--- name: godot-2d-ui description: Build and optimize Godot 4.6+ 2D worlds and interfaces. Use for CanvasItem and Camera2D composition, TileMapLayer worlds, Control-container layout, themes, accessibility, sprites, particles, and 2D rendering budgets. --- # 2D and UI Separate world-space Node2D content from screen-space Control UI. Choose containers and anchors before setting pixel offsets; choose TileMapLayer data before per-cell runtime node spawning. | Need | Read | | --- | --- | | CanvasItem, sprites, transforms, cameras | [2D world and camera](references/2d-rendering-camera.md) | | Tiles, layers, collisions and navigation | [tilemaps](references/tilemaps-2d-worlds.md) | | Responsive Control UI and themes | [UI layout](references/control-ui-layout.md) | | Batching, overdraw, particles and textures | [2D performance](references/2d-performance.md) |