--- name: camera-cinematography description: Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: camera, cinematography, lens, framing, composition, shot, dolly, orbit, focal length, depth of field, camera animation related-skills: rendering, lighting, animation, compositing, lookdev --- # Camera Cinematography Intentional framing. Lens language. Motivated camera moves. Shot-ready cameras. ## When to Use - Cinematic stills and turntables with purpose - Animated camera moves (dolly, crane, orbit, handheld) - Matching reference camera / lens feel - Shot layout for lookdev and portfolio ## Workflow ``` Shot intent → Camera + target empty → Lens/FOV → Composition → Focus/DoF → Move (if animated) → Viewport check → Render/comp ``` ## Naming - `CAM_[Shot]_[Angle]` - `EMPTY_CamTarget_[Shot]` - Collection: `COL_Cameras` ## Lens Guide | Feel | Focal (FF equiv) | Notes | |------|------------------|-------| | Wide establishing | 18–28mm | Distortion; watch edges | | Story / product | 35–50mm | Natural | | Portrait / hero | 85–135mm | Compression | | Tele drama | 150mm+ | Flat space | Sensor fit and resolution affect FOV — set camera sensor intentionally. ## Composition Checklist - [ ] Subject readable in silhouette - [ ] Headroom / lead room intentional - [ ] Horizon level (unless motivated) - [ ] Foreground / mid / background depth - [ ] Avoid tangent mergers on edges ## Camera Animation | Move | Use | |------|-----| | Orbit | Product / character showcase | | Dolly in | Reveal / tension | | Crane | Scale / establishing | | Handheld noise | Documentary / horror unease | | Locked off | Archviz / product purity | Animate camera + target empties; prefer slow ease-in/out. ## DoF - Focus on primary subject empty - F-stop for style: shallow for hero, deeper for environments - Preview in Eevee; final in Cycles if needed ## Constraints ### MUST DO - Name cameras and targets - Match aspect ratio to delivery - Check framing at start, mid, end of moves ### MUST NOT DO - Default 50mm for every shot without intent - Animate FOV wildly unless motivated - Crop critical silhouette out of frame ## Reference Guide | Topic | Reference | Load When | |-------|-----------|----------| | Lens And Composition | `references/lens-and-composition.md` | When needed | | Camera Move Library | `references/camera-move-library.md` | When needed | | Dof Guide | `references/dof-guide.md` | When needed |