{ "$schema": "https://agent-plugins.org/schemas/1.0.0/plugin.schema.json", "name": "godot", "version": "2.3.0", "description": "Drive the Godot engine over the published @coding-solo/godot-mcp server: launch its own headless Godot to open the editor, run projects in debug mode, inspect scene and project structure, edit scenes and nodes, and stream back runtime errors and debug output. It does not attach to an already-open editor — point it at your Godot 4 executable and iterate.", "author": { "name": "Artyx", "url": "https://artyx.ai" }, "homepage": "https://github.com/Coding-Solo/godot-mcp", "repository": "https://github.com/arg-software-factory/artyx-marketplace", "license": "MIT", "keywords": ["game-engine", "editor", "gdscript", "godot"], "extensions": { "ai.artyx.desktop": { "schemaVersion": 1, "interface": { "displayName": "Godot", "tagline": "Launch Godot, run projects, and read debug output over MCP.", "category": "Developer Tools", "docsUrl": "https://github.com/Coding-Solo/godot-mcp#readme", "capabilities": ["Interactive", "Write"], "brandColor": "#478CBF", "prompts": [ "Run my Godot project, capture any script errors, and tell me what's failing." ], "experimental": true }, "compatibility": { "artyx": ">=0.7.91" }, "requires": ["npx"], "userVars": { "GODOT_PATH": { "label": "Godot executable path", "description": "Full path to your Godot 4 binary. On macOS that is /Applications/Godot.app/Contents/MacOS/Godot; on Windows, something like C:\\Program Files\\Godot\\Godot.exe." } }, "mcp": { "godot": { "env": { "GODOT_PATH": "${GODOT_PATH}" } } } } } }