--- name: anime-style description: Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: anime, cel shade, toon shader, anime style, hard shadows, manga, Japanese animation look related-skills: stylized-style, materials, rendering, character-artist, compositing --- # Anime Style Hard color breaks. Clean silhouettes. Cel shading. Anime proportion language. ## When to Use - Anime / cel-shaded characters and props - Toon shader lookdev - Hard shadow graphic looks (not soft PBR) ## Core Tenets 1. **Flat tonal regions** — 2–4 value steps max per material 2. **Hard shadow terminators** — Specular as graphic shapes 3. **Line / silhouette clarity** — Optional freestyle or inverted hull 4. **Proportion language** — Eyes, hair masses, simplified anatomy 5. **Palette discipline** — Limited hues; accent sparingly ## Shading Approach | Method | Use | |--------|-----| | Shader Toon / ColorRamp on diffuse | Fast Eevee/Cycles toon | | Emission + ramp | Graphic unlit regions | | Freestyle / grease pencil lines | Contours | | Solidify inverted hull | Thick outlines | ## Modeling Notes - Simplify secondary forms; hair as masses - Creases where color breaks need support - Avoid noisy micro detail fighting flat shading ## Lighting - Single clear key for graphic shadows - Rim optional for separation - Avoid heavy soft GI wash unless intentional ## Vs stylized-style - `stylized-style` = broad NPR / hand-painted - `anime-style` = cel breaks, anime proportions, toon stack ## Constraints ### MUST DO - Limit value steps - Keep silhouette iconic - Test with toon lighting early ### MUST NOT DO - Full PBR roughness noise as primary look - Over-subsurface that melts cel breaks ## Reference Guide | Topic | Reference | Load When | |-------|-----------|----------| | Cel Shader Setup | `references/cel-shader-setup.md` | When needed | | Anime Proportion | `references/anime-proportion.md` | When needed |