--- name: godot-performance-qa-export description: Profile, validate, and export Godot 4.6+ projects. Use for debugger monitors, CPU/GPU bottleneck analysis, rendering metrics, headless smoke tests, import validation, export presets/templates, and desktop/mobile/web release checks. --- # Performance, QA, and export Measure a reproducible scenario on target hardware before choosing an optimization. Distinguish editor overhead from an exported build. A clean editor run is not a release check: validate the export preset, templates, resource filtering, and startup scene. | Need | Read | | --- | --- | | Profiler, monitors, rendering metrics | [profiling](references/profiling-monitors.md) | | Bottleneck-first optimization | [optimization playbook](references/optimization-playbook.md) | | CLI/headless smoke runs and error gates | [headless QA](references/headless-qa.md) | | Presets, templates, filters, platform checks | [export matrix](references/export-platform-matrix.md) | For bridge-driven checks, follow the run/stop discipline in `godot-mcp`; report actual logs and measurements rather than assumed quality.