# ARC-AGI ARC-AGI Toolkit is an open-sourced python interface (API) for ARC-AGI-3 interactive environments. It provides a consistent API and tooling layer that lets agents interact with ARC-AGI-3 environments, locally or via API. ## QuickStart ### Prerequisites 1. **Installation**: ```bash uv add arc-agi # or pip install arc-agi ``` 2. **API Key**: You can optionally set the `ARC_API_KEY` environment variable with your API key. If no key is provided, an anonymous key will be used. However, registering for an API key will give you access to more games at release. [Register for an API key at https://three.arcprize.org](https://three.arcprize.org) The code supports loading from `.env` and `.env.example` files (using python-dotenv), or you can set it directly: ```bash export ARC_API_KEY="your-api-key-here" ``` Or create a `.env` file in your project root: ```bash echo 'ARC_API_KEY=your-api-key-here' > .env ``` ### REPL Example Get up and running with arc-agi in just 4 lines: ```python import arc_agi from arcengine import GameAction arc = arc_agi.Arcade() env = arc.make("ls20", render_mode="terminal") ``` See the actions you can take, take one, and check your scorecard: ```python print(env.action_space) obs = env.step(GameAction.ACTION1) print(arc.get_scorecard()) ``` ### Minimal Example Here's a minimal example that plays a game and renders it in the terminal: ```python import random from arcengine import GameAction, GameState import arc_agi # Initialize the ARC-AGI-3 client arc = arc_agi.Arcade() # Create an environment with terminal rendering env = arc.make("ls20", render_mode="terminal") if env is None: print("Failed to create environment") exit(1) # Play the game for step in range(100): # Choose a random action action = random.choice(env.action_space) action_data = {} if action.is_complex(): action_data = { "x": random.randint(0, 63), "y": random.randint(0, 63), } # Perform the action (rendering happens automatically) obs = env.step(action, data=action_data) # Check game state if obs and obs.state == GameState.WIN: print(f"Game won at step {step}!") break elif obs and obs.state == GameState.GAME_OVER: env.reset() # Get and display scorecard scorecard = arc.get_scorecard() if scorecard: print(f"Final Score: {scorecard.score}") ``` ### Rendering Options You can render games in two ways: 1. **Terminal rendering** (text-based, default_fps bounded): ```python env = arc.make("ls20", render_mode="terminal") ``` 2. **Terminal rendering** (text-based, unbounded): ```python env = arc.make("ls20", render_mode="terminal-fast") ``` 3. **Human rendering** (matplotlib visualization, default_fps bounded): ```python env = arc.make("ls20", render_mode="human") ``` 4. **Custom renderer** (provide your own function): ```python from arcengine import FrameDataRaw def my_renderer(steps: int, frame_data: FrameDataRaw) -> None: print(f"Step {steps}: {frame_data.state.name}") env = arc.make("ls20", renderer=my_renderer) ``` ## Changelog ## [0.9.9] - 2026-06-10 ### Updated - Remote action failures now include the HTTP response body in the error log to aid debugging ## [0.9.8] - 2026-04-17 ### Fix - Full Game Resets Happening when in Competition Mode ## [0.9.7] - 2026-04-14 ### Updated - Scoring: Changed level cap from 100% to 115% and Game Cap to weighted average max for the number of levels completed ### Fix - Memory Leak Associated With Dynamically Loading Python Game Code - Memory Leak Associated With GUID mismatch ## [0.9.6] - 2026-03-21 ### Fix - Issue with scoring being when in GAME_OVER and recieved command ## Changelog ## [0.9.5] - 2026-03-19 ### Fix - Issues with scorecards not updating when `ONLY_RESET_LEVELS` envvar was set. ## [0.9.4] - 2026-03-10 ### Added - `include_frame_data` parameter in `make` and `listen_and_serve` ## [0.9.3] - 2026-03-09 ### Added - `OperationMode.COMPETITION` method, see [Documentation](#competition-mode) - Official Scoring - Average for an individual games is now weighted by the level index (1 indxed) - Score for an individual level is now squared. A score of `0.5` now becomes `0.25` ### Fixed - Continued fixes for 404 Scorecard not found ## [0.9.2] - 2026-02-26 ### Added - `listen_and_serve` method, see [Documentation](#listen_and_serve) ### Fixed - 404 Scorecard not found about 50% of the time when in `ONLINE` mode - Game source being downloaded even if local copy already exists ## [0.9.1] - 2026-01-29 Initial Release ## API Reference ### Arcade Class The `Arcade` class is the main entry point for interacting with ARC-AGI-3 environments. It handles configuration, environment discovery, and scorecard management. #### Constructor Parameters The `Arcade` constructor accepts the following parameters. All parameters can be overridden by environment variables, with constructor arguments taking precedence over environment variables. | Parameter | Type | Default | Environment Variable | Description | |-----------|------|---------|---------------------|-------------| | `arc_api_key` | `str` | `""` | `ARC_API_KEY` | API key for ARC API. If empty and not in offline mode, an anonymous key will be automatically fetched. | | `arc_base_url` | `str` | `"https://three.arcprize.org"` | `ARC_BASE_URL` | Base URL for the ARC API. | | `operation_mode` | `OperationMode` | `OperationMode.NORMAL` | `OPERATION_MODE` | `NORMAL` (local + API), `ONLINE` (API only), `OFFLINE` (local only), or `COMPETITON` (API only + [compeition scoring](#competition-mode)). | | `environments_dir` | `str` | `"environment_files"` | `ENVIRONMENTS_DIR` | Directory to scan for local `metadata.json` files. | | `recordings_dir` | `str` | `"recordings"` | `RECORDINGS_DIR` | Directory to save game recordings (JSONL format). | | `logger` | `logging.Logger` | `None` | - | Optional logger instance. If not provided, a default logger logging to STDOUT is created. | **Example:** ```python from arc_agi import Arcade, OperationMode # Use defaults (loads from environment variables or uses defaults) arc = Arcade() # Override specific parameters arc = Arcade( arc_api_key="my-key", operation_mode=OperationMode.OFFLINE, environments_dir="./my_games" ) ``` #### Competition Mode This mode is **REQUIRED** to show up on the Unverified leaderboard and forces the following behavior. - Environments must be interacted with via the API - Scoring is against all available environments, even if you choose not to interact with them - Only _Level Resets_ are premitted, _Game Resets_ are not allowed and become _Level Resets_ - Can only interact (call `make`) a single time for each environment - Can only open a single Scorecard - Cannot get scoring of an inflight scorecard, `get_scorecard` does not work **Note:** The Kaggle Compeition is forced into this mode. #### Methods ##### `make(game_id, seed=0, scorecard_id=None, save_recording=False, include_frame_data=True, render_mode=None, renderer=None)` Create and initialize an environment wrapper for a specific game. **Parameters:** - `game_id` (`str`): Game identifier in format `'ls20'` or `'ls20-1234abcd'`. The first 4 characters are the game_id, everything after `'-'` is the version. - `seed` (`int`, optional): Random seed for the game. Defaults to `0`. - `scorecard_id` (`str`, optional): Scorecard ID for tracking runs. If `None` is provided (the default), the system will create and maintain a single default scorecard that is automatically reused across all `make()` calls. This allows you to track multiple games in the same scorecard without explicitly managing scorecard IDs. - `save_recording` (`bool`, optional): Whether to save recordings to JSONL file. Defaults to `False`. - `include_frame_data` (`bool` optional): If recording set where to include frame data in the JSONL - `render_mode` (`str`, optional): Render mode string (`"human"`, `"terminal"`, `"terminal-fast"`). If provided, creates a renderer automatically. - `renderer` (`Callable[[int, FrameDataRaw], None]`, optional): Custom renderer function. If both `render_mode` and `renderer` are provided, `renderer` takes precedence. **Returns:** - `EnvironmentWrapper` or `None`: Returns an `EnvironmentWrapper` instance if successful, `None` otherwise. **Example:** ```python