{ "$schema": "https://agent-plugins.org/schemas/1.0.0/plugin.schema.json", "name": "unreal-engine", "version": "2.4.0", "description": "Operate a live Unreal Editor over MCP through Unreal Engine 5.8's native in-editor MCP server: spawn actors, build and compile Blueprints, compose levels, configure lighting, inspect Slate widgets, and run automation tests. Connects to the editor's local HTTP endpoint — no third-party server to install. The bundled skills lean into list-first, compile-then-spawn discipline because editor writes silently no-op more than any other DCC.", "author": { "name": "Artyx", "url": "https://artyx.ai" }, "homepage": "https://dev.epicgames.com/documentation/unreal-engine/unreal-mcp-in-unreal-editor", "repository": "https://github.com/arg-software-factory/artyx-marketplace", "license": "MIT", "keywords": ["game-engine", "editor", "blueprints", "unreal"], "extensions": { "ai.artyx.desktop": { "schemaVersion": 1, "interface": { "displayName": "Unreal Engine", "tagline": "Automate the Unreal Editor: actors, Blueprints, levels.", "category": "Developer Tools", "docsUrl": "https://dev.epicgames.com/documentation/unreal-engine/unreal-mcp-in-unreal-editor", "capabilities": ["Interactive", "Write"], "brandColor": "#0E1128", "prompts": [ "Build a small Unreal level with a floor, three lit hero actors, and a compiled BP_Spinner that rotates on Tick." ], "experimental": true }, "compatibility": { "artyx": ">=0.7.91" }, "userVars": { "UNREAL_MCP_PORT": { "label": "Unreal MCP port", "description": "Port of Unreal's built-in MCP server. It defaults to 8000.", "default": "8000" } }, "mcp": { "unreal-engine": { "url": "http://127.0.0.1:${UNREAL_MCP_PORT}/mcp" } } } } }