--- name: archviz description: Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: archviz, architectural visualization, interior render, exterior render, real estate render, architecture viz related-skills: environment-artist, materials, lighting, camera-cinematography, rendering, compositing, lookdev --- # Archviz Real-world scale architecture. Clean cameras. Believable materials. Delivery stills. ## When to Use - Interior/exterior architectural presentations - Real-estate style stills and simple walkthroughs - Material/lighting lookdev for spaces ## Workflow ``` CAD/scale check → Greybox → Final modeling → Materials → Cameras → Lighting (HDRI + practicals) → Render → Comp ``` ## Scale & Modeling - Millimeter–meter accuracy where specs exist - Straight verticals; controlled bevels on visible edges - Separate glass, frames, furniture collections ## Cameras - Verticals corrected (shift) for exteriors when needed - 24–35mm interiors common; avoid extreme wide unless intentional - Use `camera-cinematography` ## Lighting - HDRI for exteriors / window light - Practical lamps as mesh lights - Soft GI; avoid game-style single harsh key unless styled ## Delivery - High-res stills; optional depth/mist for comp - `compositing` for exposure polish - Keep layered EXR for revisions ## Constraints ### MUST DO - Verify real-world scale early - Lock cameras before heavy grade - Keep glass/IOR plausible ### MUST NOT DO - Game lowpoly shortcuts on hero archviz plates - Over-saturate materials ## Reference Guide | Topic | Reference | Load When | |-------|-----------|----------| | Archviz Camera | `references/archviz-camera.md` | When needed | | Archviz Lighting | `references/archviz-lighting.md` | When needed |