env = arc.make("ls20", render_mode="terminal") env = arc.make("ls20-1234abcd", seed=42, save_recording=True) ``` ##### `get_environments()` Get the list of available environments (both local and remote). **Returns:** - `list[EnvironmentInfo]`: List of `EnvironmentInfo` objects representing available environments. **Example:** ```python envs = arc.get_environments() for env in envs: print(f"{env.game_id}: {env.title}") ``` ##### `create_scorecard(source_url=None, tags=None, opaque=None)` Create a new scorecard for tracking game runs. **Parameters:** - `source_url` (`str`, optional): Optional source URL for the scorecard. - `tags` (`list[str]`, optional): Optional list of tags for the scorecard. Defaults to `["wrapper"]`. - `opaque` (`Any`, optional): Optional opaque data for the scorecard. **Returns:** - `str`: The ID of the newly created scorecard. **Example:** ```python scorecard_id = arc.create_scorecard( source_url="https://github.com/my/repo", tags=["experiment", "v1"] ) ``` ##### `open_scorecard(source_url=None, tags=None, opaque=None)` Alias for `create_scorecard()`. Opens a new scorecard. **Parameters:** Same as `create_scorecard()`. **Returns:** - `str`: The ID of the newly created scorecard. ##### `get_scorecard(scorecard_id=None)` Get a scorecard by ID, converted to `EnvironmentScorecard`. **Parameters:** - `scorecard_id` (`str`, optional): Scorecard ID. If `None` is provided (the default), returns the default scorecard that the system is currently using (the same one created automatically when `make()` is called with `scorecard_id=None`). **Returns:** - `EnvironmentScorecard` or `None`: Scorecard object if found, `None` otherwise. **Example:** ```python scorecard = arc.get_scorecard() if scorecard: print(f"Score: {scorecard.score}") print(f"Games played: {len(scorecard.games)}") ``` ##### `close_scorecard(scorecard_id=None)` Close a scorecard and return the final scorecard data. **Parameters:** - `scorecard_id` (`str`, optional): Scorecard ID. If `None` is provided (the default), closes the default scorecard that the system is currently using (the same one created automatically when `make()` is called with `scorecard_id=None`). After closing, the default scorecard is cleared and a new one will be created on the next `make()` call. **Returns:** - `EnvironmentScorecard` or `None`: Final scorecard object if found, `None` otherwise. **Example:** ```python final_scorecard = arc.close_scorecard() if final_scorecard: print(f"Final score: {final_scorecard.score}") ``` ##### `listen_and_serve` Start a blocking Flask server that exposes the REST API. Uses `arc_agi.server.create_app()` under the hood. This conforms to the [Rest API](https://docs.arcprize.org/rest_overview) to allow local execution for interactions with languages other than Python or with this Toolkit running in `ONLINE` mode. **Parameters:** - `host` (`str`, optional): Bind address. Default `"0.0.0.0"` to accept connections from any interface. - `port` (`int`, optional): Port to listen on. Default `8001`. - `competition_mode` (`bool`, optional): If `True`, enable competition mode. Default `False`. - `save_all_recordings` (`bool`, optional): If `True`, save recordings for all runs. Default `False`. - `include_frame_data` (`bool` optional): If recording set where to include frame data in the JSONL. Default `True`. - `add_cookie` (`Callable[[Response, str], Response]`, optional): Callback to inject a cookie into API responses. Receives `(response, api_key)`; must return the modified response. Use for session stickiness (e.g. ALB app cookies). - `scorecard_timeout` (`int`, optional): Idle timeout in seconds before scorecards are auto-closed. If set, starts a background cleanup loop. - `on_scorecard_close` (`Callable[[EnvironmentScorecard], None]`, optional): Callback invoked when a scorecard is closed (manually or by timeout). - `extra_api_routes` (`Callable[[Arcade, Flask], None]`, optional): Callback to register custom routes. Receives `(arcade, app)`. - `renderer` (`Callable[[int, FrameDataRaw], None]`, optional): Callback