--- name: godot-3d-worlds description: Build Godot 4.6+ 3D worlds. Use for Node3D transforms, cameras, lights, environments, glTF import, static and skinned assets, terrain-scale instancing, visibility ranges, LOD, and 3D physics integration. --- # 3D worlds Lock the project unit scale and renderer first. Use glTF as the default interchange path, preserve an authored source asset, and configure import options before creating gameplay dependencies. | Need | Read | | --- | --- | | Transforms, camera, lights, WorldEnvironment | [3D scene setup](references/3d-scene-camera-lighting.md) | | glTF meshes, materials, skeletons and reimport | [asset import](references/asset-import-gltf.md) | | MultiMesh, visibility ranges, occlusion, scale | [instancing and LOD](references/terrain-instancing-lod.md) | | CharacterBody3D and world-scale integration | [3D physics](references/3d-physics-integration.md) |