--- name: blender-overview description: Route Blender 5.1+ work to the right expert workflow. Use first for multi-domain Blender tasks, production planning, or when selecting modeling, materials, Geometry Nodes, animation, rendering, simulation, pipeline, or live official MCP control guidance. --- # Blender production map Start by identifying the deliverable, the Blender version, render engine, target platform, and whether a live session may be changed. Use one focused skill; load only its named reference files. | Need | Load | |---|---| | Inspect or edit a connected `.blend` | `blender-mcp` | | Meshes, UVs, retopo, sculpt | `blender-modeling` | | PBR materials, images, baking | `blender-materials-texturing` | | Parametric assets, scattering, Geometry Nodes | `blender-procedural-geometry` | | Rigs, actions, NLA, cameras | `blender-animation-rigging` | | Lookdev, lights, Cycles/Eevee, output | `blender-rendering-lighting` | | Physics, fluids, cloth, hair, caches | `blender-simulation-vfx` | | Assets, interchange, `bpy`, budgets | `blender-pipeline-automation` | ## Production order 1. Establish units, scale, naming, frame range, color management, target engine, and budget. 2. Keep source assets non-destructive: modifiers, node groups, actions, and simulation caches stay editable until approval. 3. Validate the artifact in the consumer path: reopen/import, render a representative frame, and profile the target engine. 4. Record Blender version, render engine, external dependencies, output path, and unresolved assumptions. ## Source baseline This bundle targets Blender 5.1 and later, the floor of the official Blender Lab MCP add-on. Check the installed version before using version-sensitive nodes or `bpy` properties. Canonical documentation: [Manual 5.1](https://docs.blender.org/manual/en/5.1/) and [current Python API](https://docs.blender.org/api/current/).