--- name: lod-pipeline description: Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP. license: MIT metadata: author: https://github.com/arjun988 version: "1.0.0" domain: blender role: specialist triggers: LOD, LODs, level of detail, decimate, LOD0, LOD1, impostor, screen size related-skills: asset-optimization, export-pipeline, unity-export, unreal-export, collision-proxy --- # LOD Pipeline Intentional LOD chains. Preserve silhouette. Validate reductions. ## When to Use - Game assets needing LOD0–N - Batch LOD for modular kits - Before Unity/Unreal/Godot export ## Workflow ``` Approve LOD0 → Generate LOD1..N → Fix silhouette breaks → Naming → Screen-size table → Export verify ``` ## Typical Budgets (guide) | LOD | Tris vs LOD0 | Keep | |-----|--------------|------| | LOD0 | 100% | Full detail | | LOD1 | 40–60% | Major forms | | LOD2 | 15–30% | Silhouette | | LOD3 | 5–10% | Blob / impostor candidate | Tune per asset importance and camera. ## Generation Methods 1. **Decimate (planar/collapse)** — fast props 2. **Manual retopo low** — hero characters/vehicles 3. **Delete interiors / small parts** — vehicles, buildings 4. **Bake normals from LOD0 → low** — when detail must move to texture ## Naming ``` SM_Asset_LOD0 SM_Asset_LOD1 SM_Asset_LOD2 ``` Collection: `COL_LODs_[Asset]` ## Validation Checklist - [ ] Silhouette matches at intended distance - [ ] No major holes / inverted normals - [ ] UVs still valid (or rebaked) - [ ] Materials slots consistent across LODs - [ ] Vertex colors/UVs needed by shader preserved - [ ] LOD transitions planned (screen size %) ## Screen Size Starters | LOD | Screen size (UE-like guide) | |-----|-----------------------------| | LOD0 | 1.0 – 0.5 | | LOD1 | 0.5 – 0.25 | | LOD2 | 0.25 – 0.1 | | LOD3 | 0.1 – 0.0 | ## Constraints ### MUST DO - Protect silhouette before poly reduction - Keep LOD0 as source of truth - Document budgets in production brief ### MUST NOT DO - Blind decimate until unrecognizable - Different material slot counts across LODs without reason ## Reference Guide | Topic | Reference | Load When | |-------|-----------|----------| | Lod Budgets | `references/lod-budgets.md` | When needed | | Lod Validation | `references/lod-validation.md` | When needed |