract. ## Hard composition rules Use these as the craft bar for greenfield work, and as a checklist of *improvements that still fit* when extending an existing system. 1. **One composition** — The first viewport reads as one scene, not a dashboard (unless the product *is* a dashboard, and even then: one primary job). 2. **Brand first** — Brand/product name is a hero-level signal, not only nav text. **Brand test:** if you remove the nav, could this viewport belong to another brand? If yes, branding is too weak. 3. **Typography with intent** — Expressive, purposeful fonts. Avoid default stacks as the *voice* of the product (Inter / Roboto / Arial / system-only) unless the brand system already chose them. 4. **Atmosphere** — Don’t rely on flat single-color backgrounds; use gradients, imagery, or subtle patterns that match brand. 5. **Full-bleed heroes on promotional surfaces** — Dominant edge-to-edge visual plane. Avoid inset hero cards, side-panel heroes, tiled collages, floating media blocks unless the existing design system requires them. 6. **Hero budget** — First viewport usually: brand, one headline, one short supporting sentence, one CTA group, one dominant image. No stats strips, schedules, address blocks, or secondary promos in the first viewport. 7. **No hero overlays** — No detached labels, floating badges, promo stickers, or callout chips on top of hero media. 8. **Cards are not the default** — Never in the hero. Elsewhere, only when the container is needed for interaction. If removing border/shadow/background/radius doesn’t hurt understanding, remove it. 9. **One job per section** — One purpose, one headline, usually one short supporting sentence. 10. **Real visual anchor** — Show the product, place, atmosphere, or crafted illustration. Decorative gradients alone do not count as the main idea. 11. **Reduce clutter** — Avoid pill clusters, stat strips, icon rows, boxed promo spam, multiple competing text blocks. 12. **Motion for presence** — At least 2–3 intentional motions on visually led work (see `interaction-craft`). Not noise. ## Colour & look — avoid AI default clusters Unless the brand already owns them, **do not** default to: 1. Purple-on-white or purple→indigo gradients 2. Warm cream (~`#F4F1EA`) + high-contrast serif + terracotta accent 3. Broadsheet layout: hairline rules, zero radius, dense newspaper columns Also avoid as lazy defaults: glow-everything dark mode, emoji decoration, rounded-full pill soup, multi-layer dramatic shadows. Choose a **clear visual direction**, define CSS variables, and stick to them. ## Product UI (not only marketing) Award craft on product screens means: - Clear hierarchy: primary action wins size/weight/position - Consistent rhythm of spacing (token scale) - Quiet secondary chrome - Imagery that supports, never steals the care/task - Night/dark as a first-class composition, not inverted day ## Research habit (when greenfield) Before locking visual direction, skim: - 3–5 Awwwards/FWA case studies in a related emotion (calm, luxury, utility, play) - Brand guidelines / `docs/vis` if present - One strong product reference (Linear, Stripe, Family, etc.) for *craft*, not clone Document the direction in the design spec (brainstorming) as: emotion, type pairing, palette, imagery style, motion character, anti-references. Full ship bar: `../../checklists/SHIP-UI.md`. Prompt macros: `../../prompts/DISTILLED-PROMPTS.md` (P01, P12).