--- name: unreal-cinematics description: Create Unreal Engine 5.6+ cinematics and final renders. Use for Level Sequences, Sequencer tracks, Cine Camera, Control Rig animation, camera cuts, shot organization, Movie Render Queue, Movie Render Graph, or render-quality validation. --- # Cinematics and render delivery Read [sequencer-and-cameras.md](references/sequencer-and-cameras.md) to construct shots. Read [movie-render-delivery.md](references/movie-render-delivery.md) before rendering. If driving UE through MCP, load `unreal-engine-mcp` first: native Sequencer/MRQ support is experimental and must be discovered rather than assumed. ## Shot workflow 1. Lock display rate, resolution, color/exposure approach, handles, naming, and output destination. 2. Build a Level Sequence with explicit bindings, camera cuts, transforms/properties, animation, and shot/subsequence structure. 3. Preview camera cuts and timing transitions; validate focus, motion blur, and light changes in the Cinematic Viewport or a test render. 4. Render a representative range with the final preset before queueing a full delivery.