invoked for each frame during gameplay. Receives `(step_index, frame_data)`. Use for logging, visualization, or custom display. - `**kwargs`: Passed through to `Flask.run()` (e.g. `debug=True`, `threaded=True`). **Example (basic):** ```python arc = Arcade() arc.listen_and_serve(port=8001) ``` **Example (with `add_cookie` for session stickiness):** ```python from flask import Response def add_session_cookie(resp: Response, api_key: str) -> Response: resp.set_cookie("APPLICATION_COOKIE", api_key, path="/", httponly=True) return resp arc.listen_and_serve(add_cookie=add_session_cookie) ``` **Example (with `on_scorecard_close`):** ```python def on_close(scorecard): print(f"Scorecard closed: {scorecard.score}") arc.listen_and_serve(on_scorecard_close=on_close) ``` **Example (with `extra_api_routes`):** ```python def register_custom(arcade, app): @app.route("/custom") def custom(): return {"environments": len(arcade.available_environments)} arc.listen_and_serve(extra_api_routes=register_custom) ``` **Example (with `renderer` for logging):** ```python def log_frame(step: int, frame_data): print(f"Step {step}: state={frame_data.state}, levels_completed={frame_data.levels_completed}") arc.listen_and_serve(renderer=log_frame) ``` ### EnvironmentWrapper Class The `EnvironmentWrapper` class provides a common interface for interacting with environments, whether they are local (`LocalEnvironmentWrapper`) or remote (`RemoteEnvironmentWrapper`). #### Properties ##### `observation_space` Get the observation space (last response data). **Returns:** - `FrameDataRaw` or `None`: The `FrameDataRaw` object from the last response, or `None` if no response has been set yet. **Example:** ```python obs = env.observation_space if obs: print(f"Game state: {obs.state}") print(f"Levels completed: {obs.levels_completed}") ``` ##### `action_space` Get the action space (available actions). **Returns:** - `list[GameAction]`: A list of `GameAction` objects representing available actions. Returns an empty list if no response has been set yet. **Example:** ```python actions = env.action_space print(f"Available actions: {[a.name for a in actions]}") ``` ##### `info` Get the environment information. **Returns:** - `EnvironmentInfo`: The `EnvironmentInfo` object for this environment. **Example:** ```python info = env.info print(f"Game ID: {info.game_id}") print(f"Title: {info.title}") print(f"Tags: {info.tags}") ``` #### Methods ##### `reset()` Reset the environment and return the initial frame data. **Returns:** - `FrameDataRaw` or `None`: `FrameDataRaw` object with initial game state, or `None` if reset failed. **Example:** ```python obs = env.reset() if obs: print("Environment reset successfully") ``` ##### `step(action, data=None, reasoning=None)` Perform a step in the environment. **Parameters:** - `action` (`GameAction`): The game action to perform (e.g., `GameAction.ACTION1`, `GameAction.ACTION2`). - `data` (`dict[str, Any]`, optional): Optional action data dictionary. For complex actions, should contain `"x"` and `"y"` coordinates. - `reasoning` (`dict[str, Any]`, optional): Optional reasoning dictionary to include in recordings. **Returns:** - `FrameDataRaw` or `None`: `FrameDataRaw` object with updated game state, or `None` if step failed. **Example:** ```python from arcengine import GameAction # Simple action obs = env.step(GameAction.ACTION1) # Complex action with coordinates obs = env.step( GameAction.ACTION6, data={"x": 32, "y": 32}, reasoning={"thought": "clicking center of screen"} ) # Check game state after step if obs and obs.state == GameState.WIN: print("Game won!") ``` ## Contributing We welcome contributions! Please see [CONTRIBUTING.md](CONTRIBUTING.md) for guidelines on how to contribute to this project. ## Citation If you use this project in your research, please cite it as: ```bibtex @software{arc_agi, author = {ARC Prize Foundation}, title = {ARC-AGI Toolkit}, year = {2026}, url = {https://github.com/arcprize/ARC-AGI}, version = {0.9.9} } ``` ## License This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.